<!-- Extension number 237 is a GLX extension. -->
<!-- Extension number 238 is a GLX extension. -->
<!-- Extension number 242 is a WGL extension. -->
+
+<category name="GL_ATI_fragment_shader" number="245">
+ <function name="GenFragmentShadersATI" offset="782">
+ <return type="GLuint"/>
+ <param name="range" type="GLuint"/>
+ </function>
+
+ <function name="BindFragmentShaderATI" offset="783">
+ <param name="id" type="GLuint"/>
+ </function>
+
+ <function name="DeleteFragmentShaderATI" offset="784">
+ <param name="id" type="GLuint"/>
+ </function>
+
+ <function name="BeginFragmentShaderATI" offset="785">
+ </function>
+
+ <function name="EndFragmentShaderATI" offset="786">
+ </function>
+
+ <function name="PassTexCoordATI" offset="787">
+ <param name="dst" type="GLuint"/>
+ <param name="coord" type="GLuint"/>
+ <param name="swizzle" type="GLenum"/>
+ </function>
+
+ <function name="SampleMapATI" offset="788">
+ <param name="dst" type="GLuint"/>
+ <param name="interp" type="GLuint"/>
+ <param name="swizzle" type="GLenum"/>
+ </function>
+
+ <function name="ColorFragmentOp1ATI" offset="789">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ </function>
+
+ <function name="ColorFragmentOp2ATI" offset="790">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ </function>
+
+ <function name="ColorFragmentOp3ATI" offset="791">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <param name="arg3" type="GLuint"/>
+ <param name="arg3Rep" type="GLuint"/>
+ <param name="arg3Mod" type="GLuint"/>
+ </function>
+
+ <function name="AlphaFragmentOp1ATI" offset="792">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ </function>
+
+ <function name="AlphaFragmentOp2ATI" offset="793">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ </function>
+
+ <function name="AlphaFragmentOp3ATI" offset="794">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <param name="arg3" type="GLuint"/>
+ <param name="arg3Rep" type="GLuint"/>
+ <param name="arg3Mod" type="GLuint"/>
+ </function>
+
+ <function name="SetFragmentShaderConstantATI" offset="795">
+ <param name="dst" type="GLuint"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+</category>
<!-- Extension number 250 is a WGL extension. -->
<!-- Extension number 251 is a WGL extension. -->
<!-- Extension number 252 is a WGL extension. -->
#define _gloffset_VertexAttrib4svNV 779
#define _gloffset_VertexAttrib4ubNV 780
#define _gloffset_VertexAttrib4ubvNV 781
+#define _gloffset_GenFragmentShadersATI 782
+#define _gloffset_BindFragmentShaderATI 783
+#define _gloffset_DeleteFragmentShaderATI 784
+#define _gloffset_BeginFragmentShaderATI 785
+#define _gloffset_EndFragmentShaderATI 786
+#define _gloffset_PassTexCoordATI 787
+#define _gloffset_SampleMapATI 788
+#define _gloffset_ColorFragmentOp1ATI 789
+#define _gloffset_ColorFragmentOp2ATI 790
+#define _gloffset_ColorFragmentOp3ATI 791
+#define _gloffset_AlphaFragmentOp1ATI 792
+#define _gloffset_AlphaFragmentOp2ATI 793
+#define _gloffset_AlphaFragmentOp3ATI 794
+#define _gloffset_SetFragmentShaderConstantATI 795
#endif
void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 779 */
void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 780 */
void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 781 */
+ GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 782 */
+ void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 783 */
+ void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 784 */
+ void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 785 */
+ void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 786 */
+ void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 787 */
+ void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 788 */
+ void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 789 */
+ void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 790 */
+ void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 791 */
+ void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 792 */
+ void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 793 */
+ void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 794 */
+ void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 795 */
};
#endif
DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
}
+KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range)
+{
+ RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id)
+{
+ DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id)
+{
+ DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void)
+{
+ DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void)
+{
+ DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle)
+{
+ DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle)
+{
+ DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
+{
+ DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
+{
+ DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
+{
+ DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
+{
+ DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
+{
+ DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
+{
+ DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value)
+{
+ DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value));
+}
+
KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
{
DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
TABLE_ENTRY(VertexAttrib4svNV),
TABLE_ENTRY(VertexAttrib4ubNV),
TABLE_ENTRY(VertexAttrib4ubvNV),
+ TABLE_ENTRY(GenFragmentShadersATI),
+ TABLE_ENTRY(BindFragmentShaderATI),
+ TABLE_ENTRY(DeleteFragmentShaderATI),
+ TABLE_ENTRY(BeginFragmentShaderATI),
+ TABLE_ENTRY(EndFragmentShaderATI),
+ TABLE_ENTRY(PassTexCoordATI),
+ TABLE_ENTRY(SampleMapATI),
+ TABLE_ENTRY(ColorFragmentOp1ATI),
+ TABLE_ENTRY(ColorFragmentOp2ATI),
+ TABLE_ENTRY(ColorFragmentOp3ATI),
+ TABLE_ENTRY(AlphaFragmentOp1ATI),
+ TABLE_ENTRY(AlphaFragmentOp2ATI),
+ TABLE_ENTRY(AlphaFragmentOp3ATI),
+ TABLE_ENTRY(SetFragmentShaderConstantATI),
/* A whole bunch of no-op functions. These might be called
* when someone tries to call a dynamically-registered
* extension function without a current rendering context.
"glVertexAttrib4svNV\0"
"glVertexAttrib4ubNV\0"
"glVertexAttrib4ubvNV\0"
+ "glGenFragmentShadersATI\0"
+ "glBindFragmentShaderATI\0"
+ "glDeleteFragmentShaderATI\0"
+ "glBeginFragmentShaderATI\0"
+ "glEndFragmentShaderATI\0"
+ "glPassTexCoordATI\0"
+ "glSampleMapATI\0"
+ "glColorFragmentOp1ATI\0"
+ "glColorFragmentOp2ATI\0"
+ "glColorFragmentOp3ATI\0"
+ "glAlphaFragmentOp1ATI\0"
+ "glAlphaFragmentOp2ATI\0"
+ "glAlphaFragmentOp3ATI\0"
+ "glSetFragmentShaderConstantATI\0"
"glActiveTexture\0"
"glClientActiveTexture\0"
"glMultiTexCoord1d\0"
NAME_FUNC_OFFSET( 13801, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ),
NAME_FUNC_OFFSET( 13821, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ),
NAME_FUNC_OFFSET( 13841, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ),
- NAME_FUNC_OFFSET( 13862, glActiveTexture, _gloffset_ActiveTextureARB ),
- NAME_FUNC_OFFSET( 13878, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
- NAME_FUNC_OFFSET( 13900, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
- NAME_FUNC_OFFSET( 13918, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
- NAME_FUNC_OFFSET( 13937, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
- NAME_FUNC_OFFSET( 13955, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
- NAME_FUNC_OFFSET( 13974, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
- NAME_FUNC_OFFSET( 13992, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
- NAME_FUNC_OFFSET( 14011, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
- NAME_FUNC_OFFSET( 14029, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
- NAME_FUNC_OFFSET( 14048, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
- NAME_FUNC_OFFSET( 14066, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
- NAME_FUNC_OFFSET( 14085, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
- NAME_FUNC_OFFSET( 14103, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
- NAME_FUNC_OFFSET( 14122, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
- NAME_FUNC_OFFSET( 14140, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
- NAME_FUNC_OFFSET( 14159, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
- NAME_FUNC_OFFSET( 14177, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
- NAME_FUNC_OFFSET( 14196, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
- NAME_FUNC_OFFSET( 14214, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
- NAME_FUNC_OFFSET( 14233, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
- NAME_FUNC_OFFSET( 14251, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
- NAME_FUNC_OFFSET( 14270, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
- NAME_FUNC_OFFSET( 14288, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
- NAME_FUNC_OFFSET( 14307, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
- NAME_FUNC_OFFSET( 14325, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
- NAME_FUNC_OFFSET( 14344, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
- NAME_FUNC_OFFSET( 14362, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
- NAME_FUNC_OFFSET( 14381, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
- NAME_FUNC_OFFSET( 14399, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
