--- /dev/null
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Connor Abbott (cwabbott0@gmail.com)
+ *
+ */
+
+#include "glsl_to_nir.h"
+#include "ir_visitor.h"
+#include "ir_hierarchical_visitor.h"
+#include "ir.h"
+
+/*
+ * pass to lower GLSL IR to NIR
+ *
+ * This will lower variable dereferences to loads/stores of corresponding
+ * variables in NIR - the variables will be converted to registers in a later
+ * pass.
+ */
+
+namespace {
+
+class nir_visitor : public ir_visitor
+{
+public:
+ nir_visitor(nir_shader *shader, bool supports_ints);
+ ~nir_visitor();
+
+ virtual void visit(ir_variable *);
+ virtual void visit(ir_function *);
+ virtual void visit(ir_function_signature *);
+ virtual void visit(ir_loop *);
+ virtual void visit(ir_if *);
+ virtual void visit(ir_discard *);
+ virtual void visit(ir_loop_jump *);
+ virtual void visit(ir_return *);
+ virtual void visit(ir_call *);
+ virtual void visit(ir_assignment *);
+ virtual void visit(ir_emit_vertex *);
+ virtual void visit(ir_end_primitive *);
+ virtual void visit(ir_expression *);
+ virtual void visit(ir_swizzle *);
+ virtual void visit(ir_texture *);
+ virtual void visit(ir_constant *);
+ virtual void visit(ir_dereference_variable *);
+ virtual void visit(ir_dereference_record *);
+ virtual void visit(ir_dereference_array *);
+
+ void create_function(ir_function *ir);
+
+private:
+ void create_overload(ir_function_signature *ir, nir_function *function);
+ void add_instr(nir_instr *instr, unsigned num_components);
+ nir_src evaluate_rvalue(ir_rvalue *ir);
+
+ nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src *srcs);
+ nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1);
+ nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
+ nir_src src2);
+ nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
+ nir_src src2, nir_src src3);
+
+ bool supports_ints;
+
+ nir_shader *shader;
+ nir_function_impl *impl;
+ exec_list *cf_node_list;
+ nir_instr *result; /* result of the expression tree last visited */
+
+ /* the head of the dereference chain we're creating */
+ nir_deref_var *deref_head;
+ /* the tail of the dereference chain we're creating */
+ nir_deref *deref_tail;
+
+ nir_variable *var; /* variable created by ir_variable visitor */
+
+ /* whether the IR we're operating on is per-function or global */
+ bool is_global;
+
+ /* map of ir_variable -> nir_variable */
+ struct hash_table *var_table;
+
+ /* map of ir_function_signature -> nir_function_overload */
+ struct hash_table *overload_table;
+};
+
+/*
+ * This visitor runs before the main visitor, calling create_function() for
+ * each function so that the main visitor can resolve forward references in
+ * calls.
+ */
+
+class nir_function_visitor : public ir_hierarchical_visitor
+{
+public:
+ nir_function_visitor(nir_visitor *v) : visitor(v)
+ {
+ }
+ virtual ir_visitor_status visit_enter(ir_function *);
+
+private:
+ nir_visitor *visitor;
+};
+
+}; /* end of anonymous namespace */
+
+nir_shader *
+glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state,
+ bool native_integers)
+{
+ nir_shader *shader = nir_shader_create(NULL);
+
+ if (state) {
+ shader->num_user_structures = state->num_user_structures;
+ shader->user_structures = ralloc_array(shader, glsl_type *,
+ shader->num_user_structures);
+ memcpy(shader->user_structures, state->user_structures,
+ shader->num_user_structures * sizeof(glsl_type *));
+ } else {
+ shader->num_user_structures = 0;
+ shader->user_structures = NULL;
+ }
+
+ nir_visitor v1(shader, native_integers);
+ nir_function_visitor v2(&v1);
+ v2.run(ir);
+ visit_exec_list(ir, &v1);
+
+ return shader;
+}
+
+nir_visitor::nir_visitor(nir_shader *shader, bool supports_ints)
+{
+ this->supports_ints = supports_ints;
+ this->shader = shader;
+ this->is_global = true;
+ this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+ this->overload_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+}
+
+nir_visitor::~nir_visitor()
+{
+ _mesa_hash_table_destroy(this->var_table, NULL);
+ _mesa_hash_table_destroy(this->overload_table, NULL);
+}
+
+static nir_constant *
+constant_copy(ir_constant *ir, void *mem_ctx)
+{
+ if (ir == NULL)
+ return NULL;
+
+ nir_constant *ret = ralloc(mem_ctx, nir_constant);
+
+ unsigned total_elems = ir->type->components();
+ unsigned i;
+ switch (ir->type->base_type) {
+ case GLSL_TYPE_UINT:
+ for (i = 0; i < total_elems; i++)
+ ret->value.u[i] = ir->value.u[i];
+ break;
+
+ case GLSL_TYPE_INT:
+ for (i = 0; i < total_elems; i++)
+ ret->value.i[i] = ir->value.i[i];
+ break;
+
+ case GLSL_TYPE_FLOAT:
+ for (i = 0; i < total_elems; i++)
+ ret->value.f[i] = ir->value.f[i];
+ break;
+
+ case GLSL_TYPE_BOOL:
+ for (i = 0; i < total_elems; i++)
+ ret->value.b[i] = ir->value.b[i];
+ break;
+
+ case GLSL_TYPE_STRUCT:
+ ret->elements = ralloc_array(mem_ctx, nir_constant *,
+ ir->type->length);
+ i = 0;
+ foreach_in_list(ir_constant, field, &ir->components) {
+ ret->elements[i] = constant_copy(field, mem_ctx);
+ i++;
+ }
+ break;
+
+ case GLSL_TYPE_ARRAY:
+ ret->elements = ralloc_array(mem_ctx, nir_constant *,
+ ir->type->length);
+
+ for (i = 0; i < ir->type->length; i++)
+ ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx);
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ return ret;
+}
+
+void
+nir_visitor::visit(ir_variable *ir)
+{
+ nir_variable *var = ralloc(shader, nir_variable);
+ var->type = ir->type;
+ var->name = ralloc_strdup(var, ir->name);
+
+ if (ir->is_interface_instance() && ir->get_max_ifc_array_access() != NULL) {
+ unsigned size = ir->get_interface_type()->length;
+ var->max_ifc_array_access = ralloc_array(var, unsigned, size);
+ memcpy(var->max_ifc_array_access, ir->get_max_ifc_array_access(),
+ size * sizeof(unsigned));
+ } else {
+ var->max_ifc_array_access = NULL;
+ }
+
+ var->data.read_only = ir->data.read_only;
+ var->data.centroid = ir->data.centroid;
+ var->data.sample = ir->data.sample;
+ var->data.invariant = ir->data.invariant;
+
+ switch(ir->data.mode) {
+ case ir_var_auto:
+ case ir_var_temporary:
+ if (is_global)
+ var->data.mode = nir_var_global;
+ else
+ var->data.mode = nir_var_local;
+ break;
+
+ case ir_var_function_in:
+ case ir_var_function_out:
+ case ir_var_function_inout:
+ case ir_var_const_in:
+ var->data.mode = nir_var_local;
+ break;
+
+ case ir_var_shader_in:
+ var->data.mode = nir_var_shader_in;
+ break;
+
+ case ir_var_shader_out:
+ var->data.mode = nir_var_shader_out;
+ break;
+
+ case ir_var_uniform:
+ var->data.mode = nir_var_uniform;
+ break;
+
+
+ case ir_var_system_value:
+ var->data.mode = nir_var_system_value;
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ var->data.interpolation = ir->data.interpolation;
+ var->data.origin_upper_left = ir->data.origin_upper_left;
+ var->data.pixel_center_integer = ir->data.pixel_center_integer;
