{
const GLdouble minPeriod = 2.0;
GLdouble t0, t1;
- GLdouble texels, rate;
+ GLdouble pixels, rate;
GLint i, iters;
glActiveTexture(GL_TEXTURE0);
glutSwapBuffers();
- texels = iters * (Width - 10) * (Height - 10);
- rate = texels / (t1 - t0);
- rate /= 1000000.0; /* megatexels/second */
+ pixels = (double) iters * (Width - 10) * (Height - 10);
+ rate = pixels / (t1 - t0);
+ rate /= 1000000.0; /* megapixels/second */
printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH");
printf("Textures=%u ", numTextures);