brw_wm_pass2.c \
brw_wm_sampler_state.c \
brw_wm_state.c \
- brw_wm_surface_state.c
+ brw_wm_surface_state.c \
+ gen6_cc.c \
+ gen6_depthstencil.c
C_SOURCES = \
$(COMMON_SOURCES) \
enum brw_cache_id {
+ BRW_BLEND_STATE,
+ BRW_DEPTH_STENCIL_STATE,
+ BRW_COLOR_CALC_STATE,
BRW_CC_VP,
BRW_CC_UNIT,
BRW_WM_PROG,
/* Flags for brw->state.cache.
*/
+#define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
+#define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
+#define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
#define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
#define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
#define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
struct {
+ /* gen4 */
dri_bo *prog_bo;
- dri_bo *state_bo;
dri_bo *vp_bo;
+
+ /* gen6 */
+ dri_bo *blend_state_bo;
+ dri_bo *depth_stencil_state_bo;
+ dri_bo *color_calc_state_bo;
+
+ dri_bo *state_bo;
} cc;
struct {
# define BRW_VE1_COMPONENT_3_SHIFT 16
# define BRW_VE1_DST_OFFSET_SHIFT 0
+#define CMD_3D_CC_STATE_POINTERS 0x780e /* GEN6+ */
#define CMD_INDEX_BUFFER 0x780a
#define CMD_VF_STATISTICS_965 0x780b
#define CMD_VF_STATISTICS_GM45 0x680b
const struct brw_tracked_state brw_vertices;
const struct brw_tracked_state brw_index_buffer;
const struct brw_tracked_state gen6_binding_table_pointers;
+const struct brw_tracked_state gen6_blend_state;
+const struct brw_tracked_state gen6_cc_state_pointers;
+const struct brw_tracked_state gen6_color_calc_state;
+const struct brw_tracked_state gen6_depth_stencil_state;
/**
* Use same key for WM and VS surfaces.
brw_init_cache_id(cache, "GS_UNIT", BRW_GS_UNIT);
brw_init_cache_id(cache, "GS_PROG", BRW_GS_PROG);
+ brw_init_cache_id(cache, "BLEND_STATE", BRW_BLEND_STATE);
}
&brw_recalculate_urb_fence,
&brw_cc_vp,
- &brw_cc_unit,
#endif
+ &gen6_blend_state, /* must do before cc unit */
+ &gen6_color_calc_state, /* must do before cc unit */
+ &gen6_depth_stencil_state, /* must do before cc unit */
+ &gen6_cc_state_pointers,
+
&brw_vs_surfaces, /* must do before unit */
&brw_wm_constant_surface, /* must do before wm surfaces/bind bo */
&brw_wm_surfaces, /* must do before samplers and unit */
};
static struct dirty_bit_map cache_bits[] = {
+ DEFINE_BIT(CACHE_NEW_BLEND_STATE),
DEFINE_BIT(CACHE_NEW_CC_VP),
DEFINE_BIT(CACHE_NEW_CC_UNIT),
DEFINE_BIT(CACHE_NEW_WM_PROG),
GLfloat viewport_ymax;
};
+struct gen6_blend_state
+{
+ struct {
+ GLuint dest_blend_factor:5;
+ GLuint source_blend_factor:5;
+ GLuint pad3:1;
+ GLuint blend_func:3;
+ GLuint pad2:1;
+ GLuint ia_dest_blend_factor:5;
+ GLuint ia_source_blend_factor:5;
+ GLuint pad1:1;
+ GLuint ia_blend_func:3;
+ GLuint pad0:1;
+ GLuint ia_blend_enable:1;
+ GLuint blend_enable:1;
+ } blend0;
+
+ struct {
+ GLuint post_blend_clamp_enable:1;
+ GLuint pre_blend_clamp_enable:1;
+ GLuint clamp_range:2;
+ GLuint pad0:4;
+ GLuint x_dither_offset:2;
+ GLuint y_dither_offset:2;
+ GLuint dither_enable:1;
+ GLuint alpha_test_func:3;