+ var->data.explicit_location = ir->data.explicit_location;
+ var->data.explicit_index = ir->data.explicit_index;
+ var->data.explicit_binding = ir->data.explicit_binding;
+ var->data.has_initializer = ir->data.has_initializer;
+ var->data.is_unmatched_generic_inout = ir->data.is_unmatched_generic_inout;
+ var->data.location_frac = ir->data.location_frac;
+ var->data.from_named_ifc_block_array = ir->data.from_named_ifc_block_array;
+ var->data.from_named_ifc_block_nonarray = ir->data.from_named_ifc_block_nonarray;
+
+ switch (ir->data.depth_layout) {
+ case ir_depth_layout_none:
+ var->data.depth_layout = nir_depth_layout_none;
+ break;
+ case ir_depth_layout_any:
+ var->data.depth_layout = nir_depth_layout_any;
+ break;
+ case ir_depth_layout_greater:
+ var->data.depth_layout = nir_depth_layout_greater;
+ break;
+ case ir_depth_layout_less:
+ var->data.depth_layout = nir_depth_layout_less;
+ break;
+ case ir_depth_layout_unchanged:
+ var->data.depth_layout = nir_depth_layout_unchanged;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ var->data.location = ir->data.location;
+ var->data.index = ir->data.index;
+ var->data.binding = ir->data.binding;
+ /* XXX Get rid of buffer_index */
+ var->data.atomic.buffer_index = ir->data.binding;
+ var->data.atomic.offset = ir->data.atomic.offset;
+ var->data.image.read_only = ir->data.image_read_only;
+ var->data.image.write_only = ir->data.image_write_only;
+ var->data.image.coherent = ir->data.image_coherent;
+ var->data.image._volatile = ir->data.image_volatile;
+ var->data.image.restrict_flag = ir->data.image_restrict;
+ var->data.image.format = ir->data.image_format;
+ var->data.max_array_access = ir->data.max_array_access;
+
+ var->num_state_slots = ir->get_num_state_slots();
+ var->state_slots = ralloc_array(var, nir_state_slot, var->num_state_slots);
+ ir_state_slot *state_slots = ir->get_state_slots();
+ for (unsigned i = 0; i < var->num_state_slots; i++) {
+ for (unsigned j = 0; j < 5; j++)
+ var->state_slots[i].tokens[j] = state_slots[i].tokens[j];
+ var->state_slots[i].swizzle = state_slots[i].swizzle;
+ }
+
+ var->constant_value = constant_copy(ir->constant_value, var);
+ var->constant_initializer = constant_copy(ir->constant_initializer, var);
+
+ var->interface_type = ir->get_interface_type();
+
+ switch (var->data.mode) {
+ case nir_var_local:
+ exec_list_push_tail(&impl->locals, &var->node);
+ break;
+
+ case nir_var_global:
+ exec_list_push_tail(&shader->globals, &var->node);
+ break;
+
+ case nir_var_shader_in:
+ _mesa_hash_table_insert(shader->inputs, var->name, var);
+ break;
+
+ case nir_var_shader_out:
+ _mesa_hash_table_insert(shader->outputs, var->name, var);
+ break;
+
+ case nir_var_uniform:
+ _mesa_hash_table_insert(shader->uniforms, var->name, var);
+ break;
+
+ case nir_var_system_value:
+ exec_list_push_tail(&shader->system_values, &var->node);
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ _mesa_hash_table_insert(var_table, ir, var);
+ this->var = var;
+}
+
+ir_visitor_status
+nir_function_visitor::visit_enter(ir_function *ir)
+{
+ visitor->create_function(ir);
+ return visit_continue_with_parent;
+}
+
+
+void
+nir_visitor::create_function(ir_function *ir)
+{
+ nir_function *func = nir_function_create(this->shader, ir->name);
+ foreach_in_list(ir_function_signature, sig, &ir->signatures) {
+ create_overload(sig, func);
+ }
+}
+
+
+
+void
+nir_visitor::create_overload(ir_function_signature *ir, nir_function *function)
+{
+ if (ir->is_intrinsic)
+ return;
+
+ nir_function_overload *overload = nir_function_overload_create(function);
+
+ unsigned num_params = ir->parameters.length();
+ overload->num_params = num_params;
+ overload->params = ralloc_array(shader, nir_parameter, num_params);
+
+ unsigned i = 0;
+ foreach_in_list(ir_variable, param, &ir->parameters) {
+ switch (param->data.mode) {
+ case ir_var_function_in:
+ overload->params[i].param_type = nir_parameter_in;
+ break;
+
+ case ir_var_function_out:
+ overload->params[i].param_type = nir_parameter_out;
+ break;
+
+ case ir_var_function_inout:
+ overload->params[i].param_type = nir_parameter_inout;
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ overload->params[i].type = param->type;
+ i++;
+ }
+
+ overload->return_type = ir->return_type;
+
+ _mesa_hash_table_insert(this->overload_table, ir, overload);
+}
+
+void
+nir_visitor::visit(ir_function *ir)
+{
+ foreach_in_list(ir_function_signature, sig, &ir->signatures)
+ sig->accept(this);
+}
+
+void
+nir_visitor::visit(ir_function_signature *ir)
+{
+ if (ir->is_intrinsic)
+ return;
+
+ struct hash_entry *entry =
+ _mesa_hash_table_search(this->overload_table, ir);
+
+ assert(entry);
+ nir_function_overload *overload = (nir_function_overload *) entry->data;
+
+ if (ir->is_defined) {
+ nir_function_impl *impl = nir_function_impl_create(overload);
+ this->impl = impl;
+
+ unsigned num_params = overload->num_params;
+ impl->num_params = num_params;
+ impl->params = ralloc_array(this->shader, nir_variable *, num_params);
+ unsigned i = 0;
+ foreach_in_list(ir_variable, param, &ir->parameters) {
+ param->accept(this);
+ impl->params[i] = this->var;
+ i++;
+ }
+
+ if (overload->return_type == glsl_type::void_type) {
+ impl->return_var = NULL;
+ } else {
+ impl->return_var = ralloc(this->shader, nir_variable);
+ impl->return_var->name = ralloc_strdup(impl->return_var,
+ "return_var");
+ impl->return_var->type = overload->return_type;
+ }
+
+ this->is_global = false;
+
+ this->cf_node_list = &impl->body;
+ visit_exec_list(&ir->body, this);
+
+ this->is_global = true;
+ } else {
+ overload->impl = NULL;
+ }
+}
+
+void
+nir_visitor::visit(ir_loop *ir)
+{
+ exec_list *old_list = this->cf_node_list;
+
+ nir_loop *loop = nir_loop_create(this->shader);
+ nir_cf_node_insert_end(old_list, &loop->cf_node);
+ this->cf_node_list = &loop->body;
+ visit_exec_list(&ir->body_instructions, this);
+
+ this->cf_node_list = old_list;
+}
+
+void
+nir_visitor::visit(ir_if *ir)
+{
+ nir_src condition = evaluate_rvalue(ir->condition);
+
+ exec_list *old_list = this->cf_node_list;
+
+ nir_if *if_stmt = nir_if_create(this->shader);
+ if_stmt->condition = condition;
+ nir_cf_node_insert_end(old_list, &if_stmt->cf_node);
+
+ this->cf_node_list = &if_stmt->then_list;
+ visit_exec_list(&ir->then_instructions, this);
+
+ this->cf_node_list = &if_stmt->else_list;
+ visit_exec_list(&ir->else_instructions, this);
+
+ this->cf_node_list = old_list;
+}
+
+void
+nir_visitor::visit(ir_discard *ir)
+{
+ /*
+ * discards aren't treated as control flow, because before we lower them
+ * they can appear anywhere in the shader and the stuff after them may still
+ * be executed (yay, crazy GLSL rules!). However, after lowering, all the
+ * discards will be immediately followed by a return.