- NAME_FUNC_OFFSET( 14418, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
- NAME_FUNC_OFFSET( 14436, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
- NAME_FUNC_OFFSET( 14455, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
- NAME_FUNC_OFFSET( 14473, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
- NAME_FUNC_OFFSET( 14492, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 14515, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 14538, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 14561, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 14584, glSampleCoverage, _gloffset_SampleCoverageARB ),
- NAME_FUNC_OFFSET( 14601, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
- NAME_FUNC_OFFSET( 14624, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
- NAME_FUNC_OFFSET( 14647, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
- NAME_FUNC_OFFSET( 14670, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
- NAME_FUNC_OFFSET( 14696, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
- NAME_FUNC_OFFSET( 14722, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
- NAME_FUNC_OFFSET( 14748, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
- NAME_FUNC_OFFSET( 14772, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 14792, glFogCoordf, _gloffset_FogCoordfEXT ),
- NAME_FUNC_OFFSET( 14804, glFogCoordfv, _gloffset_FogCoordfvEXT ),
- NAME_FUNC_OFFSET( 14817, glFogCoordd, _gloffset_FogCoorddEXT ),
- NAME_FUNC_OFFSET( 14829, glFogCoorddv, _gloffset_FogCoorddvEXT ),
- NAME_FUNC_OFFSET( 14842, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
- NAME_FUNC_OFFSET( 14860, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
- NAME_FUNC_OFFSET( 14878, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
- NAME_FUNC_OFFSET( 14898, glPointParameterf, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 14916, glPointParameterfv, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 14935, glPointParameteri, _gloffset_PointParameteriNV ),
- NAME_FUNC_OFFSET( 14953, glPointParameteriv, _gloffset_PointParameterivNV ),
- NAME_FUNC_OFFSET( 14972, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
- NAME_FUNC_OFFSET( 14991, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
- NAME_FUNC_OFFSET( 15011, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
- NAME_FUNC_OFFSET( 15030, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
- NAME_FUNC_OFFSET( 15050, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
- NAME_FUNC_OFFSET( 15069, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
- NAME_FUNC_OFFSET( 15089, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
- NAME_FUNC_OFFSET( 15108, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
- NAME_FUNC_OFFSET( 15128, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
- NAME_FUNC_OFFSET( 15147, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
- NAME_FUNC_OFFSET( 15167, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
- NAME_FUNC_OFFSET( 15187, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
- NAME_FUNC_OFFSET( 15208, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
- NAME_FUNC_OFFSET( 15228, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
- NAME_FUNC_OFFSET( 15249, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
- NAME_FUNC_OFFSET( 15269, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
- NAME_FUNC_OFFSET( 15290, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
- NAME_FUNC_OFFSET( 15314, glWindowPos2d, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 15328, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 15343, glWindowPos2f, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 15357, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 15372, glWindowPos2i, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 15386, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 15401, glWindowPos2s, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 15415, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 15430, glWindowPos3d, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 15444, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 15459, glWindowPos3f, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 15473, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 15488, glWindowPos3i, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 15502, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 15517, glWindowPos3s, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 15531, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 15546, glBindBuffer, _gloffset_BindBufferARB ),
- NAME_FUNC_OFFSET( 15559, glBufferData, _gloffset_BufferDataARB ),
- NAME_FUNC_OFFSET( 15572, glBufferSubData, _gloffset_BufferSubDataARB ),
- NAME_FUNC_OFFSET( 15588, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
- NAME_FUNC_OFFSET( 15604, glGenBuffers, _gloffset_GenBuffersARB ),
- NAME_FUNC_OFFSET( 15617, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
- NAME_FUNC_OFFSET( 15640, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
- NAME_FUNC_OFFSET( 15660, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
- NAME_FUNC_OFFSET( 15679, glIsBuffer, _gloffset_IsBufferARB ),
- NAME_FUNC_OFFSET( 15690, glMapBuffer, _gloffset_MapBufferARB ),
- NAME_FUNC_OFFSET( 15702, glUnmapBuffer, _gloffset_UnmapBufferARB ),
- NAME_FUNC_OFFSET( 15716, glGenQueries, _gloffset_GenQueriesARB ),
- NAME_FUNC_OFFSET( 15729, glDeleteQueries, _gloffset_DeleteQueriesARB ),
- NAME_FUNC_OFFSET( 15745, glIsQuery, _gloffset_IsQueryARB ),
- NAME_FUNC_OFFSET( 15755, glBeginQuery, _gloffset_BeginQueryARB ),
- NAME_FUNC_OFFSET( 15768, glEndQuery, _gloffset_EndQueryARB ),
- NAME_FUNC_OFFSET( 15779, glGetQueryiv, _gloffset_GetQueryivARB ),
- NAME_FUNC_OFFSET( 15792, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
- NAME_FUNC_OFFSET( 15811, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
- NAME_FUNC_OFFSET( 15831, glPointParameterfARB, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 15852, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 15874, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 15891, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 15908, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 15925, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 15942, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 15960, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 15978, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 15996, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 16014, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 16031, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 16048, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 16065, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 16082, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 16100, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 16118, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 16136, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 16154, glBindProgramARB, _gloffset_BindProgramNV ),
- NAME_FUNC_OFFSET( 16171, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
- NAME_FUNC_OFFSET( 16191, glGenProgramsARB, _gloffset_GenProgramsNV ),
- NAME_FUNC_OFFSET( 16208, glIsProgramARB, _gloffset_IsProgramNV ),
- NAME_FUNC_OFFSET( 16223, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
- NAME_FUNC_OFFSET( 16252, glBlendColorEXT, _gloffset_BlendColor ),
- NAME_FUNC_OFFSET( 16268, glTexImage3DEXT, _gloffset_TexImage3D ),
- NAME_FUNC_OFFSET( 16284, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
- NAME_FUNC_OFFSET( 16303, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
- NAME_FUNC_OFFSET( 16322, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
- NAME_FUNC_OFFSET( 16341, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
- NAME_FUNC_OFFSET( 16361, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
- NAME_FUNC_OFFSET( 16381, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
- NAME_FUNC_OFFSET( 16404, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
- NAME_FUNC_OFFSET( 16427, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
- NAME_FUNC_OFFSET( 16450, glHistogramEXT, _gloffset_Histogram ),
- NAME_FUNC_OFFSET( 16465, glMinmaxEXT, _gloffset_Minmax ),
- NAME_FUNC_OFFSET( 16477, glResetHistogramEXT, _gloffset_ResetHistogram ),
- NAME_FUNC_OFFSET( 16497, glResetMinmaxEXT, _gloffset_ResetMinmax ),
- NAME_FUNC_OFFSET( 16514, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 16539, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 16564, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
- NAME_FUNC_OFFSET( 16591, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
- NAME_FUNC_OFFSET( 16619, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
- NAME_FUNC_OFFSET( 16646, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
- NAME_FUNC_OFFSET( 16674, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 16703, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 16732, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
- NAME_FUNC_OFFSET( 16755, glColorTableSGI, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 16771, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