+ GLuint alpha_test_enable:1;
+ GLuint pad1:1;
+ GLuint logic_op_func:4;
+ GLuint logic_op_enable:1;
+ GLuint pad2:1;
+ GLuint write_disable_b:1;
+ GLuint write_disable_g:1;
+ GLuint write_disable_r:1;
+ GLuint write_disable_a:1;
+ GLuint pad3:1;
+ GLuint alpha_to_coverage_dither:1;
+ GLuint alpha_to_one:1;
+ GLuint alpha_to_coverage:1;
+ } blend1;
+};
+struct gen6_color_calc_state
+{
+ struct {
+ GLuint alpha_test_format:1;
+ GLuint pad0:14;
+ GLuint round_disable:1;
+ GLuint bf_stencil_ref:8;
+ GLuint stencil_ref:8;
+ } cc0;
+
+ union {
+ GLfloat alpha_ref_f;
+ struct {
+ GLuint ui:8;
+ GLuint pad0:24;
+ } alpha_ref_fi;
+ } cc1;
+
+ GLfloat constant_r;
+ GLfloat constant_g;
+ GLfloat constant_b;
+ GLfloat constant_a;
+};
+
+struct gen6_depth_stencil_state
+{
+ struct {
+ GLuint pad0:3;
+ GLuint bf_stencil_pass_depth_pass_op:3;
+ GLuint bf_stencil_pass_depth_fail_op:3;
+ GLuint bf_stencil_fail_op:3;
+ GLuint bf_stencil_func:3;
+ GLuint bf_stencil_enable:1;
+ GLuint pad1:2;
+ GLuint stencil_write_enable:1;
+ GLuint stencil_pass_depth_pass_op:3;
+ GLuint stencil_pass_depth_fail_op:3;
+ GLuint stencil_fail_op:3;
+ GLuint stencil_func:3;
+ GLuint stencil_enable:1;
+ } ds0;
+
+ struct {
+ GLuint bf_stencil_write_mask:8;
+ GLuint bf_stencil_test_mask:8;
+ GLuint stencil_write_mask:8;
+ GLuint stencil_test_mask:8;
+ } ds1;
+
+ struct {
+ GLuint pad0:25;
+ GLuint depth_write_enable:1;
+ GLuint depth_test_func:3;
+ GLuint pad1:1;
+ GLuint depth_test_enable:1;
+ } ds2;
+};
struct brw_cc_unit_state
{
} cc7;
};
-
-
struct brw_sf_unit_state
{
struct thread0 thread0;
--- /dev/null
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_util.h"
+#include "intel_batchbuffer.h"
+#include "main/macros.h"
+#include "main/enums.h"
+
+struct brw_blend_state_key {
+ GLboolean color_blend, alpha_enabled;
+
+ GLenum logic_op;
+
+ GLenum blend_eq_rgb, blend_eq_a;
+ GLenum blend_src_rgb, blend_src_a;
+ GLenum blend_dst_rgb, blend_dst_a;
+
+ GLenum alpha_func;
+
+ GLboolean dither;
+};
+
+static void
+blend_state_populate_key(struct brw_context *brw,
+ struct brw_blend_state_key *key)
+{
+ GLcontext *ctx = &brw->intel.ctx;
+
+ memset(key, 0, sizeof(*key));
+
+ /* _NEW_COLOR */
+ if (ctx->Color._LogicOpEnabled)
+ key->logic_op = ctx->Color.LogicOp;
+ else
+ key->logic_op = GL_COPY;
+
+ /* _NEW_COLOR */
+ key->color_blend = ctx->Color.BlendEnabled;
+ if (key->color_blend) {
+ key->blend_eq_rgb = ctx->Color.BlendEquationRGB;
+ key->blend_eq_a = ctx->Color.BlendEquationA;
+ key->blend_src_rgb = ctx->Color.BlendSrcRGB;
+ key->blend_dst_rgb = ctx->Color.BlendDstRGB;
+ key->blend_src_a = ctx->Color.BlendSrcA;
+ key->blend_dst_a = ctx->Color.BlendDstA;
+ }
+
+ /* _NEW_COLOR */
+ key->alpha_enabled = ctx->Color.AlphaEnabled;
+ if (key->alpha_enabled) {
+ key->alpha_func = ctx->Color.AlphaFunc;
+ }
+
+ /* _NEW_COLOR */
+ key->dither = ctx->Color.DitherFlag;
+}
+
+/**
+ * Creates the state cache entry for the given CC unit key.