+ */
+
+ nir_intrinsic_instr *discard =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard);
+ nir_instr_insert_after_cf_list(this->cf_node_list, &discard->instr);
+}
+
+void
+nir_visitor::visit(ir_emit_vertex *ir)
+{
+ nir_intrinsic_instr *instr =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex);
+ instr->const_index[0] = ir->stream_id();
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_end_primitive *ir)
+{
+ nir_intrinsic_instr *instr =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive);
+ instr->const_index[0] = ir->stream_id();
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_loop_jump *ir)
+{
+ nir_jump_type type;
+ switch (ir->mode) {
+ case ir_loop_jump::jump_break:
+ type = nir_jump_break;
+ break;
+ case ir_loop_jump::jump_continue:
+ type = nir_jump_continue;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ nir_jump_instr *instr = nir_jump_instr_create(this->shader, type);
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_return *ir)
+{
+ if (ir->value != NULL) {
+ ir->value->accept(this);
+ nir_intrinsic_instr *copy =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
+
+ copy->variables[0] = nir_deref_var_create(this->shader,
+ this->impl->return_var);
+ copy->variables[1] = this->deref_head;
+ }
+
+ nir_jump_instr *instr = nir_jump_instr_create(this->shader, nir_jump_return);
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_call *ir)
+{
+ if (ir->callee->is_intrinsic) {
+ nir_intrinsic_op op;
+ if (strcmp(ir->callee_name(), "__intrinsic_atomic_read") == 0) {
+ op = nir_intrinsic_atomic_counter_read_var;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_increment") == 0) {
+ op = nir_intrinsic_atomic_counter_inc_var;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_predecrement") == 0) {
+ op = nir_intrinsic_atomic_counter_dec_var;
+ } else {
+ assert(0);
+ }
+
+ nir_register *reg = nir_local_reg_create(impl);
+ reg->num_components = 1;
+
+ nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op);
+ ir_dereference *param =
+ (ir_dereference *) ir->actual_parameters.get_head();
+ param->accept(this);
+ instr->variables[0] = this->deref_head;
+ instr->dest.reg.reg = reg;
+
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
+
+ nir_intrinsic_instr *store_instr =
+ nir_intrinsic_instr_create(shader, nir_intrinsic_store_var_vec1);
+
+ ir->return_deref->accept(this);
+ store_instr->variables[0] = this->deref_head;
+ store_instr->src[0].reg.reg = reg;
+
+ nir_instr_insert_after_cf_list(this->cf_node_list, &store_instr->instr);
+
+ return;
+ }
+
+ struct hash_entry *entry =
+ _mesa_hash_table_search(this->overload_table, ir->callee);
+ assert(entry);
+ nir_function_overload *callee = (nir_function_overload *) entry->data;
+
+ nir_call_instr *instr = nir_call_instr_create(this->shader, callee);
+
+ unsigned i = 0;
+ foreach_in_list(ir_dereference, param, &ir->actual_parameters) {
+ param->accept(this);
+ instr->params[i] = this->deref_head;
+ i++;
+ }
+
+ ir->return_deref->accept(this);
+ instr->return_deref = this->deref_head;
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_assignment *ir)
+{
+ if (ir->write_mask != (1 << ir->lhs->type->vector_elements) - 1 &&
+ ir->write_mask != 0) {
+ /*
+ * We have no good way to update only part of a variable, so just load
+ * the LHS into a register, do a writemasked move, and then store it
+ * back into the LHS. Copy propagation should get rid of the mess.
+ */
+
+ ir->lhs->accept(this);
+ nir_deref_var *lhs_deref = this->deref_head;
+ nir_register *reg = nir_local_reg_create(this->impl);
+ reg->num_components = ir->lhs->type->vector_elements;
+
+ nir_intrinsic_op op;
+ switch (ir->lhs->type->vector_elements) {
+ case 1: op = nir_intrinsic_load_var_vec1; break;
+ case 2: op = nir_intrinsic_load_var_vec2; break;
+ case 3: op = nir_intrinsic_load_var_vec3; break;
+ case 4: op = nir_intrinsic_load_var_vec4; break;
+ default: assert(0); break;
+ }
+
+ nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op);
+ load->dest.reg.reg = reg;
+ load->variables[0] = lhs_deref;
+ nir_instr_insert_after_cf_list(this->cf_node_list, &load->instr);
+
+ nir_alu_instr *move =
+ nir_alu_instr_create(this->shader,
+ supports_ints ? nir_op_fmov : nir_op_imov);
+ move->dest.dest.reg.reg = reg;
+ move->dest.write_mask = ir->write_mask;
+ move->src[0].src = evaluate_rvalue(ir->rhs);
+
+ /*
+ * GLSL IR will give us the input to the write-masked assignment in a
+ * single packed vector, whereas we expect each input component to be in
+ * the same channel as the writemask. So, for example, if the writemask
+ * is xzw, then we have to swizzle x -> x, y -> z, and z -> w.
+ */
+
+ unsigned component = 0;
+ for (unsigned i = 0; i < 4; i++) {
+ if ((ir->write_mask >> i) & 1) {
+ move->src[0].swizzle[i] = component++;
+ } else {
+ move->src[0].swizzle[i] = 0;
+ }
+ }
+
+ if (ir->condition != NULL) {
+ move->has_predicate = true;
+ move->predicate = evaluate_rvalue(ir->condition);
+ }
+
+ nir_instr_insert_after_cf_list(this->cf_node_list, &move->instr);
+
+ switch (ir->lhs->type->vector_elements) {
+ case 1: op = nir_intrinsic_store_var_vec1; break;
+ case 2: op = nir_intrinsic_store_var_vec2; break;
+ case 3: op = nir_intrinsic_store_var_vec3; break;
+ case 4: op = nir_intrinsic_store_var_vec4; break;
+ default: assert(0); break;
+ }
+
+ nir_intrinsic_instr *store = nir_intrinsic_instr_create(this->shader, op);
+ nir_deref *store_deref = nir_copy_deref(this->shader, &lhs_deref->deref);
+ store->variables[0] = nir_deref_as_var(store_deref);
+ store->src[0].reg.reg = reg;
+ nir_instr_insert_after_cf_list(this->cf_node_list, &store->instr);
+ return;
+ }
+
+ if (ir->rhs->as_dereference() || ir->rhs->as_constant()) {
+ /* we're copying structs or arrays, so emit a copy_var */
+ nir_intrinsic_instr *copy =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
+
+ ir->lhs->accept(this);
+ copy->variables[0] = this->deref_head;
+
+ ir->rhs->accept(this);
+ copy->variables[1] = this->deref_head;
+
+ if (ir->condition != NULL) {
+ copy->has_predicate = true;
+ copy->predicate = evaluate_rvalue(ir->condition);
+ }
+ nir_instr_insert_after_cf_list(this->cf_node_list, ©->instr);
+ return;
+ }
+
+ assert(ir->rhs->type->is_scalar() || ir->rhs->type->is_vector());
+
+ nir_intrinsic_op op;
+ switch (ir->lhs->type->vector_elements) {
+ case 1: op = nir_intrinsic_store_var_vec1; break;
+ case 2: op = nir_intrinsic_store_var_vec2; break;
+ case 3: op = nir_intrinsic_store_var_vec3; break;
+ case 4: op = nir_intrinsic_store_var_vec4; break;
+ default: assert(0); break;
+ }
+
+ nir_intrinsic_instr *store = nir_intrinsic_instr_create(this->shader, op);
+
+ ir->lhs->accept(this);
+ store->variables[0] = this->deref_head;
+ store->src[0] = evaluate_rvalue(ir->rhs);
+
+ if (ir->condition != NULL) {
+ store->has_predicate = true;
+ store->predicate = evaluate_rvalue(ir->condition);
+ }
+
+ nir_instr_insert_after_cf_list(this->cf_node_list, &store->instr);
+}
+
+/*
+ * Given an instruction, returns a pointer to its destination or NULL if there
+ * is no destination.