- NAME_FUNC_OFFSET( 16798, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
- NAME_FUNC_OFFSET( 16825, glCopyColorTableSGI, _gloffset_CopyColorTable ),
- NAME_FUNC_OFFSET( 16845, glBindTextureEXT, _gloffset_BindTexture ),
- NAME_FUNC_OFFSET( 16862, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
- NAME_FUNC_OFFSET( 16882, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
- NAME_FUNC_OFFSET( 16906, glArrayElementEXT, _gloffset_ArrayElement ),
- NAME_FUNC_OFFSET( 16924, glDrawArraysEXT, _gloffset_DrawArrays ),
- NAME_FUNC_OFFSET( 16940, glGetPointervEXT, _gloffset_GetPointerv ),
- NAME_FUNC_OFFSET( 16957, glBlendEquationEXT, _gloffset_BlendEquation ),
- NAME_FUNC_OFFSET( 16976, glColorSubTableEXT, _gloffset_ColorSubTable ),
- NAME_FUNC_OFFSET( 16995, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
- NAME_FUNC_OFFSET( 17018, glColorTableEXT, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 17034, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
- NAME_FUNC_OFFSET( 17057, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
- NAME_FUNC_OFFSET( 17073, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
- NAME_FUNC_OFFSET( 17092, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
- NAME_FUNC_OFFSET( 17109, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
- NAME_FUNC_OFFSET( 17136, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 17160, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 17182, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 13862, glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI ),
+ NAME_FUNC_OFFSET( 13886, glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI ),
+ NAME_FUNC_OFFSET( 13910, glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI ),
+ NAME_FUNC_OFFSET( 13936, glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI ),
+ NAME_FUNC_OFFSET( 13961, glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI ),
+ NAME_FUNC_OFFSET( 13984, glPassTexCoordATI, _gloffset_PassTexCoordATI ),
+ NAME_FUNC_OFFSET( 14002, glSampleMapATI, _gloffset_SampleMapATI ),
+ NAME_FUNC_OFFSET( 14017, glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI ),
+ NAME_FUNC_OFFSET( 14039, glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI ),
+ NAME_FUNC_OFFSET( 14061, glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI ),
+ NAME_FUNC_OFFSET( 14083, glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI ),
+ NAME_FUNC_OFFSET( 14105, glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI ),
+ NAME_FUNC_OFFSET( 14127, glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI ),
+ NAME_FUNC_OFFSET( 14149, glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI ),
+ NAME_FUNC_OFFSET( 14180, glActiveTexture, _gloffset_ActiveTextureARB ),
+ NAME_FUNC_OFFSET( 14196, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
+ NAME_FUNC_OFFSET( 14218, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
+ NAME_FUNC_OFFSET( 14236, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
+ NAME_FUNC_OFFSET( 14255, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
+ NAME_FUNC_OFFSET( 14273, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
+ NAME_FUNC_OFFSET( 14292, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
+ NAME_FUNC_OFFSET( 14310, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
+ NAME_FUNC_OFFSET( 14329, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
+ NAME_FUNC_OFFSET( 14347, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
+ NAME_FUNC_OFFSET( 14366, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
+ NAME_FUNC_OFFSET( 14384, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
+ NAME_FUNC_OFFSET( 14403, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
+ NAME_FUNC_OFFSET( 14421, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
+ NAME_FUNC_OFFSET( 14440, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
+ NAME_FUNC_OFFSET( 14458, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
+ NAME_FUNC_OFFSET( 14477, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
+ NAME_FUNC_OFFSET( 14495, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
+ NAME_FUNC_OFFSET( 14514, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
+ NAME_FUNC_OFFSET( 14532, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
+ NAME_FUNC_OFFSET( 14551, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
+ NAME_FUNC_OFFSET( 14569, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
+ NAME_FUNC_OFFSET( 14588, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
+ NAME_FUNC_OFFSET( 14606, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
+ NAME_FUNC_OFFSET( 14625, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
+ NAME_FUNC_OFFSET( 14643, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
+ NAME_FUNC_OFFSET( 14662, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
+ NAME_FUNC_OFFSET( 14680, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
+ NAME_FUNC_OFFSET( 14699, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
+ NAME_FUNC_OFFSET( 14717, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
+ NAME_FUNC_OFFSET( 14736, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
+ NAME_FUNC_OFFSET( 14754, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
+ NAME_FUNC_OFFSET( 14773, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
+ NAME_FUNC_OFFSET( 14791, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
+ NAME_FUNC_OFFSET( 14810, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 14833, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 14856, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 14879, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 14902, glSampleCoverage, _gloffset_SampleCoverageARB ),
+ NAME_FUNC_OFFSET( 14919, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
+ NAME_FUNC_OFFSET( 14942, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
+ NAME_FUNC_OFFSET( 14965, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
+ NAME_FUNC_OFFSET( 14988, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
+ NAME_FUNC_OFFSET( 15014, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
+ NAME_FUNC_OFFSET( 15040, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
+ NAME_FUNC_OFFSET( 15066, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
+ NAME_FUNC_OFFSET( 15090, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 15110, glFogCoordf, _gloffset_FogCoordfEXT ),
+ NAME_FUNC_OFFSET( 15122, glFogCoordfv, _gloffset_FogCoordfvEXT ),
+ NAME_FUNC_OFFSET( 15135, glFogCoordd, _gloffset_FogCoorddEXT ),
+ NAME_FUNC_OFFSET( 15147, glFogCoorddv, _gloffset_FogCoorddvEXT ),
+ NAME_FUNC_OFFSET( 15160, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
+ NAME_FUNC_OFFSET( 15178, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
+ NAME_FUNC_OFFSET( 15196, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
+ NAME_FUNC_OFFSET( 15216, glPointParameterf, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 15234, glPointParameterfv, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 15253, glPointParameteri, _gloffset_PointParameteriNV ),
+ NAME_FUNC_OFFSET( 15271, glPointParameteriv, _gloffset_PointParameterivNV ),
+ NAME_FUNC_OFFSET( 15290, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
+ NAME_FUNC_OFFSET( 15309, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
+ NAME_FUNC_OFFSET( 15329, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
+ NAME_FUNC_OFFSET( 15348, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
+ NAME_FUNC_OFFSET( 15368, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
+ NAME_FUNC_OFFSET( 15387, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
+ NAME_FUNC_OFFSET( 15407, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
+ NAME_FUNC_OFFSET( 15426, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
+ NAME_FUNC_OFFSET( 15446, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
+ NAME_FUNC_OFFSET( 15465, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
+ NAME_FUNC_OFFSET( 15485, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
+ NAME_FUNC_OFFSET( 15505, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
+ NAME_FUNC_OFFSET( 15526, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
+ NAME_FUNC_OFFSET( 15546, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
+ NAME_FUNC_OFFSET( 15567, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
+ NAME_FUNC_OFFSET( 15587, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
+ NAME_FUNC_OFFSET( 15608, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
+ NAME_FUNC_OFFSET( 15632, glWindowPos2d, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 15646, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 15661, glWindowPos2f, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 15675, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 15690, glWindowPos2i, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 15704, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 15719, glWindowPos2s, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 15733, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 15748, glWindowPos3d, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 15762, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 15777, glWindowPos3f, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 15791, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 15806, glWindowPos3i, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 15820, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 15835, glWindowPos3s, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 15849, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 15864, glBindBuffer, _gloffset_BindBufferARB ),