+ */
+static drm_intel_bo *
+blend_state_create_from_key(struct brw_context *brw,
+ struct brw_blend_state_key *key)
+{
+ struct gen6_blend_state blend;
+ drm_intel_bo *bo;
+
+ memset(&blend, 0, sizeof(blend));
+
+ if (key->logic_op != GL_COPY) {
+ blend.blend1.logic_op_enable = 1;
+ blend.blend1.logic_op_func = intel_translate_logic_op(key->logic_op);
+ } else if (key->color_blend) {
+ GLenum eqRGB = key->blend_eq_rgb;
+ GLenum eqA = key->blend_eq_a;
+ GLenum srcRGB = key->blend_src_rgb;
+ GLenum dstRGB = key->blend_dst_rgb;
+ GLenum srcA = key->blend_src_a;
+ GLenum dstA = key->blend_dst_a;
+
+ if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
+ srcRGB = dstRGB = GL_ONE;
+ }
+
+ if (eqA == GL_MIN || eqA == GL_MAX) {
+ srcA = dstA = GL_ONE;
+ }
+
+ blend.blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB);
+ blend.blend0.source_blend_factor = brw_translate_blend_factor(srcRGB);
+ blend.blend0.blend_func = brw_translate_blend_equation(eqRGB);
+
+ blend.blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
+ blend.blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA);
+ blend.blend0.ia_blend_func = brw_translate_blend_equation(eqA);
+
+ blend.blend0.blend_enable = 1;
+ blend.blend0.ia_blend_enable = (srcA != srcRGB ||
+ dstA != dstRGB ||
+ eqA != eqRGB);
+ }
+
+ if (key->alpha_enabled) {
+ blend.blend1.alpha_test_enable = 1;
+ blend.blend1.alpha_test_func = intel_translate_compare_func(key->alpha_func);
+
+ }
+
+ if (key->dither) {
+ blend.blend1.dither_enable = 1;
+ blend.blend1.y_dither_offset = 0;
+ blend.blend1.x_dither_offset = 0;
+ }
+
+ bo = brw_upload_cache(&brw->cache, BRW_BLEND_STATE,
+ key, sizeof(*key),
+ NULL, 0,
+ &blend, sizeof(blend));
+
+ return bo;
+}
+
+static void
+prepare_blend_state(struct brw_context *brw)
+{
+ struct brw_blend_state_key key;
+
+ blend_state_populate_key(brw, &key);
+
+ drm_intel_bo_unreference(brw->cc.blend_state_bo);
+ brw->cc.blend_state_bo = brw_search_cache(&brw->cache, BRW_BLEND_STATE,
+ &key, sizeof(key),
+ NULL, 0,
+ NULL);
+
+ if (brw->cc.blend_state_bo == NULL)
+ brw->cc.blend_state_bo = blend_state_create_from_key(brw, &key);
+}
+
+const struct brw_tracked_state gen6_blend_state = {
+ .dirty = {
+ .mesa = _NEW_COLOR,
+ .brw = 0,
+ .cache = 0,
+ },
+ .prepare = prepare_blend_state,
+};
+
+struct brw_color_calc_state_key {
+ GLubyte blend_constant_color[4];
+ GLclampf alpha_ref;
+ GLubyte stencil_ref[2];
+};
+
+static void
+color_calc_state_populate_key(struct brw_context *brw,
+ struct brw_color_calc_state_key *key)
+{
+ GLcontext *ctx = &brw->intel.ctx;
+
+ memset(key, 0, sizeof(*key));
+
+ /* _NEW_STENCIL */
+ if (ctx->Stencil._Enabled) {
+ const unsigned back = ctx->Stencil._BackFace;
+
+ key->stencil_ref[0] = ctx->Stencil.Ref[0];
+ if (ctx->Stencil._TestTwoSide)
+ key->stencil_ref[1] = ctx->Stencil.Ref[back];
+ }
+
+ /* _NEW_COLOR */
+ if (ctx->Color.AlphaEnabled)
+ key->alpha_ref = ctx->Color.AlphaRef;
+
+ key->blend_constant_color[0] = ctx->Color.BlendColor[0];
+ key->blend_constant_color[1] = ctx->Color.BlendColor[1];
+ key->blend_constant_color[2] = ctx->Color.BlendColor[2];
+ key->blend_constant_color[3] = ctx->Color.BlendColor[3];
+}
+
+/**
+ * Creates the state cache entry for the given CC state key.
