* Triangle rendering within a tile.
*/
+#include <pack_rgba8.h>
+
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_util.h"
#include "spu_tri.h"
-
/**
* Simplified types taken from other parts of Gallium
*/
static INLINE uint
pack_color(const float color[4])
{
- uint r = (uint) (color[0] * 255.0);
- uint g = (uint) (color[1] * 255.0);
- uint b = (uint) (color[2] * 255.0);
- uint a = (uint) (color[3] * 255.0);
- r = MIN2(r, 255);
- g = MIN2(g, 255);
- b = MIN2(b, 255);
- a = MIN2(a, 255);
switch (spu.fb.color_format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
- return (a << 24) | (r << 16) | (g << 8) | b;
+ return _pack_rgba8(color[3], color[0], color[1], color[2]);
case PIPE_FORMAT_B8G8R8A8_UNORM:
- return (b << 24) | (g << 16) | (r << 8) | a;
+ return _pack_rgba8(color[2], color[1], color[0], color[3]);
default:
ASSERT(0);
return 0;