+ NAME_FUNC_OFFSET( 15877, glBufferData, _gloffset_BufferDataARB ),
+ NAME_FUNC_OFFSET( 15890, glBufferSubData, _gloffset_BufferSubDataARB ),
+ NAME_FUNC_OFFSET( 15906, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
+ NAME_FUNC_OFFSET( 15922, glGenBuffers, _gloffset_GenBuffersARB ),
+ NAME_FUNC_OFFSET( 15935, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
+ NAME_FUNC_OFFSET( 15958, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
+ NAME_FUNC_OFFSET( 15978, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
+ NAME_FUNC_OFFSET( 15997, glIsBuffer, _gloffset_IsBufferARB ),
+ NAME_FUNC_OFFSET( 16008, glMapBuffer, _gloffset_MapBufferARB ),
+ NAME_FUNC_OFFSET( 16020, glUnmapBuffer, _gloffset_UnmapBufferARB ),
+ NAME_FUNC_OFFSET( 16034, glGenQueries, _gloffset_GenQueriesARB ),
+ NAME_FUNC_OFFSET( 16047, glDeleteQueries, _gloffset_DeleteQueriesARB ),
+ NAME_FUNC_OFFSET( 16063, glIsQuery, _gloffset_IsQueryARB ),
+ NAME_FUNC_OFFSET( 16073, glBeginQuery, _gloffset_BeginQueryARB ),
+ NAME_FUNC_OFFSET( 16086, glEndQuery, _gloffset_EndQueryARB ),
+ NAME_FUNC_OFFSET( 16097, glGetQueryiv, _gloffset_GetQueryivARB ),
+ NAME_FUNC_OFFSET( 16110, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
+ NAME_FUNC_OFFSET( 16129, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
+ NAME_FUNC_OFFSET( 16149, glPointParameterfARB, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 16170, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 16192, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 16209, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 16226, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 16243, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 16260, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 16278, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 16296, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 16314, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 16332, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 16349, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 16366, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 16383, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 16400, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 16418, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 16436, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 16454, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 16472, glBindProgramARB, _gloffset_BindProgramNV ),
+ NAME_FUNC_OFFSET( 16489, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
+ NAME_FUNC_OFFSET( 16509, glGenProgramsARB, _gloffset_GenProgramsNV ),
+ NAME_FUNC_OFFSET( 16526, glIsProgramARB, _gloffset_IsProgramNV ),
+ NAME_FUNC_OFFSET( 16541, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
+ NAME_FUNC_OFFSET( 16570, glBlendColorEXT, _gloffset_BlendColor ),
+ NAME_FUNC_OFFSET( 16586, glTexImage3DEXT, _gloffset_TexImage3D ),
+ NAME_FUNC_OFFSET( 16602, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
+ NAME_FUNC_OFFSET( 16621, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
+ NAME_FUNC_OFFSET( 16640, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
+ NAME_FUNC_OFFSET( 16659, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
+ NAME_FUNC_OFFSET( 16679, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
+ NAME_FUNC_OFFSET( 16699, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
+ NAME_FUNC_OFFSET( 16722, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
+ NAME_FUNC_OFFSET( 16745, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
+ NAME_FUNC_OFFSET( 16768, glHistogramEXT, _gloffset_Histogram ),
+ NAME_FUNC_OFFSET( 16783, glMinmaxEXT, _gloffset_Minmax ),
+ NAME_FUNC_OFFSET( 16795, glResetHistogramEXT, _gloffset_ResetHistogram ),
+ NAME_FUNC_OFFSET( 16815, glResetMinmaxEXT, _gloffset_ResetMinmax ),
+ NAME_FUNC_OFFSET( 16832, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 16857, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 16882, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
+ NAME_FUNC_OFFSET( 16909, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
+ NAME_FUNC_OFFSET( 16937, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
+ NAME_FUNC_OFFSET( 16964, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
+ NAME_FUNC_OFFSET( 16992, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 17021, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 17050, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
+ NAME_FUNC_OFFSET( 17073, glColorTableSGI, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 17089, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
+ NAME_FUNC_OFFSET( 17116, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
+ NAME_FUNC_OFFSET( 17143, glCopyColorTableSGI, _gloffset_CopyColorTable ),
+ NAME_FUNC_OFFSET( 17163, glBindTextureEXT, _gloffset_BindTexture ),
+ NAME_FUNC_OFFSET( 17180, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
+ NAME_FUNC_OFFSET( 17200, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
+ NAME_FUNC_OFFSET( 17224, glArrayElementEXT, _gloffset_ArrayElement ),
+ NAME_FUNC_OFFSET( 17242, glDrawArraysEXT, _gloffset_DrawArrays ),
+ NAME_FUNC_OFFSET( 17258, glGetPointervEXT, _gloffset_GetPointerv ),
+ NAME_FUNC_OFFSET( 17275, glBlendEquationEXT, _gloffset_BlendEquation ),
+ NAME_FUNC_OFFSET( 17294, glColorSubTableEXT, _gloffset_ColorSubTable ),
+ NAME_FUNC_OFFSET( 17313, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
+ NAME_FUNC_OFFSET( 17336, glColorTableEXT, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 17352, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
+ NAME_FUNC_OFFSET( 17375, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
+ NAME_FUNC_OFFSET( 17391, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
+ NAME_FUNC_OFFSET( 17410, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
+ NAME_FUNC_OFFSET( 17427, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 17454, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 17478, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 17500, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
NAME_FUNC_OFFSET( -1, NULL, 0 )
};
#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
+#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
/*@}*/
if (!ss->DefaultFragmentProgram)
goto cleanup;
#endif
+#if FEATURE_ATI_fragment_shader
+ ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0);
+ if (!ss->DefaultFragmentShader)
+ goto cleanup;
+#endif
ss->BufferObjects = _mesa_NewHashTable();
if (ss->DefaultFragmentProgram)
ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
#endif
+#if FEATURE_ATI_fragment_shader
+ if (ss->DefaultFragmentShader)
+ ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader);
+#endif
#if FEATURE_ARB_vertex_buffer_object
if (ss->BufferObjects)
_mesa_DeleteHashTable(ss->BufferObjects);
#if FEATURE_ARB_fragment_program
_mesa_delete_program(ctx, ss->DefaultFragmentProgram);
#endif
+#if FEATURE_ATI_fragment_shader
+ _mesa_delete_program(ctx, ss->DefaultFragmentShader);
+#endif
#if FEATURE_ARB_vertex_buffer_object
_mesa_DeleteHashTable(ss->BufferObjects);
ctx->Const.MaxFragmentProgramTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
ctx->Const.MaxFragmentProgramTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
#endif
+
ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
{ "glActiveStencilFaceEXT", _gloffset_ActiveStencilFaceEXT },
/* GL_ARB_draw_buffers */
{ "glDrawBuffersARB", _gloffset_DrawBuffersARB },
+#if FEATURE_ATI_fragment_shader
+ { "glGenFragmentShadersATI", _gloffset_GenFragmentShadersATI },
+ { "glBindFragmentShaderATI", _gloffset_BindFragmentShaderATI },
+ { "glDeleteFragmentShaderATI", _gloffset_DeleteFragmentShaderATI },
+ { "glBeginFragmentShaderATI", _gloffset_BeginFragmentShaderATI },
+ { "glEndFragmentShaderATI", _gloffset_EndFragmentShaderATI },
+ { "glPassTexCoordATI", _gloffset_PassTexCoordATI },
+ { "glSampleMapATI", _gloffset_SampleMapATI },
+ { "glColorFragmentOp1ATI", _gloffset_ColorFragmentOp1ATI },
+ { "glColorFragmentOp2ATI", _gloffset_ColorFragmentOp2ATI },
+ { "glColorFragmentOp3ATI", _gloffset_ColorFragmentOp3ATI },
+ { "glAlphaFragmentOp1ATI", _gloffset_AlphaFragmentOp1ATI },
+ { "glAlphaFragmentOp2ATI", _gloffset_AlphaFragmentOp2ATI },
+ { "glAlphaFragmentOp3ATI", _gloffset_AlphaFragmentOp3ATI },
+ { "glSetFragmentShaderConstantATI", _gloffset_SetFragmentShaderConstantATI },
+#endif
};
for (i = 0; i < Elements(newer_entrypoints); i++ ) {
#include "nvprogram.h"
#include "program.h"
#endif
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
#include "math/m_matrix.h"
#include "math/m_xform.h"
OPCODE_END_QUERY_ARB,
/* GL_ARB_draw_buffers */
OPCODE_DRAW_BUFFERS_ARB,
-
+ /* GL_ATI_fragment_shader */
+ OPCODE_BIND_FRAGMENT_SHADER_ATI,
+ OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
+
/* Vertex attributes -- fallback for when optimized display
* list build isn't active.
