};
+/**
+ * Node for the attribute stack.
+ */
+struct gl_attrib_node
+{
+ GLbitfield kind;
+ void *data;
+ struct gl_attrib_node *next;
+};
+
+
+
/**
* Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
*/
*/
/*@{*/
struct _mesa_HashTable;
+struct gl_attrib_node;
struct gl_pixelstore_attrib;
struct gl_program_cache;
struct gl_texture_format;
};
-/**
- * Node for the attribute stack.
- */
-struct gl_attrib_node
-{
- GLbitfield kind;
- void *data;
- struct gl_attrib_node *next;
-};
-
-
/**
* GL_ARB_vertex/pixel_buffer_object buffer object
*/