# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
-dEQP-GLES[0-9]*.performance
-dEQP-GLES[0-9]*.stress
+dEQP-GLES[0-9]*.performance.*
+dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
-dEQP-GLES[0-9]*.functional.flush_finish
+dEQP-GLES[0-9]*.functional.flush_finish.*
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
-dEQP-GLES[0-9]*.performance
-dEQP-GLES[0-9]*.stress
+dEQP-GLES[0-9]*.performance.*
+dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
-dEQP-GLES[0-9]*.functional.flush_finish
+dEQP-GLES[0-9]*.functional.flush_finish.*
# Unstable test results
dEQP-GLES3.functional.fragment_out.random.*
dEQP-GLES3.functional.transform_feedback.*
dEQP-GLES31.functional.primitive_bounding_box.*
-dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
+dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
# Seen a couple flakes on this one. Note that valgrind complains about
# some things in deqp reference renderer on this one. Not sure if that