*/
InstSize[OPCODE_END_QUERY_ARB] = 2;
#endif
InstSize[OPCODE_DRAW_BUFFERS_ARB] = 2 + MAX_DRAW_BUFFERS;
+#if FEATURE_ATI_fragment_shader
+ InstSize[OPCODE_BIND_FRAGMENT_SHADER_ATI] = 2;
+ InstSize[OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI] = 6;
+#endif
InstSize[OPCODE_ATTR_1F_NV] = 3;
InstSize[OPCODE_ATTR_2F_NV] = 4;
InstSize[OPCODE_ATTR_3F_NV] = 5;
}
}
+#if FEATURE_ATI_fragment_shader
+static void GLAPIENTRY
+save_BindFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
+ if (n) {
+ n[1].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->BindFragmentShaderATI)(id);
+ }
+}
+
+static void GLAPIENTRY
+save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
+ if (n) {
+ n[1].ui = dst;
+ n[2].f = value[0];
+ n[3].f = value[1];
+ n[4].f = value[2];
+ n[5].f = value[3];
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->SetFragmentShaderConstantATI)(dst, value);
+ }
+}
+#endif
static void save_Attr1fNV( GLenum attr, GLfloat x )
{
ctx->Exec->DrawBuffersARB(n[1].i, buffers);
}
break;
+#if FEATURE_ATI_fragment_shader
+ case OPCODE_BIND_FRAGMENT_SHADER_ATI:
+ ctx->Exec->BindFragmentShaderATI(n[1].i);
+ break;
+ case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
+ {
+ GLfloat values[4];
+ GLuint i, dst = n[1].ui;
+
+ for (i = 0; i < 4; i++)
+ values[i] = n[1+i].f;
+ ctx->Exec->SetFragmentShaderConstantATI(dst, values);
+ }
+ break;
+#endif
case OPCODE_ATTR_1F_NV:
(*ctx->Exec->VertexAttrib1fNV)(n[1].e, n[2].f);
break;
table->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
#endif
+ /* 245. GL_ATI_fragment_shader */
+#if FEATURE_ATI_fragment_shader
+ table->BindFragmentShaderATI = save_BindFragmentShaderATI;
+ table->SetFragmentShaderConstantATI = save_SetFragmentShaderConstantATI;
+#endif
+
/* 282. GL_NV_fragment_program */
#if FEATURE_NV_fragment_program
table->ProgramNamedParameter4fNV = save_ProgramNamedParameter4fNV;
ctx->VertexProgram.CallbackEnabled = state;
break;
+#if FEATURE_ATI_fragment_shader
+ case GL_FRAGMENT_SHADER_ATI:
+ CHECK_EXTENSION(ATI_fragment_shader, cap);
+ if (ctx->ATIFragmentShader.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->ATIFragmentShader.Enabled = state;
+ break;
+#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(0x%x)", state ? "glEnable" : "glDisable", cap);
case GL_VERTEX_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION(MESA_program_debug);
return ctx->VertexProgram.CallbackEnabled;
-
+#if FEATURE_ATI_fragment_shader
+ case GL_FRAGMENT_SHADER_ATI:
+ CHECK_EXTENSION(ATI_fragment_shader);
+ return ctx->ATIFragmentShader.Enabled;
+#endif /* FEATURE_ATI_fragment_shader */
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
return GL_FALSE;
{ "GL_TEXTURE1_ARB", 0x84C1 },
{ "GL_TEXTURE2_ARB", 0x84C2 },
{ "GL_TEXTURE3_ARB", 0x84C3 },
+ { "GL_TEXTURE4_ARB", 0x84C4 },
+ { "GL_TEXTURE5_ARB", 0x84C5 },
{ "GL_ACTIVE_TEXTURE_ARB", 0x84E0 },
{ "GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1 },
{ "GL_MAX_TEXTURE_UNITS_ARB", 0x84E2 },
/* GL_3DFX_texture_compression_FXT1 */
{ "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 },
{ "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 },
+
+ /* GL_ATI_fragment_shader */
+ { "GL_REG_0_ATI", 0x8921 },
+ { "GL_REG_1_ATI", 0x8922 },
+ { "GL_REG_2_ATI", 0x8923 },
+ { "GL_REG_3_ATI", 0x8924 },
+ { "GL_REG_4_ATI", 0x8925 },
+ { "GL_REG_5_ATI", 0x8926 },
+
+ { "GL_CON_0_ATI", 0x8941 },
+ { "GL_CON_1_ATI", 0x8942 },
+ { "GL_CON_2_ATI", 0x8943 },
+ { "GL_CON_3_ATI", 0x8944 },
+ { "GL_CON_4_ATI", 0x8945 },
+ { "GL_CON_5_ATI", 0x8946 },
+ { "GL_CON_6_ATI", 0x8947 },
+ { "GL_CON_7_ATI", 0x8948 },
+
+ { "GL_MOV_ATI", 0x8961 },
+ { "GL_ADD_ATI", 0x8963 },
+ { "GL_MUL_ATI", 0x8964 },
+ { "GL_SUB_ATI", 0x8965 },
+ { "GL_DOT3_ATI", 0x8966 },
+ { "GL_DOT4_ATI", 0x8967 },
+
+ { "GL_MAD_ATI", 0x8968 },
+ { "GL_LERP_ATI", 0x8969 },
+ { "GL_CND_ATI", 0x896A },
+ { "GL_CND0_ATI", 0x896B },
+ { "GL_DOT2_ADD_ATI", 0x896C },
+ { "GL_SECONDARY_INTERPOLATER_ATI", 0x896D },
+
+ { "SWIZZLE_STR_ATI", 0x8976 },
+ { "SWIZZLE_STQ_ATI", 0x8977 },
+ { "SWIZZLE_STR_DR_ATI", 0x8978 },
+ { "SWIZZLE_STQ_DQ_ATI", 0x8979 },
};
#define Elements(x) sizeof(x)/sizeof(*x)
{ OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
{ OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
{ OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
+ { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
{ OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
{ OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
{ ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
#if FEATURE_ARB_vertex_shader
ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
#endif
+#endif
+#if FEATURE_ATI_fragment_shader
+ ctx->Extensions.ATI_fragment_shader = GL_TRUE;
#endif
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
*params = INT_TO_BOOL(ctx->Const.ColorReadFormat);
return;
+#if FEATURE_ATI_fragment_shader
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(6);
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(8);
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(2);
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(8);
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(16);
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = GL_TRUE;
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(3);
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(3);
+ break;
+#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
*params = (GLdouble) ctx->Const.ColorReadFormat;
return;
+
+#if FEATURE_ATI_fragment_shader
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 6;
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 2;
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 16;
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = GL_TRUE;
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+#endif
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev(pname=0x%x)", pname);
}
*params = (GLfloat) ctx->Const.ColorReadFormat;
return;
+#if FEATURE_ATI_fragment_shader
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 6;
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 2;
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 16;
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = GL_TRUE;
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(0x%x)", pname);
}
*params = ctx->Const.ColorReadFormat;
return;
+#if FEATURE_ATI_fragment_shader
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 6;
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 2;
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 16;
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = GL_TRUE;
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}
GLboolean VertexProgramTwoSide;
/* GL_ARB_point_sprite / GL_NV_point_sprite */
GLboolean PointSprite;
+ GLboolean FragmentShaderATI;
};
GLuint CondCodes[4];
};
+/**
+ * ATI_fragment_shader runtime state
+ */
+#define ATI_FS_INPUT_PRIMARY 0
+#define ATI_FS_INPUT_SECONDARY 1
+
+/* 6 register sets - 2 inputs (primary, secondary) */
+struct atifs_machine
+{
+ GLfloat Registers[6][4];
+ GLfloat PrevPassRegisters[6][4];
+ GLfloat Inputs[2][4];
+ GLuint pass;
+};
+
/**
* Names of the various vertex/fragment register files
/** Vertex and fragment instructions */
struct vp_instruction;
struct fp_instruction;
-
+struct atifs_instruction;
struct program_parameter_list;
#endif
};
+struct ati_fragment_shader
+{
+ struct program Base;
+ struct atifs_instruction *Instructions;
+ GLfloat Constants[8][4];
+ GLint cur_pass;
+};
/**
* State common to vertex and fragment programs.
