docs: fixup indentation
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Thu, 16 Jan 2020 20:11:29 +0000 (21:11 +0100)
committerErik Faye-Lund <erik.faye-lund@collabora.com>
Sat, 18 Jan 2020 10:39:32 +0000 (11:39 +0100)
The most canonical indentation-style here is two spaces, which is what
the standard boilerplate in all documents use. So let's normalize to
that.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3443>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3443>

.editorconfig
docs/intro.html
docs/sourcetree.html

index db1f4a95d7f5a8fa0a018ef72a4a48920e852304..3f9e475a6ac641781788489a508677deb5e8449a 100644 (file)
@@ -32,6 +32,10 @@ indent_size = 2
 indent_style = space
 indent_size = 2
 
+[*.html]
+indent_style = space
+indent_size = 2
+
 [*.patch]
 trim_trailing_whitespace = false
 
index 99b58fd1c9c7903e27c26f6ae05b1a2e634b4943..0afd55c4314da39031a1fb3f8a74a8aed8f04dab 100644 (file)
@@ -357,46 +357,46 @@ features.
 </p>
 <ul>
 <li>Texture mapping:
-       <ul>
-       <li>glAreTexturesResident
-       <li>glBindTexture
-       <li>glCopyTexImage1D
-       <li>glCopyTexImage2D
-       <li>glCopyTexSubImage1D
-       <li>glCopyTexSubImage2D
-       <li>glDeleteTextures
-       <li>glGenTextures
-       <li>glIsTexture
-       <li>glPrioritizeTextures
-       <li>glTexSubImage1D
-       <li>glTexSubImage2D
-       </ul>
+  <ul>
+  <li>glAreTexturesResident
+  <li>glBindTexture
+  <li>glCopyTexImage1D
+  <li>glCopyTexImage2D
+  <li>glCopyTexSubImage1D
+  <li>glCopyTexSubImage2D
+  <li>glDeleteTextures
+  <li>glGenTextures
+  <li>glIsTexture
+  <li>glPrioritizeTextures
+  <li>glTexSubImage1D
+  <li>glTexSubImage2D
+  </ul>
 <li>Vertex Arrays:
-       <ul>
-       <li>glArrayElement
-       <li>glColorPointer
-       <li>glDrawElements
-       <li>glEdgeFlagPointer
-       <li>glIndexPointer
-       <li>glInterleavedArrays
-       <li>glNormalPointer
-       <li>glTexCoordPointer
-       <li>glVertexPointer
-       </ul>
+  <ul>
+  <li>glArrayElement
+  <li>glColorPointer
+  <li>glDrawElements
+  <li>glEdgeFlagPointer
+  <li>glIndexPointer
+  <li>glInterleavedArrays
+  <li>glNormalPointer
+  <li>glTexCoordPointer
+  <li>glVertexPointer
+  </ul>
 <li>Client state management:
-       <ul>
-       <li>glDisableClientState
-       <li>glEnableClientState
-       <li>glPopClientAttrib
-       <li>glPushClientAttrib
-       </ul>
+  <ul>
+  <li>glDisableClientState
+  <li>glEnableClientState
+  <li>glPopClientAttrib
+  <li>glPushClientAttrib
+  </ul>
 <li>Misc:
-       <ul>
-       <li>glGetPointer
-       <li>glIndexub
-       <li>glIndexubv
-       <li>glPolygonOffset
-       </ul>
+  <ul>
+  <li>glGetPointer
+  <li>glIndexub
+  <li>glIndexubv
+  <li>glPolygonOffset
+  </ul>
 </ul>
 
 </div>
index 5ef74d9390889d313d9c3799d37aa9c29981763a..b16d2627abfaf14486e8140f5bc4b7129c0bd9b3 100644 (file)
@@ -49,15 +49,15 @@ each directory.
     <li><b>main</b> - The core Mesa code (mainly state management)
     <li><b>drivers</b> - Mesa drivers (not used with Gallium)
         <ul>
-       <li><b>common</b> - code which may be shared by all drivers
+        <li><b>common</b> - code which may be shared by all drivers
         <li><b>dri</b> - Direct Rendering Infrastructure drivers
            <ul>
-          <li><b>common</b> - code shared by all DRI drivers
-          <li><b>i915</b> - driver for Intel i915/i945
-          <li><b>i965</b> - driver for Intel i965
-          <li><b>radeon</b> - driver for ATI R100
-          <li><b>r200</b> - driver for ATI R200
-          <li>XXX more
+           <li><b>common</b> - code shared by all DRI drivers
+           <li><b>i915</b> - driver for Intel i915/i945
+           <li><b>i965</b> - driver for Intel i965
+           <li><b>radeon</b> - driver for ATI R100
+           <li><b>r200</b> - driver for ATI R200
+           <li>XXX more
            </ul>
         <li><b>x11</b> - Xlib-based software driver
         <li><b>osmesa</b> - off-screen software driver