glsl: Fix continue statements in do-while loops.
authorPaul Berry <stereotype441@gmail.com>
Fri, 31 Jan 2014 17:55:35 +0000 (09:55 -0800)
committerPaul Berry <stereotype441@gmail.com>
Tue, 4 Feb 2014 17:06:09 +0000 (09:06 -0800)
From the GLSL 4.40 spec, section 6.4 (Jumps):

    The continue jump is used only in loops. It skips the remainder of
    the body of the inner most loop of which it is inside. For while
    and do-while loops, this jump is to the next evaluation of the
    loop condition-expression from which the loop continues as
    previously defined.

Previously, we incorrectly treated a "continue" statement as jumping
to the top of a do-while loop.

This patch fixes the problem by replicating the loop condition when
converting the "continue" statement to IR.  (We already do a similar
thing in "for" loops, to ensure that "continue" causes the loop
expression to be executed).

Fixes piglit tests:
- glsl-fs-continue-inside-do-while.shader_test
- glsl-vs-continue-inside-do-while.shader_test
- glsl-fs-continue-in-switch-in-do-while.shader_test
- glsl-vs-continue-in-switch-in-do-while.shader_test

Cc: mesa-stable@lists.freedesktop.org
Acked-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/ast_to_hir.cpp

index 950f513c01b2b7aea37e533df4bb6e3021a9d154..8d096ad04288216f020676fe6a9c1daa143b383e 100644 (file)
@@ -4029,17 +4029,22 @@ ast_jump_statement::hir(exec_list *instructions,
         _mesa_glsl_error(& loc, state,
                          "break may only appear in a loop or a switch");
       } else {
-        /* For a loop, inline the for loop expression again,
-         * since we don't know where near the end of
-         * the loop body the normal copy of it
-         * is going to be placed.
+        /* For a loop, inline the for loop expression again, since we don't
+         * know where near the end of the loop body the normal copy of it is
+         * going to be placed.  Same goes for the condition for a do-while
+         * loop.
          */
         if (state->loop_nesting_ast != NULL &&
-            mode == ast_continue &&
-            state->loop_nesting_ast->rest_expression) {
-           state->loop_nesting_ast->rest_expression->hir(instructions,
-                                                         state);
-        }
+            mode == ast_continue) {
+            if (state->loop_nesting_ast->rest_expression) {
+               state->loop_nesting_ast->rest_expression->hir(instructions,
+                                                             state);
+            }
+            if (state->loop_nesting_ast->mode ==
+                ast_iteration_statement::ast_do_while) {
+               state->loop_nesting_ast->condition_to_hir(instructions, state);
+            }
+         }
 
         if (state->switch_state.is_switch_innermost &&
             mode == ast_break) {