#endif
};
+/*
+ * State for GL_fragment_shader
+ */
+struct gl_ati_fragment_shader_state
+{
+ GLboolean Enabled;
+ GLboolean _Enabled;
+ GLboolean Compiling;
+ struct atifs_machine Machine; /* machine state */
+ struct ati_fragment_shader *Current;
+};
/*
* State for GL_ARB_occlusion_query
#endif
#if FEATURE_ARB_fragment_program
struct program *DefaultFragmentProgram;
+#endif
+#if FEATURE_ATI_fragment_shader
+ struct program *DefaultFragmentShader;
#endif
/*@}*/
GLboolean APPLE_packed_pixels;
GLboolean ATI_texture_mirror_once;
GLboolean ATI_texture_env_combine3;
+ GLboolean ATI_fragment_shader;
GLboolean HP_occlusion_test;
GLboolean IBM_rasterpos_clip;
GLboolean IBM_multimode_draw_arrays;
struct gl_program_state Program; /**< for vertex or fragment progs */
struct gl_vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
+ struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
struct gl_occlusion_state Occlusion; /**< GL_ARB_occlusion_query */
/*@}*/
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
#include "arbprogram.h"
#endif
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
#include "attrib.h"
#include "blend.h"
#if FEATURE_ARB_vertex_buffer_object
exec->GetAttribLocationARB = _mesa_GetAttribLocationARB;
#endif
#endif /* FEATURE_ARB_shader_objects */
+
+ /* GL_ATI_fragment_shader */
+#if FEATURE_ATI_fragment_shader
+ exec->GenFragmentShadersATI = _mesa_GenFragmentShadersATI;
+ exec->BindFragmentShaderATI = _mesa_BindFragmentShaderATI;
+ exec->DeleteFragmentShaderATI = _mesa_DeleteFragmentShaderATI;
+ exec->BeginFragmentShaderATI = _mesa_BeginFragmentShaderATI;
+ exec->EndFragmentShaderATI = _mesa_EndFragmentShaderATI;
+ exec->PassTexCoordATI = _mesa_PassTexCoordATI;
+ exec->SampleMapATI = _mesa_SampleMapATI;
+ exec->ColorFragmentOp1ATI = _mesa_ColorFragmentOp1ATI;
+ exec->ColorFragmentOp2ATI = _mesa_ColorFragmentOp2ATI;
+ exec->ColorFragmentOp3ATI = _mesa_ColorFragmentOp3ATI;
+ exec->AlphaFragmentOp1ATI = _mesa_AlphaFragmentOp1ATI;
+ exec->AlphaFragmentOp2ATI = _mesa_AlphaFragmentOp2ATI;
+ exec->AlphaFragmentOp3ATI = _mesa_AlphaFragmentOp3ATI;
+ exec->SetFragmentShaderConstantATI = _mesa_SetFragmentShaderConstantATI;
+#endif
}
&& ctx->VertexProgram.Current->Instructions;
ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
&& ctx->FragmentProgram.Current->Instructions;
+ ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
+ && ctx->ATIFragmentShader.Current->Instructions;
}
--- /dev/null
+/**
+ * \file atifragshader.c
+ * \author David Airlie
+ * Copyright (C) 2004 David Airlie All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "hash.h"
+#include "imports.h"
+#include "macros.h"
+#include "enums.h"
+#include "mtypes.h"
+#include "atifragshader.h"
+
+#define MESA_DEBUG_ATI_FS 0
+
+extern struct program _mesa_DummyProgram;
+
+static void
+new_inst(struct ati_fragment_shader *prog)
+{
+ prog->Base.NumInstructions++;
+}
+
+#if MESA_DEBUG_ATI_FS
+static char *
+create_dst_mod_str(GLuint mod)
+{
+ static char ret_str[1024];
+
+ _mesa_memset(ret_str, 0, 1024);
+ if (mod & GL_2X_BIT_ATI)
+ _mesa_strncat(ret_str, "|2X", 1024);
+
+ if (mod & GL_4X_BIT_ATI)
+ _mesa_strncat(ret_str, "|4X", 1024);
+
+ if (mod & GL_8X_BIT_ATI)
+ _mesa_strncat(ret_str, "|8X", 1024);
+ if (mod & GL_HALF_BIT_ATI)
+ _mesa_strncat(ret_str, "|HA", 1024);
+ if (mod & GL_QUARTER_BIT_ATI)
+ _mesa_strncat(ret_str, "|QU", 1024);
+ if (mod & GL_EIGHTH_BIT_ATI)
+ _mesa_strncat(ret_str, "|EI", 1024);
+
+ if (mod & GL_SATURATE_BIT_ATI)
+ _mesa_strncat(ret_str, "|SAT", 1024);
+
+ if (_mesa_strlen(ret_str) == 0)
+ _mesa_strncat(ret_str, "NONE", 1024);
+ return ret_str;
+}
+
+static char *atifs_ops[] = {"ColorFragmentOp1ATI", "ColorFragmentOp2ATI", "ColorFragmentOp3ATI",
+ "AlphaFragmentOp1ATI", "AlphaFragmentOp2ATI", "AlphaFragmentOp3ATI" };
+
+static void debug_op(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
+ GLuint dstMask, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
+ GLuint arg3Rep, GLuint arg3Mod)
+{
+ char *op_name;
+
+ op_name = atifs_ops[(arg_count-1)+(optype?3:0)];
+
+ fprintf(stderr, "%s(%s, %s", op_name, _mesa_lookup_enum_by_nr(op),
+ _mesa_lookup_enum_by_nr(dst));
+ if (!optype)
+ fprintf(stderr, ", %d", dstMask);
+
+ fprintf(stderr, ", %s", create_dst_mod_str(dstMod));
+
+ fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg1),
+ _mesa_lookup_enum_by_nr(arg1Rep), arg1Mod);
+ if (arg_count>1)
+ fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg2),
+ _mesa_lookup_enum_by_nr(arg2Rep), arg2Mod);
+ if (arg_count>2)
+ fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg3),
+ _mesa_lookup_enum_by_nr(arg3Rep), arg3Mod);
+
+ fprintf(stderr,")\n");
+
+}
+#endif
+
+GLuint GLAPIENTRY
+_mesa_GenFragmentShadersATI(GLuint range)
+{
+ GLuint first;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, range);
+ for (i = 0; i < range; i++) {
+ _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram);
+ }
+
+ return first;
+}
+
+void GLAPIENTRY
+_mesa_BindFragmentShaderATI(GLuint id)
+{
+ struct program *prog;
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (curProg->Base.Id == id) {
+ return;
+ }
+
+ if (curProg->Base.Id != 0) {
+ curProg->Base.RefCount--;
+ if (curProg->Base.RefCount <= 0) {
+ _mesa_HashRemove(ctx->Shared->Programs, id);
+ }
+ }
+
+ /* Go bind */
+ if (id == 0) {
+ prog = ctx->Shared->DefaultFragmentShader;
+ }
+ else {
+ prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+ if (!prog || prog == &_mesa_DummyProgram) {
+ /* allocate a new program now */
+ prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, id);
+ if (!prog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->Programs, id, prog);
+ }
+
+ }
+
+ /* do actual bind */
+ ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) prog;
+
+ ASSERT(ctx->ATIFragmentShader.Current);
+ if (prog)
+ prog->RefCount++;
+
+ /*if (ctx->Driver.BindProgram)
+ ctx->Driver.BindProgram(ctx, target, prog); */
+}
+
+void GLAPIENTRY
+_mesa_DeleteFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (id != 0) {
+ struct program *prog = (struct program *)
+ _mesa_HashLookup(ctx->Shared->Programs, id);
+ if (prog == &_mesa_DummyProgram) {
+ _mesa_HashRemove(ctx->Shared->Programs, id);
+ }
+ else if (prog) {
+ if (ctx->ATIFragmentShader.Current &&
+ ctx->ATIFragmentShader.Current->Base.Id == id) {
+ _mesa_BindFragmentShaderATI(0);
+ }
+ }
+ if (!prog->DeletePending) {
+ prog->DeletePending = GL_TRUE;
+ prog->RefCount--;
+ }
+ if (prog->RefCount <= 0) {
+ _mesa_HashRemove(ctx->Shared->Programs, id);
+ ctx->Driver.DeleteProgram(ctx, prog);
+ }
+ }
+}
+
+void GLAPIENTRY
+_mesa_BeginFragmentShaderATI(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* malloc the instructions here - not sure if the best place but its
+ a start */
+ ctx->ATIFragmentShader.Current->Instructions =
+ (struct atifs_instruction *)
+ _mesa_calloc(sizeof(struct atifs_instruction) * MAX_NUM_PASSES_ATI *
+ MAX_NUM_INSTRUCTIONS_PER_PASS_ATI * 2);
+
+ ctx->ATIFragmentShader.Current->cur_pass = 0;
+ ctx->ATIFragmentShader.Compiling = 1;
+}
+
+void GLAPIENTRY
+_mesa_EndFragmentShaderATI(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+#if MESA_DEBUG_ATI_FS
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ GLint i;
+#endif
+
+ ctx->ATIFragmentShader.Compiling = 0;
+
+#if MESA_DEBUG_ATI_FS
+ for (i = 0; i < curProg->Base.NumInstructions; i++) {
+ GLuint op0 = curProg->Instructions[i].Opcode[0];
+ GLuint op1 = curProg->Instructions[i].Opcode[1];