+ */
+static drm_intel_bo *
+color_calc_state_create_from_key(struct brw_context *brw,
+ struct brw_color_calc_state_key *key)
+{
+ struct gen6_color_calc_state cc;
+ drm_intel_bo *bo;
+
+ memset(&cc, 0, sizeof(cc));
+
+ cc.cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
+ UNCLAMPED_FLOAT_TO_UBYTE(cc.cc1.alpha_ref_fi.ui, key->alpha_ref);
+
+ cc.cc0.stencil_ref = key->stencil_ref[0];
+ cc.cc0.bf_stencil_ref = key->stencil_ref[1];
+
+ cc.constant_r = key->blend_constant_color[0];
+ cc.constant_g = key->blend_constant_color[1];
+ cc.constant_b = key->blend_constant_color[2];
+ cc.constant_a = key->blend_constant_color[3];
+
+ bo = brw_upload_cache(&brw->cache, BRW_COLOR_CALC_STATE,
+ key, sizeof(*key),
+ NULL, 0,
+ &cc, sizeof(cc));
+
+ return bo;
+}
+
+static void
+prepare_color_calc_state(struct brw_context *brw)
+{
+ struct brw_color_calc_state_key key;
+
+ color_calc_state_populate_key(brw, &key);
+
+ drm_intel_bo_unreference(brw->cc.state_bo);
+ brw->cc.state_bo = brw_search_cache(&brw->cache, BRW_COLOR_CALC_STATE,
+ &key, sizeof(key),
+ NULL, 0,
+ NULL);
+
+ if (brw->cc.state_bo == NULL)
+ brw->cc.state_bo = color_calc_state_create_from_key(brw, &key);
+}
+
+const struct brw_tracked_state gen6_color_calc_state = {
+ .dirty = {
+ .mesa = _NEW_COLOR,
+ .brw = 0,
+ .cache = 0,
+ },
+ .prepare = prepare_color_calc_state,
+};
+
+static void upload_cc_state_pointers(struct brw_context *brw)
+{
+ struct intel_context *intel = &brw->intel;
+
+ BEGIN_BATCH(4);
+ OUT_BATCH(CMD_3D_CC_STATE_POINTERS << 16 | (4 - 2));
+ OUT_RELOC(brw->cc.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
+ OUT_RELOC(brw->cc.blend_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
+ OUT_RELOC(brw->cc.depth_stencil_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
+ ADVANCE_BATCH();
+}
+
+
+static void prepare_cc_state_pointers(struct brw_context *brw)
+{
+ brw_add_validated_bo(brw, brw->cc.state_bo);
+ brw_add_validated_bo(brw, brw->cc.blend_state_bo);
+ brw_add_validated_bo(brw, brw->cc.depth_stencil_state_bo);
+}
+
+const struct brw_tracked_state gen6_cc_state_pointers = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_BATCH,
+ .cache = (CACHE_NEW_BLEND_STATE |
+ CACHE_NEW_COLOR_CALC_STATE |
+ CACHE_NEW_DEPTH_STENCIL_STATE)
+ },
+ .prepare = prepare_cc_state_pointers,
+ .emit = upload_cc_state_pointers,
+};
--- /dev/null
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_util.h"
+#include "main/macros.h"
+#include "main/enums.h"
+
+struct brw_depth_stencil_state_key {
+ GLenum depth_func;
+ GLboolean depth_test, depth_write;
+ GLboolean stencil, stencil_two_side;
+ GLenum stencil_func[2], stencil_fail_op[2];
+ GLenum stencil_pass_depth_fail_op[2], stencil_pass_depth_pass_op[2];
+ GLubyte stencil_write_mask[2], stencil_test_mask[2];
+};
+
+static void
+depth_stencil_state_populate_key(struct brw_context *brw,
+ struct brw_depth_stencil_state_key *key)
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ const unsigned back = ctx->Stencil._BackFace;
+
+ memset(key, 0, sizeof(*key));
+
+ /* _NEW_STENCIL */
+ key->stencil = ctx->Stencil._Enabled;
+ key->stencil_two_side = ctx->Stencil._TestTwoSide;
+
+ if (key->stencil) {
+ key->stencil_func[0] = ctx->Stencil.Function[0];
+ key->stencil_fail_op[0] = ctx->Stencil.FailFunc[0];
+ key->stencil_pass_depth_fail_op[0] = ctx->Stencil.ZFailFunc[0];
+ key->stencil_pass_depth_pass_op[0] = ctx->Stencil.ZPassFunc[0];
+ key->stencil_write_mask[0] = ctx->Stencil.WriteMask[0];
+ key->stencil_test_mask[0] = ctx->Stencil.ValueMask[0];
+ }
+ if (key->stencil_two_side) {
+ key->stencil_func[1] = ctx->Stencil.Function[back];
+ key->stencil_fail_op[1] = ctx->Stencil.FailFunc[back];
+ key->stencil_pass_depth_fail_op[1] = ctx->Stencil.ZFailFunc[back];
+ key->stencil_pass_depth_pass_op[1] = ctx->Stencil.ZPassFunc[back];
+ key->stencil_write_mask[1] = ctx->Stencil.WriteMask[back];
+ key->stencil_test_mask[1] = ctx->Stencil.ValueMask[back];
+ }
+
+ key->depth_test = ctx->Depth.Test;
+ if (key->depth_test) {
+ key->depth_func = ctx->Depth.Func;
+ key->depth_write = ctx->Depth.Mask;
+ }
+}
+
+/**
+ * Creates the state cache entry for the given DEPTH_STENCIL_STATE state key.