+ *
+ * Note that this only handles instructions we generate at this level.
+ */
+static nir_dest *
+get_instr_dest(nir_instr *instr)
+{
+ nir_alu_instr *alu_instr;
+ nir_intrinsic_instr *intrinsic_instr;
+ nir_tex_instr *tex_instr;
+ nir_load_const_instr *load_const_instr;
+
+ switch (instr->type) {
+ case nir_instr_type_alu:
+ alu_instr = nir_instr_as_alu(instr);
+ return &alu_instr->dest.dest;
+
+ case nir_instr_type_intrinsic:
+ intrinsic_instr = nir_instr_as_intrinsic(instr);
+ if (nir_intrinsic_infos[intrinsic_instr->intrinsic].has_dest)
+ return &intrinsic_instr->dest;
+ else
+ return NULL;
+
+ case nir_instr_type_texture:
+ tex_instr = nir_instr_as_texture(instr);
+ return &tex_instr->dest;
+
+ case nir_instr_type_load_const:
+ load_const_instr = nir_instr_as_load_const(instr);
+ return &load_const_instr->dest;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ return NULL;
+}
+
+void
+nir_visitor::add_instr(nir_instr *instr, unsigned num_components)
+{
+ nir_dest *dest = get_instr_dest(instr);
+
+ dest->reg.reg = nir_local_reg_create(this->impl);
+ dest->reg.reg->num_components = num_components;
+
+ nir_instr_insert_after_cf_list(this->cf_node_list, instr);
+ this->result = instr;
+}
+
+nir_src
+nir_visitor::evaluate_rvalue(ir_rvalue* ir)
+{
+ ir->accept(this);
+ if (ir->as_dereference() || ir->as_constant()) {
+ /*
+ * A dereference is being used on the right hand side, which means we
+ * must emit a variable load.
+ */
+
+ nir_intrinsic_op op;
+ switch (ir->type->vector_elements) {
+ case 1:
+ op = nir_intrinsic_load_var_vec1;
+ break;
+ case 2:
+ op = nir_intrinsic_load_var_vec2;
+ break;
+ case 3:
+ op = nir_intrinsic_load_var_vec3;
+ break;
+ case 4:
+ op = nir_intrinsic_load_var_vec4;
+ break;
+ }
+
+ nir_intrinsic_instr *load_instr =
+ nir_intrinsic_instr_create(this->shader, op);
+ load_instr->variables[0] = this->deref_head;
+ add_instr(&load_instr->instr, ir->type->vector_elements);
+ }
+
+ /*
+ * instr doesn't have a destination right now, give it one and then set up
+ * the source so that it points to it.
+ *
+ * TODO: once we support SSA plumb through a use_ssa boolean and use SSA
+ * here instead of creating a register.
+ */
+ nir_dest *dest = get_instr_dest(this->result);
+ assert(dest->reg.reg);
+ nir_src src;
+
+ src.is_ssa = false;
+ src.reg.base_offset = 0;
+ src.reg.indirect = NULL;
+ src.reg.reg = dest->reg.reg;
+
+ return src;
+}
+
+nir_alu_instr *
+nir_visitor::emit(nir_op op, unsigned dest_size, nir_src *srcs)
+{
+ nir_alu_instr *instr = nir_alu_instr_create(this->shader, op);
+ for (unsigned i = 0; i < nir_op_infos[op].num_inputs; i++)
+ instr->src[i].src = srcs[i];
+ instr->dest.write_mask = (1 << dest_size) - 1;
+ add_instr(&instr->instr, dest_size);
+ return instr;
+}
+
+nir_alu_instr *
+nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1)
+{
+ assert(nir_op_infos[op].num_inputs == 1);
+ return emit(op, dest_size, &src1);
+}
+
+nir_alu_instr *
+nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
+ nir_src src2)
+{
+ assert(nir_op_infos[op].num_inputs == 2);
+ nir_src srcs[] = { src1, src2 };
+ return emit(op, dest_size, srcs);
+}
+
+nir_alu_instr *
+nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
+ nir_src src2, nir_src src3)
+{
+ assert(nir_op_infos[op].num_inputs == 3);
+ nir_src srcs[] = { src1, src2, src3 };
+ return emit(op, dest_size, srcs);
+}
+
+void
+nir_visitor::visit(ir_expression *ir)
+{
+ if (ir->operation == ir_binop_ubo_load) {
+ ir_constant *const_index = ir->operands[1]->as_constant();
+
+ nir_intrinsic_op op;
+ if (const_index) {
+ switch (ir->type->vector_elements) {
+ case 1: op = nir_intrinsic_load_ubo_vec1; break;
+ case 2: op = nir_intrinsic_load_ubo_vec2; break;
+ case 3: op = nir_intrinsic_load_ubo_vec3; break;
+ case 4: op = nir_intrinsic_load_ubo_vec4; break;
+ default: assert(0); break;
+ }
+ } else {
+ switch (ir->type->vector_elements) {
+ case 1: op = nir_intrinsic_load_ubo_vec1_indirect; break;
+ case 2: op = nir_intrinsic_load_ubo_vec2_indirect; break;
+ case 3: op = nir_intrinsic_load_ubo_vec3_indirect; break;
+ case 4: op = nir_intrinsic_load_ubo_vec4_indirect; break;
+ default: assert(0); break;
+ }
+ }
+ nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op);
+ load->const_index[0] = ir->operands[0]->as_constant()->value.u[0];
+ load->const_index[1] = const_index ? const_index->value.u[0] : 0; /* base offset */
+ load->const_index[2] = 1; /* number of vec4's */
+ if (!const_index)
+ load->src[0] = evaluate_rvalue(ir->operands[1]);
+ add_instr(&load->instr, ir->type->vector_elements);
+
+ /*
+ * In UBO's, a true boolean value is any non-zero value, but we consider
+ * a true boolean to be ~0. Fix this up with a != 0 comparison.