+ const char *op0_enum = op0 > 5 ? _mesa_lookup_enum_by_nr(op0) : "0";
+ const char *op1_enum = op1 > 5 ? _mesa_lookup_enum_by_nr(op1) : "0";
+ GLuint count0 = curProg->Instructions[i].ArgCount[0];
+ GLuint count1 = curProg->Instructions[i].ArgCount[1];
+
+ fprintf(stderr, "%2d %04X %s %d %04X %s %d\n", i, op0, op0_enum, count0,
+ op1, op1_enum, count1);
+ }
+#endif
+}
+
+void GLAPIENTRY
+_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ GLint ci;
+ struct atifs_instruction *curI;
+
+ new_inst(curProg);
+ ci = curProg->Base.NumInstructions - 1;
+ /* some validation
+ if ((swizzle != GL_SWIZZLE_STR_ATI) ||
+ (swizzle != GL_SWIZZLE_STQ_ATI) ||
+ (swizzle != GL_SWIZZLE_STR_DR_ATI) ||
+ (swizzle != GL_SWIZZLE_STQ_DQ_ATI))
+ */
+
+ /* add the instructions */
+ curI = &curProg->Instructions[ci];
+
+ curI->Opcode[0] = ATI_FRAGMENT_SHADER_PASS_OP;
+ curI->DstReg[0].Index = dst;
+ curI->SrcReg[0][0].Index = coord;
+ curI->DstReg[0].Swizzle = swizzle;
+
+#if MESA_DEBUG_ATI_FS
+ _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(coord),
+ _mesa_lookup_enum_by_nr(swizzle));
+#endif
+}
+
+void GLAPIENTRY
+_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ GLint ci;
+ struct atifs_instruction *curI;
+
+ new_inst(curProg);
+
+ ci = curProg->Base.NumInstructions - 1;
+ /* add the instructions */
+ curI = &curProg->Instructions[ci];
+
+ curI->Opcode[0] = ATI_FRAGMENT_SHADER_SAMPLE_OP;
+ curI->DstReg[0].Index = dst;
+ curI->DstReg[0].Swizzle = swizzle;
+
+ curI->SrcReg[0][0].Index = interp;
+
+#if MESA_DEBUG_ATI_FS
+ _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(interp),
+ _mesa_lookup_enum_by_nr(swizzle));
+#endif
+}
+
+static void
+_mesa_FragmentOpXATI(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
+ GLuint dstMask, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
+ GLuint arg3Rep, GLuint arg3Mod)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ GLint ci;
+ struct atifs_instruction *curI;
+
+ /* decide whether this is a new instruction or not ... all color instructions are new */
+ if (optype == 0)
+ new_inst(curProg);
+
+ ci = curProg->Base.NumInstructions - 1;
+
+ /* add the instructions */
+ curI = &curProg->Instructions[ci];
+
+ curI->Opcode[optype] = op;
+
+ curI->SrcReg[optype][0].Index = arg1;
+ curI->SrcReg[optype][0].argRep = arg1Rep;
+ curI->SrcReg[optype][0].argMod = arg1Mod;
+ curI->ArgCount[optype] = arg_count;
+
+ if (arg2) {
+ curI->SrcReg[optype][1].Index = arg2;
+ curI->SrcReg[optype][1].argRep = arg2Rep;
+ curI->SrcReg[optype][1].argMod = arg2Mod;
+ }
+
+ if (arg3) {
+ curI->SrcReg[optype][2].Index = arg3;
+ curI->SrcReg[optype][2].argRep = arg3Rep;
+ curI->SrcReg[optype][2].argMod = arg3Mod;
+ }
+
+ curI->DstReg[optype].Index = dst;
+ curI->DstReg[optype].dstMod = dstMod;
+ curI->DstReg[optype].dstMask = dstMask;
+
+#if MESA_DEBUG_ATI_FS
+ debug_op(optype, arg_count, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
+#endif
+
+}
+
+void GLAPIENTRY
+_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 1, op, dst, dstMask,
+ dstMod, arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
+}
+
+void GLAPIENTRY
+_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 2, op, dst, dstMask,
+ dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
+ arg2Mod, 0, 0, 0);
+}
+
+void GLAPIENTRY
+_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
+ GLuint arg3Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 3, op, dst, dstMask,
+ dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
+ arg2Mod, arg3, arg3Rep, arg3Mod);
+}
+
+void GLAPIENTRY
+_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 1, op, dst, 0, dstMod,
+ arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
+}
+
+void GLAPIENTRY
+_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 2, op, dst, 0, dstMod,
+ arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, 0, 0,
+ 0);
+}
+
+void GLAPIENTRY
+_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
+ GLuint arg3Rep, GLuint arg3Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 3, op, dst, 0, dstMod,
+ arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3,
+ arg3Rep, arg3Mod);
+}
+
+void GLAPIENTRY
+_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint dstindex = dst - GL_CON_0_ATI;
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+
+ COPY_4V(curProg->Constants[dstindex], value);
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library ATI Fragment Shader
+ *
+ * Copyright (C) 2004 David Airlie All Rights Reserved.
+ *
+ */
+
+#ifndef ATIFRAGSHADER_H
+#define ATIFRAGSHADER_H
+
+#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8
+#define MAX_NUM_PASSES_ATI 2
+#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6
+
+struct ati_fs_opcode_st
+{
+ GLenum opcode;
+ GLint num_src_args;
+};
+
+extern struct ati_fs_opcode_st ati_fs_opcodes[];
+
+struct atifragshader_src_register
+{
+ GLuint Index;
+ GLuint argRep;
+ GLuint argMod;
+};
+
+struct atifragshader_dst_register
+{
+ GLuint Index;
+ GLuint dstMod;
+ GLuint dstMask;
+ GLuint Swizzle;
+};
+
+#define ATI_FRAGMENT_SHADER_COLOR_OP 0
+#define ATI_FRAGMENT_SHADER_ALPHA_OP 1
+#define ATI_FRAGMENT_SHADER_PASS_OP 2
+#define ATI_FRAGMENT_SHADER_SAMPLE_OP 3
+
+/* two opcodes - one for color/one for alpha - also pass/sample */
+/* up to three source registers for most ops */
+struct atifs_instruction
+{
+ GLenum Opcode[2];
+ GLuint ArgCount[2];
+ struct atifragshader_src_register SrcReg[2][3];
+ struct atifragshader_dst_register DstReg[2];
+};
+
+extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range);
+
+extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id);
+
+extern void GLAPIENTRY _mesa_DeleteFragmentShaderATI(GLuint id);
+
+extern void GLAPIENTRY _mesa_BeginFragmentShaderATI(void);
+
+extern void GLAPIENTRY _mesa_EndFragmentShaderATI(void);
+
+extern void GLAPIENTRY
+_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle);
+
+extern void GLAPIENTRY
+_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle);
+
+extern void GLAPIENTRY
+_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod);
+
+extern void GLAPIENTRY
+_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod);
+
+extern void GLAPIENTRY
+_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
+ GLuint arg3Mod);
+
+extern void GLAPIENTRY
+_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod);
+
+extern void GLAPIENTRY
+_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod);
+
+extern void GLAPIENTRY
+_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
+ GLuint arg3Rep, GLuint arg3Mod);
+
+extern void GLAPIENTRY
+_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value);
+
+#endif
assert(ctx->FragmentProgram.Current);
ctx->FragmentProgram.Current->Base.RefCount++;
#endif
+
+#if FEATURE_ATI_fragment_shader
+ ctx->ATIFragmentShader.Enabled = GL_FALSE;
+ ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
+ assert(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current->Base.RefCount++;
+#endif
}
if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
}
+#endif
+#if FEATURE_ATI_fragment_shader
+ if (ctx->ATIFragmentShader.Current) {
+ ctx->ATIFragmentShader.Current->Base.RefCount--;
+ if (ctx->ATIFragmentShader.Current->Base.RefCount <= 0)
+ ctx->Driver.DeleteProgram(ctx, &(ctx->ATIFragmentShader.Current->Base));
+ }
#endif
_mesa_free((void *) ctx->Program.ErrorString);
}
return NULL;
}
+/**
+ * Initialize a new ATI fragment shader object.