+ */
+static dri_bo *
+depth_stencil_state_create_from_key(struct brw_context *brw,
+ struct brw_depth_stencil_state_key *key)
+{
+ struct gen6_depth_stencil_state ds;
+ dri_bo *bo;
+
+ memset(&ds, 0, sizeof(ds));
+
+ /* _NEW_STENCIL */
+ if (key->stencil) {
+ ds.ds0.stencil_enable = 1;
+ ds.ds0.stencil_func =
+ intel_translate_compare_func(key->stencil_func[0]);
+ ds.ds0.stencil_fail_op =
+ intel_translate_stencil_op(key->stencil_fail_op[0]);
+ ds.ds0.stencil_pass_depth_fail_op =
+ intel_translate_stencil_op(key->stencil_pass_depth_fail_op[0]);
+ ds.ds0.stencil_pass_depth_pass_op =
+ intel_translate_stencil_op(key->stencil_pass_depth_pass_op[0]);
+ ds.ds1.stencil_write_mask = key->stencil_write_mask[0];
+ ds.ds1.stencil_test_mask = key->stencil_test_mask[0];
+
+ if (key->stencil_two_side) {
+ ds.ds0.bf_stencil_enable = 1;
+ ds.ds0.bf_stencil_func =
+ intel_translate_compare_func(key->stencil_func[1]);
+ ds.ds0.bf_stencil_fail_op =
+ intel_translate_stencil_op(key->stencil_fail_op[1]);
+ ds.ds0.bf_stencil_pass_depth_fail_op =
+ intel_translate_stencil_op(key->stencil_pass_depth_fail_op[1]);
+ ds.ds0.bf_stencil_pass_depth_pass_op =
+ intel_translate_stencil_op(key->stencil_pass_depth_pass_op[1]);
+ ds.ds1.bf_stencil_write_mask = key->stencil_write_mask[1];
+ ds.ds1.bf_stencil_test_mask = key->stencil_test_mask[1];
+ }
+
+ /* Not really sure about this:
+ */
+ if (key->stencil_write_mask[0] ||
+ (key->stencil_two_side && key->stencil_write_mask[1]))
+ ds.ds0.stencil_write_enable = 1;
+ }
+
+ /* _NEW_DEPTH */
+ if (key->depth_test) {
+ ds.ds2.depth_test_enable = 1;
+ ds.ds2.depth_test_func = intel_translate_compare_func(key->depth_func);
+ ds.ds2.depth_write_enable = key->depth_write;
+ }
+
+ bo = brw_upload_cache(&brw->cache, BRW_DEPTH_STENCIL_STATE,
+ key, sizeof(*key),
+ NULL, 0,
+ &ds, sizeof(ds));
+
+ return bo;
+}
+
+static void
+prepare_depth_stencil_state(struct brw_context *brw)
+{
+ struct brw_depth_stencil_state_key key;
+
+ depth_stencil_state_populate_key(brw, &key);
+
+ dri_bo_unreference(brw->cc.depth_stencil_state_bo);
+ brw->cc.depth_stencil_state_bo = brw_search_cache(&brw->cache,
+ BRW_DEPTH_STENCIL_STATE,
+ &key, sizeof(key),
+ NULL, 0,
+ NULL);
+
+ if (brw->cc.depth_stencil_state_bo == NULL)
+ brw->cc.depth_stencil_state_bo =
+ depth_stencil_state_create_from_key(brw, &key);
+}
+
+const struct brw_tracked_state gen6_depth_stencil_state = {
+ .dirty = {
+ .mesa = _NEW_DEPTH | _NEW_STENCIL,
+ .brw = 0,
+ .cache = 0,
+ },
+ .prepare = prepare_depth_stencil_state,
+};