+ */
+
+ if (ir->type->base_type == GLSL_TYPE_BOOL) {
+ nir_load_const_instr *const_zero = nir_load_const_instr_create(shader);
+ const_zero->num_components = 1;
+ const_zero->value.u[0] = 0;
+ const_zero->dest.reg.reg = nir_local_reg_create(this->impl);
+ const_zero->dest.reg.reg->num_components = 1;
+ nir_instr_insert_after_cf_list(this->cf_node_list, &const_zero->instr);
+
+ nir_alu_instr *compare = nir_alu_instr_create(shader, nir_op_ine);
+ compare->src[0].src.reg.reg = load->dest.reg.reg;
+ compare->src[1].src.reg.reg = const_zero->dest.reg.reg;
+ for (unsigned i = 0; i < ir->type->vector_elements; i++)
+ compare->src[1].swizzle[i] = 0;
+ compare->dest.write_mask = (1 << ir->type->vector_elements) - 1;
+
+ add_instr(&compare->instr, ir->type->vector_elements);
+ }
+
+ return;
+ }
+
+ nir_src srcs[4];
+ for (unsigned i = 0; i < ir->get_num_operands(); i++)
+ srcs[i] = evaluate_rvalue(ir->operands[i]);
+
+ glsl_base_type types[4];
+ for (unsigned i = 0; i < ir->get_num_operands(); i++)
+ if (supports_ints)
+ types[i] = ir->operands[i]->type->base_type;
+ else
+ types[i] = GLSL_TYPE_FLOAT;
+
+ glsl_base_type out_type;
+ if (supports_ints)
+ out_type = ir->type->base_type;
+ else
+ out_type = GLSL_TYPE_FLOAT;
+
+ unsigned dest_size = ir->type->vector_elements;
+
+ nir_alu_instr *instr;
+ nir_op op;
+
+ switch (ir->operation) {
+ case ir_unop_bit_not: emit(nir_op_inot, dest_size, srcs); break;
+ case ir_unop_logic_not:
+ emit(supports_ints ? nir_op_inot : nir_op_fnot, dest_size, srcs);
+ break;
+ case ir_unop_neg:
+ instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fmov : nir_op_imov,
+ dest_size, srcs);
+ instr->src[0].negate = true;
+ break;
+ case ir_unop_abs:
+ instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fmov : nir_op_imov,
+ dest_size, srcs);
+ instr->src[0].abs = true;
+ break;
+ case ir_unop_sign:
+ emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fsign : nir_op_isign,
+ dest_size, srcs);
+ break;
+ case ir_unop_rcp: emit(nir_op_frcp, dest_size, srcs); break;
+ case ir_unop_rsq: emit(nir_op_frsq, dest_size, srcs); break;
+ case ir_unop_sqrt: emit(nir_op_fsqrt, dest_size, srcs); break;
+ case ir_unop_exp: emit(nir_op_fexp, dest_size, srcs); break;
+ case ir_unop_log: emit(nir_op_flog, dest_size, srcs); break;
+ case ir_unop_exp2: emit(nir_op_fexp2, dest_size, srcs); break;
+ case ir_unop_log2: emit(nir_op_flog2, dest_size, srcs); break;
+ case ir_unop_i2f:
+ emit(supports_ints ? nir_op_i2f : nir_op_fmov, dest_size, srcs);
+ break;
+ case ir_unop_u2f:
+ emit(supports_ints ? nir_op_u2f : nir_op_fmov, dest_size, srcs);
+ break;
+ case ir_unop_b2f:
+ emit(supports_ints ? nir_op_b2f : nir_op_fmov, dest_size, srcs);
+ break;
+ case ir_unop_f2i: emit(nir_op_f2i, dest_size, srcs); break;
+ case ir_unop_f2u: emit(nir_op_f2u, dest_size, srcs); break;
+ case ir_unop_f2b: emit(nir_op_f2b, dest_size, srcs); break;
+ case ir_unop_i2b: emit(nir_op_i2b, dest_size, srcs); break;
+ case ir_unop_b2i: emit(nir_op_b2i, dest_size, srcs); break;
+ case ir_unop_i2u:
+ case ir_unop_u2i:
+ case ir_unop_bitcast_i2f:
+ case ir_unop_bitcast_f2i:
+ case ir_unop_bitcast_u2f:
+ case ir_unop_bitcast_f2u:
+ /* no-op */
+ emit(nir_op_imov, dest_size, srcs);
+ break;
+ case ir_unop_any:
+ switch (ir->operands[0]->type->vector_elements) {
+ case 2:
+ emit(supports_ints ? nir_op_bany2 : nir_op_fany2,
+ dest_size, srcs);
+ break;
+ case 3:
+ emit(supports_ints ? nir_op_bany3 : nir_op_fany3,
+ dest_size, srcs);
+ break;
+ case 4:
+ emit(supports_ints ? nir_op_bany4 : nir_op_fany4,
+ dest_size, srcs);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ break;
+ case ir_unop_trunc: emit(nir_op_ftrunc, dest_size, srcs); break;
+ case ir_unop_ceil: emit(nir_op_fceil, dest_size, srcs); break;
+ case ir_unop_floor: emit(nir_op_ffloor, dest_size, srcs); break;
+ case ir_unop_fract: emit(nir_op_ffract, dest_size, srcs); break;
+ case ir_unop_round_even: emit(nir_op_fround_even, dest_size, srcs); break;
+ case ir_unop_sin: emit(nir_op_fsin, dest_size, srcs); break;
+ case ir_unop_cos: emit(nir_op_fcos, dest_size, srcs); break;
+ case ir_unop_sin_reduced:
+ emit(nir_op_fsin_reduced, dest_size, srcs);
+ break;
+ case ir_unop_cos_reduced:
+ emit(nir_op_fcos_reduced, dest_size, srcs);
+ break;
+ case ir_unop_dFdx: emit(nir_op_fddx, dest_size, srcs); break;
+ case ir_unop_dFdy: emit(nir_op_fddy, dest_size, srcs); break;
+ case ir_unop_pack_snorm_2x16:
+ emit(nir_op_pack_snorm_2x16, dest_size, srcs);
+ break;
+ case ir_unop_pack_snorm_4x8:
+ emit(nir_op_pack_snorm_4x8, dest_size, srcs);
+ break;
+ case ir_unop_pack_unorm_2x16:
+ emit(nir_op_pack_unorm_2x16, dest_size, srcs);
+ break;
+ case ir_unop_pack_unorm_4x8:
+ emit(nir_op_pack_unorm_4x8, dest_size, srcs);
+ break;
+ case ir_unop_pack_half_2x16:
+ emit(nir_op_pack_half_2x16, dest_size, srcs);
+ break;
+ case ir_unop_unpack_snorm_2x16:
+ emit(nir_op_unpack_snorm_2x16, dest_size, srcs);
+ break;
+ case ir_unop_unpack_snorm_4x8:
+ emit(nir_op_unpack_snorm_4x8, dest_size, srcs);
+ break;
+ case ir_unop_unpack_unorm_2x16:
+ emit(nir_op_unpack_unorm_2x16, dest_size, srcs);
+ break;
+ case ir_unop_unpack_unorm_4x8:
+ emit(nir_op_unpack_unorm_4x8, dest_size, srcs);
+ break;
+ case ir_unop_unpack_half_2x16:
+ emit(nir_op_unpack_half_2x16, dest_size, srcs);
+ break;
+ case ir_unop_unpack_half_2x16_split_x:
+ emit(nir_op_unpack_half_2x16_split_x, dest_size, srcs);
+ break;
+ case ir_unop_unpack_half_2x16_split_y:
+ emit(nir_op_unpack_half_2x16_split_y, dest_size, srcs);
+ break;
+ case ir_unop_bitfield_reverse:
+ emit(nir_op_bitfield_reverse, dest_size, srcs);
+ break;
