color[3] = ((float)a) / 255.;
}
-static INLINE void
-render_pixel_to_float4(PictFormatPtr format,
- CARD32 pixel, float *color)
-{
- CARD32 r, g, b, a;
-
- debug_assert(format->type == PictTypeDirect);
-
- r = (pixel >> format->direct.red) & format->direct.redMask;
- g = (pixel >> format->direct.green) & format->direct.greenMask;
- b = (pixel >> format->direct.blue) & format->direct.blueMask;
- a = (pixel >> format->direct.alpha) & format->direct.alphaMask;
- color[0] = ((float)r) / ((float)format->direct.redMask);
- color[1] = ((float)g) / ((float)format->direct.greenMask);
- color[2] = ((float)b) / ((float)format->direct.blueMask);
- color[3] = ((float)a) / ((float)format->direct.alphaMask);
-}
-
struct acceleration_info {
int op : 16;
int with_mask : 1;
if (pSrcPicture->pSourcePict->type == SourcePictTypeSolidFill) {
fs_traits |= FS_SOLID_FILL;
vs_traits |= VS_SOLID_FILL;
- render_pixel_to_float4(pSrcPicture->pFormat,
- pSrcPicture->pSourcePict->solidFill.color,
- exa->solid_color);
+ debug_assert(pSrcPicture->format == PICT_a8r8g8b8);
+ pixel_to_float4(pSrcPicture->pSourcePict->solidFill.color,
+ exa->solid_color);
exa->has_solid_color = TRUE;
} else {
debug_assert("!gradients not supported");