<packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R">
<field name="unused" size="16" start="48" type="uint"/>
- <field name="Z/S Clear Value" size="32" start="16" type="uint"/>
+ <field name="Z Clear Value" size="32" start="16" type="float"/>
<field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="3"/>
*/
uint32_t resolve;
uint32_t clear_color[2];
- uint32_t clear_zs; /**< 24-bit unorm depth/stencil */
+ float clear_z;
+ uint8_t clear_s;
/**
* Set if some drawing (triangles, blits, or just a glClear()) has
rsc->initialized_buffers |= (buffers & PIPE_CLEAR_COLOR0);
}
- if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
+ unsigned zsclear = buffers & PIPE_CLEAR_DEPTHSTENCIL;
+ if (zsclear) {
struct vc5_resource *rsc =
vc5_resource(vc5->framebuffer.zsbuf->texture);
- unsigned zsclear = buffers & PIPE_CLEAR_DEPTHSTENCIL;
- if (buffers & PIPE_CLEAR_DEPTH) {
- job->clear_zs |=
- util_pack_z_stencil(PIPE_FORMAT_S8_UINT_Z24_UNORM,
- depth, 0);
- }
- if (buffers & PIPE_CLEAR_STENCIL) {
- job->clear_zs |=
- util_pack_z_stencil(PIPE_FORMAT_S8_UINT_Z24_UNORM,
- 0, stencil);
- }
+ if (zsclear & PIPE_CLEAR_DEPTH)
+ job->clear_z = depth;
+ if (zsclear & PIPE_CLEAR_STENCIL)
+ job->clear_s = stencil;
rsc->initialized_buffers |= zsclear;
}
/* Ends rendering mode config. */
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CLEAR_VALUES,
clear) {
- clear.z_s_clear_value = job->clear_zs;
+ clear.z_clear_value = job->clear_z;
+ clear.stencil_vg_mask_clear_value = job->clear_s;
};
/* Always set initial block size before the first branch, which needs