+ case ir_unop_bit_count: emit(nir_op_bit_count, dest_size, srcs); break;
+ case ir_unop_find_msb: emit(nir_op_find_msb, dest_size, srcs); break;
+ case ir_unop_find_lsb: emit(nir_op_find_lsb, dest_size, srcs); break;
+ case ir_unop_noise:
+ switch (ir->type->vector_elements) {
+ case 1:
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: emit(nir_op_fnoise1_1, dest_size, srcs); break;
+ case 2: emit(nir_op_fnoise1_2, dest_size, srcs); break;
+ case 3: emit(nir_op_fnoise1_3, dest_size, srcs); break;
+ case 4: emit(nir_op_fnoise1_4, dest_size, srcs); break;
+ default: assert(0); break;
+ }
+ break;
+ case 2:
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: emit(nir_op_fnoise2_1, dest_size, srcs); break;
+ case 2: emit(nir_op_fnoise2_2, dest_size, srcs); break;
+ case 3: emit(nir_op_fnoise2_3, dest_size, srcs); break;
+ case 4: emit(nir_op_fnoise2_4, dest_size, srcs); break;
+ default: assert(0); break;
+ }
+ break;
+ case 3:
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: emit(nir_op_fnoise3_1, dest_size, srcs); break;
+ case 2: emit(nir_op_fnoise3_2, dest_size, srcs); break;
+ case 3: emit(nir_op_fnoise3_3, dest_size, srcs); break;
+ case 4: emit(nir_op_fnoise3_4, dest_size, srcs); break;
+ default: assert(0); break;
+ }
+ break;
+ case 4:
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: emit(nir_op_fnoise4_1, dest_size, srcs); break;
+ case 2: emit(nir_op_fnoise4_2, dest_size, srcs); break;
+ case 3: emit(nir_op_fnoise4_3, dest_size, srcs); break;
+ case 4: emit(nir_op_fnoise4_4, dest_size, srcs); break;
+ default: assert(0); break;
+ }
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ break;
+ case ir_binop_add:
+ case ir_binop_sub:
+ case ir_binop_mul:
+ case ir_binop_div:
+ case ir_binop_mod:
+ case ir_binop_min:
+ case ir_binop_max:
+ case ir_binop_pow:
+ case ir_binop_bit_and:
+ case ir_binop_bit_or:
+ case ir_binop_bit_xor:
+ case ir_binop_lshift:
+ case ir_binop_rshift:
+ switch (ir->operation) {
+ case ir_binop_add:
+ if (out_type == GLSL_TYPE_FLOAT)
+ op = nir_op_fadd;
+ else
+ op = nir_op_iadd;
+ break;
+ case ir_binop_sub:
+ if (out_type == GLSL_TYPE_FLOAT)
+ op = nir_op_fsub;
+ else
+ op = nir_op_isub;
+ break;
+ case ir_binop_mul:
+ if (out_type == GLSL_TYPE_FLOAT)
+ op = nir_op_fmul;
+ else
+ op = nir_op_imul;
+ break;
+ case ir_binop_div:
+ if (out_type == GLSL_TYPE_FLOAT)
+ op = nir_op_fdiv;
+ else if (out_type == GLSL_TYPE_INT)
+ op = nir_op_idiv;
+ else
+ op = nir_op_udiv;
+ break;
+ case ir_binop_mod:
+ if (out_type == GLSL_TYPE_FLOAT)
+ op = nir_op_fmod;
+ else
+ op = nir_op_umod;
+ break;
+ case ir_binop_min:
+ if (out_type == GLSL_TYPE_FLOAT)
+ op = nir_op_fmin;
+ else if (out_type == GLSL_TYPE_INT)
+ op = nir_op_imin;
+ else
+ op = nir_op_umin;
+ break;
+ case ir_binop_max:
+ if (out_type == GLSL_TYPE_FLOAT)
+ op = nir_op_fmax;
+ else if (out_type == GLSL_TYPE_INT)
+ op = nir_op_imax;
+ else
+ op = nir_op_umax;
+ break;
+ case ir_binop_bit_and:
+ op = nir_op_iand;
+ break;
+ case ir_binop_bit_or:
+ op = nir_op_ior;
+ break;
+ case ir_binop_bit_xor:
+ op = nir_op_ixor;
+ break;
+ case ir_binop_lshift:
+ op = nir_op_ishl;
+ break;
+ case ir_binop_rshift:
+ if (out_type == GLSL_TYPE_INT)
+ op = nir_op_ishr;
+ else
+ op = nir_op_ushr;
+ break;
+ case ir_binop_pow:
+ op = nir_op_fpow;
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ instr = emit(op, dest_size, srcs);
+
+ if (ir->operands[0]->type->vector_elements != 1 &&
+ ir->operands[1]->type->vector_elements == 1) {
+ for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
+ i++) {
+ instr->src[1].swizzle[i] = 0;
+ }
+ }
+
+ if (ir->operands[1]->type->vector_elements != 1 &&
+ ir->operands[0]->type->vector_elements == 1) {
+ for (unsigned i = 0; i < ir->operands[1]->type->vector_elements;
+ i++) {
+ instr->src[0].swizzle[i] = 0;
+ }
+ }
+
+ break;
+ case ir_binop_imul_high:
+ emit(out_type == GLSL_TYPE_UINT ? nir_op_umul_high : nir_op_imul_high,
+ dest_size, srcs);
+ break;
+ case ir_binop_carry: emit(nir_op_uadd_carry, dest_size, srcs); break;
+ case ir_binop_borrow: emit(nir_op_usub_borrow, dest_size, srcs); break;
+ case ir_binop_less:
+ if (supports_ints) {
+ if (types[0] == GLSL_TYPE_FLOAT)
+ emit(nir_op_flt, dest_size, srcs);
+ else if (types[0] == GLSL_TYPE_INT)
+ emit(nir_op_ilt, dest_size, srcs);
+ else
+ emit(nir_op_ult, dest_size, srcs);
+ } else {
+ emit(nir_op_slt, dest_size, srcs);
+ }
+ break;
+ case ir_binop_greater:
+ if (supports_ints) {
+ if (types[0] == GLSL_TYPE_FLOAT)
+ emit(nir_op_flt, dest_size, srcs[1], srcs[0]);
+ else if (types[0] == GLSL_TYPE_INT)
+ emit(nir_op_ilt, dest_size, srcs[1], srcs[0]);
+ else
+ emit(nir_op_ult, dest_size, srcs[1], srcs[0]);
+ } else {
+ emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
+ }
+ break;
+ case ir_binop_lequal:
+ if (supports_ints) {
+ if (types[0] == GLSL_TYPE_FLOAT)
+ emit(nir_op_fge, dest_size, srcs[1], srcs[0]);
+ else if (types[0] == GLSL_TYPE_INT)
+ emit(nir_op_ige, dest_size, srcs[1], srcs[0]);
+ else
+ emit(nir_op_uge, dest_size, srcs[1], srcs[0]);
+ } else {
+ emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
+ }
+ break;
+ case ir_binop_gequal:
+ if (supports_ints) {
+ if (types[0] == GLSL_TYPE_FLOAT)
+ emit(nir_op_fge, dest_size, srcs);
+ else if (types[0] == GLSL_TYPE_INT)
+ emit(nir_op_ige, dest_size, srcs);
+ else
+ emit(nir_op_uge, dest_size, srcs);
+ } else {
+ emit(nir_op_slt, dest_size, srcs);
+ }
+ break;
+ case ir_binop_equal:
+ if (supports_ints) {
+ if (types[0] == GLSL_TYPE_FLOAT)
+ emit(nir_op_feq, dest_size, srcs);
+ else
+ emit(nir_op_ieq, dest_size, srcs);
+ } else {
+ emit(nir_op_seq, dest_size, srcs);
