/* Specific format in question */
print_texture_format(texture->format);
- assert(texture->zero == 0);
-
/* Instruction "modifiers" parallel the ALU instructions. */
if (texture->shadow)
print_mask_4(texture->mask);
printf(", ");
- printf("texture%d, ", texture->texture_handle);
+ if (texture->texture_register) {
+ printf("texture[");
+ print_texture_reg_select(texture->texture_handle);
+ printf("], ");
+ } else {
+ printf("texture%d, ", texture->texture_handle);
+ }
/* Print the type, GL style */
- printf("%c", sampler_type_name(texture->sampler_type));
- printf("sampler%d", texture->sampler_handle);
+ printf("%csampler", sampler_type_name(texture->sampler_type));
+
+ if (texture->sampler_register) {
+ printf("[");
+ print_texture_reg_select(texture->sampler_handle);
+ printf("]");
+ } else {
+ printf("%d", texture->sampler_handle);
+ }
+
print_swizzle_vec4(texture->swizzle, false, false);
printf(", ");
unsigned last : 1;
enum mali_texture_type format : 2;
- unsigned zero : 2;
+
+ /* Are sampler_handle/texture_handler respectively set by registers? If
+ * true, the lower 8-bits of the respective field is a register word.
+ * If false, they are an immediate */
+
+ unsigned sampler_register : 1;
+ unsigned texture_register : 1;
/* Is a register used to specify the
* LOD/bias/offset? If set, use the `bias` field as
unsigned bias : 8;
signed bias_int : 8;
+ /* If sampler/texture_register is set, the bottom 8-bits are
+ * midgard_tex_register_select and the top 8-bits are zero. If they are
+ * clear, they are immediate texture indices */
+
unsigned sampler_handle : 16;
unsigned texture_handle : 16;
}