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intel/blorp: Don't assume R8_UINT in convert_to_single_slice
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Sun, 28 Aug 2016 05:06:11 +0000
(22:06 -0700)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Tue, 13 Sep 2016 02:42:57 +0000
(19:42 -0700)
We're going to use it for more than just stencil textures
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/intel/blorp/blorp_blit.c
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diff --git
a/src/intel/blorp/blorp_blit.c
b/src/intel/blorp/blorp_blit.c
index c6fba669ceef30f7f27b71a4fb9464b95c941346..c6285d4193d6a874f4a8e60a37f18006bacc71cd 100644
(file)
--- a/
src/intel/blorp/blorp_blit.c
+++ b/
src/intel/blorp/blorp_blit.c
@@
-1276,7
+1276,7
@@
surf_convert_to_single_slice(const struct isl_device *isl_dev,
struct isl_surf_init_info init_info = { 0, };
init_info.dim = ISL_SURF_DIM_2D;
- init_info.format =
ISL_FORMAT_R8_UINT
;
+ init_info.format =
info->surf.format
;
init_info.width =
minify(info->surf.logical_level0_px.width, info->view.base_level);
init_info.height =