+ }
+ break;
+ case ir_binop_nequal:
+ if (supports_ints) {
+ if (types[0] == GLSL_TYPE_FLOAT)
+ emit(nir_op_fne, dest_size, srcs);
+ else
+ emit(nir_op_ine, dest_size, srcs);
+ } else {
+ emit(nir_op_sne, dest_size, srcs);
+ }
+ break;
+ case ir_binop_all_equal:
+ if (supports_ints) {
+ if (types[0] == GLSL_TYPE_FLOAT) {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: emit(nir_op_feq, dest_size, srcs); break;
+ case 2: emit(nir_op_ball_fequal2, dest_size, srcs); break;
+ case 3: emit(nir_op_ball_fequal3, dest_size, srcs); break;
+ case 4: emit(nir_op_ball_fequal4, dest_size, srcs); break;
+ default:
+ assert(0);
+ break;
+ }
+ } else {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: emit(nir_op_ieq, dest_size, srcs); break;
+ case 2: emit(nir_op_ball_iequal2, dest_size, srcs); break;
+ case 3: emit(nir_op_ball_iequal3, dest_size, srcs); break;
+ case 4: emit(nir_op_ball_iequal4, dest_size, srcs); break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+ } else {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: emit(nir_op_seq, dest_size, srcs); break;
+ case 2: emit(nir_op_fall_equal2, dest_size, srcs); break;
+ case 3: emit(nir_op_fall_equal3, dest_size, srcs); break;
+ case 4: emit(nir_op_fall_equal4, dest_size, srcs); break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+ break;
+ case ir_binop_any_nequal:
+ if (supports_ints) {
+ if (types[0] == GLSL_TYPE_FLOAT) {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: emit(nir_op_fne, dest_size, srcs); break;
+ case 2: emit(nir_op_bany_fnequal2, dest_size, srcs); break;
+ case 3: emit(nir_op_bany_fnequal3, dest_size, srcs); break;
+ case 4: emit(nir_op_bany_fnequal4, dest_size, srcs); break;
+ default:
+ assert(0);
+ break;
+ }
+ } else {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: emit(nir_op_ine, dest_size, srcs); break;
+ case 2: emit(nir_op_bany_inequal2, dest_size, srcs); break;
+ case 3: emit(nir_op_bany_inequal3, dest_size, srcs); break;
+ case 4: emit(nir_op_bany_inequal4, dest_size, srcs); break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+ } else {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: emit(nir_op_sne, dest_size, srcs); break;
+ case 2: emit(nir_op_fany_nequal2, dest_size, srcs); break;
+ case 3: emit(nir_op_fany_nequal3, dest_size, srcs); break;
+ case 4: emit(nir_op_fany_nequal4, dest_size, srcs); break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+ break;
+ case ir_binop_logic_and:
+ if (supports_ints)
+ emit(nir_op_iand, dest_size, srcs);
+ else
+ emit(nir_op_fand, dest_size, srcs);
+ break;
+ case ir_binop_logic_or:
+ if (supports_ints)
+ emit(nir_op_ior, dest_size, srcs);
+ else
+ emit(nir_op_for, dest_size, srcs);
+ break;
+ case ir_binop_logic_xor:
+ if (supports_ints)
+ emit(nir_op_ixor, dest_size, srcs);
+ else
+ emit(nir_op_fxor, dest_size, srcs);
+ break;
+ case ir_binop_dot:
+ switch (ir->operands[0]->type->vector_elements) {
+ case 2: emit(nir_op_fdot2, dest_size, srcs); break;
+ case 3: emit(nir_op_fdot3, dest_size, srcs); break;
+ case 4: emit(nir_op_fdot4, dest_size, srcs); break;
+ default:
+ assert(0);
+ break;
+ }
+ break;
+
+ case ir_binop_pack_half_2x16_split:
+ emit(nir_op_pack_half_2x16_split, dest_size, srcs);
+ break;
+ case ir_binop_bfm: emit(nir_op_bfm, dest_size, srcs); break;
+ case ir_binop_ldexp: emit(nir_op_ldexp, dest_size, srcs); break;
+ case ir_triop_fma: emit(nir_op_ffma, dest_size, srcs); break;
+ case ir_triop_lrp:
+ instr = emit(nir_op_flrp, dest_size, srcs);
+ if (ir->operands[0]->type->vector_elements != 1 &&
+ ir->operands[2]->type->vector_elements == 1) {
+ for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
+ i++) {
+ instr->src[2].swizzle[i] = 0;
+ }
+ }
+ break;
+ case ir_triop_csel:
+ if (supports_ints)
+ emit(nir_op_bcsel, dest_size, srcs);
+ else
+ emit(nir_op_fcsel, dest_size, srcs);
+ break;
+ case ir_triop_bfi:
+ instr = emit(nir_op_bfi, dest_size, srcs);
+ for (unsigned i = 0; i < ir->operands[1]->type->vector_elements; i++) {
+ instr->src[0].swizzle[i] = 0;
+ }
+ break;
+ case ir_triop_bitfield_extract:
+ instr = emit(out_type == GLSL_TYPE_INT ? nir_op_ibitfield_extract :
+ nir_op_ubitfield_extract, dest_size, srcs);
+ for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
+ instr->src[1].swizzle[i] = 0;
+ instr->src[2].swizzle[i] = 0;
+ }
+ break;
+ case ir_quadop_bitfield_insert:
+ instr = emit(nir_op_bitfield_insert, dest_size, srcs);
+ for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
+ instr->src[2].swizzle[i] = 0;
+ instr->src[3].swizzle[i] = 0;
+ }
+ break;
+ case ir_quadop_vector:
+ switch (ir->type->vector_elements) {
+ case 2: emit(nir_op_vec2, dest_size, srcs); break;
+ case 3: emit(nir_op_vec3, dest_size, srcs); break;
+ case 4: emit(nir_op_vec4, dest_size, srcs); break;
+ default: assert(0); break;
+ }
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+}
+
+void
+nir_visitor::visit(ir_swizzle *ir)
+{
+ nir_alu_instr *instr = emit(supports_ints ? nir_op_imov : nir_op_fmov,
+ ir->type->vector_elements,
+ evaluate_rvalue(ir->val));
+
+ unsigned swizzle[4] = { ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w };
+ for (unsigned i = 0; i < ir->type->vector_elements; i++)
+ instr->src[0].swizzle[i] = swizzle[i];
+}
+
+void
+nir_visitor::visit(ir_texture *ir)
+{
+ unsigned num_srcs;
+ nir_texop op;
+ switch (ir->op) {
+ case ir_tex:
+ op = nir_texop_tex;
+ num_srcs = 1; /* coordinate */
+ break;
+
+ case ir_txb:
+ case ir_txl:
+ op = (ir->op == ir_txb) ? nir_texop_txb : nir_texop_txl;
+ num_srcs = 2; /* coordinate, bias/lod */
+ break;
+
+ case ir_txd:
+ op = nir_texop_txd; /* coordinate, dPdx, dPdy */
+ num_srcs = 3;
+ break;
+
+ case ir_txf:
+ op = nir_texop_txf;
+ if (ir->lod_info.lod != NULL)
+ num_srcs = 2; /* coordinate, lod */
+ else
+ num_srcs = 1; /* coordinate */
+ break;
+
+ case ir_txf_ms:
+ op = nir_texop_txf_ms;
+ num_srcs = 2; /* coordinate, sample_index */
+ break;
+
+ case ir_txs:
+ op = nir_texop_txs;
+ if (ir->lod_info.lod != NULL)
+ num_srcs = 1; /* lod */
+ else
+ num_srcs = 0;
+ break;
+
+ case ir_lod:
+ op = nir_texop_lod;
+ num_srcs = 1; /* coordinate */
+ break;
+
+ case ir_tg4:
+ op = nir_texop_tg4;
+ num_srcs = 1; /* coordinate */
+ break;
+
+ case ir_query_levels:
+ op = nir_texop_query_levels;
+ num_srcs = 0;
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ if (ir->projector != NULL)
+ num_srcs++;
+ if (ir->shadow_comparitor != NULL)
+ num_srcs++;
+ if (ir->offset != NULL && ir->offset->as_constant() == NULL)
+ num_srcs++;
+
+ nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
+
+ instr->op = op;
+ instr->sampler_dim =
+ (glsl_sampler_dim) ir->sampler->type->sampler_dimensionality;
+ instr->is_array = ir->sampler->type->sampler_array;
+ instr->is_shadow = ir->sampler->type->sampler_shadow;
+ if (instr->is_shadow)
+ instr->is_new_style_shadow = (ir->type->vector_elements == 1);
+ switch (ir->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ instr->dest_type = nir_type_float;
+ break;
+ case GLSL_TYPE_INT:
+ instr->dest_type = nir_type_int;
+ break;
+ case GLSL_TYPE_UINT:
+ instr->dest_type = nir_type_unsigned;
+ break;
+ default:
+ assert(0);
+ }
+
+ ir->sampler->accept(this);
+ instr->sampler = this->deref_head;
+
+ unsigned src_number = 0;
+
+ if (ir->coordinate != NULL) {
+ instr->coord_components = ir->coordinate->type->vector_elements;
+ instr->src[src_number] = evaluate_rvalue(ir->coordinate);
+ instr->src_type[src_number] = nir_tex_src_coord;
+ src_number++;
+ }
+
+ if (ir->projector != NULL) {
+ instr->src[src_number] = evaluate_rvalue(ir->projector);
+ instr->src_type[src_number] = nir_tex_src_projector;
+ src_number++;
+ }
+
+ if (ir->shadow_comparitor != NULL) {
+ instr->src[src_number] = evaluate_rvalue(ir->shadow_comparitor);
+ instr->src_type[src_number] = nir_tex_src_comparitor;
+ src_number++;
+ }
+
+ if (ir->offset != NULL) {
+ /* we don't support multiple offsets yet */
+ assert(ir->offset->type->is_vector() || ir->offset->type->is_scalar());
+
+ ir_constant *const_offset = ir->offset->as_constant();
+ if (const_offset != NULL) {
+ for (unsigned i = 0; i < const_offset->type->vector_elements; i++)
+ instr->const_offset[i] = const_offset->value.i[i];
+ } else {
+ instr->src[src_number] = evaluate_rvalue(ir->offset);
+ instr->src_type[src_number] = nir_tex_src_offset;
+ src_number++;
+ }
+ }
+
+ switch (ir->op) {
+ case ir_txb:
+ instr->src[src_number] = evaluate_rvalue(ir->lod_info.bias);
+ instr->src_type[src_number] = nir_tex_src_bias;
+ src_number++;
+ break;
+
+ case ir_txl:
+ case ir_txf:
+ case ir_txs:
+ if (ir->lod_info.lod != NULL) {
+ instr->src[src_number] = evaluate_rvalue(ir->lod_info.lod);
+ instr->src_type[src_number] = nir_tex_src_lod;
+ src_number++;
+ }
+ break;
+
+ case ir_txd:
+ instr->src[src_number] = evaluate_rvalue(ir->lod_info.grad.dPdx);
+ instr->src_type[src_number] = nir_tex_src_ddx;
+ src_number++;
+ instr->src[src_number] = evaluate_rvalue(ir->lod_info.grad.dPdy);
+ instr->src_type[src_number] = nir_tex_src_ddy;
+ src_number++;
+ break;
+
+ case ir_txf_ms:
+ instr->src[src_number] = evaluate_rvalue(ir->lod_info.sample_index);
+ instr->src_type[src_number] = nir_tex_src_ms_index;
+ src_number++;
+ break;
+
+ case ir_tg4:
+ instr->component = ir->lod_info.component->as_constant()->value.u[0];
+ break;
+
+ default:
+ break;
+ }
+
+ assert(src_number == num_srcs);
+
+ add_instr(&instr->instr, nir_tex_instr_dest_size(instr));
+}
+
+void
+nir_visitor::visit(ir_constant *ir)
+{
+ /*
+ * We don't know if this variable is an an array or struct that gets
+ * dereferenced, so do the safe thing an make it a variable and return a
+ * dereference.
+ */
+
+ nir_variable *var = ralloc(this->shader, nir_variable);
+ var->name = ralloc_strdup(var, "const_temp");
+ var->type = ir->type;
+ var->data.mode = nir_var_local;
+ var->data.read_only = true;
+ var->constant_value = constant_copy(ir, var);
+ var->constant_initializer = constant_copy(ir, var);
+ exec_list_push_tail(&this->impl->locals, &var->node);
+
+ this->deref_head = nir_deref_var_create(this->shader, var);
+ this->deref_tail = &this->deref_head->deref;
+}
+
+void
+nir_visitor::visit(ir_dereference_variable *ir)
+{
+ struct hash_entry *entry =
+ _mesa_hash_table_search(this->var_table, ir->var);
+ assert(entry);
+ nir_variable *var = (nir_variable *) entry->data;
+
+ nir_deref_var *deref = nir_deref_var_create(this->shader, var);
+ this->deref_head = deref;
+ this->deref_tail = &deref->deref;
+}
+
+void
+nir_visitor::visit(ir_dereference_record *ir)
+{
+ ir->record->accept(this);
+
+ nir_deref_struct *deref = nir_deref_struct_create(this->shader, ir->field);
+ deref->deref.type = ir->type;
+ this->deref_tail->child = &deref->deref;
+ this->deref_tail = &deref->deref;
+}
+
+void
+nir_visitor::visit(ir_dereference_array *ir)
+{
+ nir_deref_array *deref = nir_deref_array_create(this->shader);
+ deref->deref.type = ir->type;
+
+ ir_constant *const_index = ir->array_index->as_constant();
+ if (const_index != NULL) {
+ deref->base_offset = const_index->value.u[0];
+ } else {
+ deref->has_indirect = true;
+ deref->indirect = evaluate_rvalue(ir->array_index);
+ }
+
+ ir->array->accept(this);
+
+ this->deref_tail->child = &deref->deref;
+ this->deref_tail = &deref->deref;
+}