+ */
+struct program *
+_mesa_init_ati_fragment_shader( GLcontext *ctx, struct ati_fragment_shader *prog,
+ GLenum target, GLuint id)
+{
+ if (prog)
+ return _mesa_init_program_struct( ctx, &prog->Base, target, id );
+ else
+ return NULL;
+}
+
+
/**
* Allocate and initialize a new fragment/vertex program object but
case GL_FRAGMENT_PROGRAM_ARB:
return _mesa_init_fragment_program( ctx, CALLOC_STRUCT(fragment_program),
target, id );
+ case GL_FRAGMENT_SHADER_ATI:
+ return _mesa_init_ati_fragment_shader( ctx, CALLOC_STRUCT(ati_fragment_shader),
+ target, id );
+
default:
_mesa_problem(ctx, "bad target in _mesa_new_program");
return NULL;
if (fprog->Parameters)
_mesa_free_parameter_list(fprog->Parameters);
}
+ else if (prog->Target == GL_FRAGMENT_SHADER_ATI) {
+ struct ati_fragment_shader *atifs = (struct ati_fragment_shader *)prog;
+ if (atifs->Instructions)
+ _mesa_free(atifs->Instructions);
+ }
+
_mesa_free(prog);
}
swrast/s_accum.c \
swrast/s_alpha.c \
swrast/s_alphabuf.c \
+ swrast/s_atifragshader.c \
swrast/s_auxbuffer.c \
swrast/s_bitmap.c \
swrast/s_blend.c \
shader/arbprogparse.c \
shader/arbprogram.c \
shader/arbvertparse.c \
+ shader/atifragshader.c \
shader/grammar_mesa.c \
shader/nvfragparse.c \
shader/nvprogram.c \
--- /dev/null
+/*
+ *
+ * Copyright (C) 2004 David Airlie All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "atifragshader.h"
+#include "macros.h"
+#include "program.h"
+
+#include "s_nvfragprog.h"
+#include "s_span.h"
+#include "s_texture.h"
+
+/**
+ * Fetch a texel.
+ */
+static void
+fetch_texel(GLcontext * ctx, const GLfloat texcoord[4], GLfloat lambda,
+ GLuint unit, GLfloat color[4])
+{
+ GLchan rgba[4];
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ /* XXX use a float-valued TextureSample routine here!!! */
+ swrast->TextureSample[unit] (ctx, unit, ctx->Texture.Unit[unit]._Current,
+ 1, (const GLfloat(*)[4]) texcoord,
+ &lambda, &rgba);
+ color[0] = CHAN_TO_FLOAT(rgba[0]);
+ color[1] = CHAN_TO_FLOAT(rgba[1]);
+ color[2] = CHAN_TO_FLOAT(rgba[2]);
+ color[3] = CHAN_TO_FLOAT(rgba[3]);
+}
+
+static void
+apply_swizzle(struct atifs_machine *machine, GLuint reg, GLuint swizzle)
+{
+ GLfloat s, t, r, q;
+
+ s = machine->Registers[reg][0];
+ t = machine->Registers[reg][1];
+ r = machine->Registers[reg][2];
+ q = machine->Registers[reg][3];
+
+ switch (swizzle) {
+ case GL_SWIZZLE_STR_ATI:
+ machine->Registers[reg][0] = s;
+ machine->Registers[reg][1] = t;
+ machine->Registers[reg][2] = r;
+ break;
+ case GL_SWIZZLE_STQ_ATI:
+ machine->Registers[reg][0] = s;
+ machine->Registers[reg][1] = t;
+ machine->Registers[reg][2] = q;
+ break;
+ case GL_SWIZZLE_STR_DR_ATI:
+ machine->Registers[reg][0] = s / r;
+ machine->Registers[reg][1] = t / r;
+ machine->Registers[reg][2] = 1 / r;
+ break;
+ case GL_SWIZZLE_STQ_DQ_ATI:
+ machine->Registers[reg][0] = s / q;
+ machine->Registers[reg][1] = t / q;
+ machine->Registers[reg][2] = 1 / q;
+ break;
+ }
+ machine->Registers[reg][3] = 0.0;
+}
+
+static void
+apply_src_rep(GLint optype, GLuint rep, GLfloat * val)
+{
+ GLint i;
+ GLint start, end;
+ if (!rep)
+ return;
+
+ start = optype ? 3 : 0;
+ end = optype ? 4 : 3;
+
+ for (i = start; i < end; i++) {
+ switch (rep) {
+ case GL_RED:
+ val[i] = val[0];
+ break;
+ case GL_GREEN:
+ val[i] = val[1];
+ break;
+ case GL_BLUE:
+ val[i] = val[2];
+ break;
+ case GL_ALPHA:
+ val[i] = val[3];
+ break;
+ }
+ }
+}
+
+static void
+apply_src_mod(GLint optype, GLuint mod, GLfloat * val)
+{
+ GLint i;
+ GLint start, end;
+
+ if (!mod)
+ return;
+
+ start = optype ? 3 : 0;
+ end = optype ? 4 : 3;
+
+ for (i = start; i < end; i++) {
+ if (mod & GL_COMP_BIT_ATI)
+ val[i] = 1 - val[i];
+
+ if (mod & GL_BIAS_BIT_ATI)
+ val[i] = val[i] - 0.5;
+
+ if (mod & GL_2X_BIT_ATI)
+ val[i] = 2 * val[i];
+
+ if (mod & GL_NEGATE_BIT_ATI)
+ val[i] = -val[i];
+ }
+}
+
+static void
+apply_dst_mod(GLuint optype, GLuint mod, GLfloat * val)
+{
+ GLint i;
+ GLint has_sat = mod & GL_SATURATE_BIT_ATI;
+ GLint start, end;
+
+ mod &= ~GL_SATURATE_BIT_ATI;
+
+ start = optype ? 3 : 0;
+ end = optype ? 4 : 3;
+
+ for (i = start; i < end; i++) {
+ switch (mod) {
+ case GL_2X_BIT_ATI:
+ val[i] = 2 * val[i];
+ break;
+ case GL_4X_BIT_ATI:
+ val[i] = 4 * val[i];
+ break;
+ case GL_8X_BIT_ATI:
+ val[i] = 8 * val[i];
+ break;
+ case GL_HALF_BIT_ATI:
+ val[i] = val[i] * 0.5;
+ break;
+ case GL_QUARTER_BIT_ATI:
+ val[i] = val[i] * 0.25;
+ break;
+ case GL_EIGHTH_BIT_ATI:
+ val[i] = val[i] * 0.125;
+ break;
+ }
+
+ if (has_sat) {
+ if (val[i] < 0.0)
+ val[i] = 0;
+ else if (val[i] > 1.0)
+ val[i] = 1.0;
+ }
+ else {
+ if (val[i] < -8.0)
+ val[i] = -8.0;
+ else if (val[i] > 8.0)
+ val[i] = 8.0;
+ }
+ }
+}
+
+
+static void
+write_dst_addr(GLuint optype, GLuint mod, GLuint mask, GLfloat * src,
+ GLfloat * dst)
+{
+ GLint i;
+ apply_dst_mod(optype, mod, src);
+
+ if (optype == ATI_FRAGMENT_SHADER_COLOR_OP) {
+ if (mask) {
+ if (mask & GL_RED_BIT_ATI)
+ dst[0] = src[0];
+
+ if (mask & GL_GREEN_BIT_ATI)
+ dst[1] = src[1];
+
+ if (mask & GL_BLUE_BIT_ATI)
+ dst[2] = src[2];
+ }
+ else {
+ for (i = 0; i < 3; i++)
+ dst[i] = src[i];
+ }
+ }
+ else
+ dst[3] = src[3];
+}
+
+void
+finish_pass(struct atifs_machine *machine)
+{
+ GLint i;
+
+ for (i = 0; i < 6; i++) {
+ COPY_4V(machine->PrevPassRegisters[i], machine->Registers[i]);
+ }
+}
+
+/**
+ * Execute the given fragment shader
+ * NOTE: we do everything in single-precision floating point; we don't
+ * currently observe the single/half/fixed-precision qualifiers.
+ * \param ctx - rendering context
+ * \param program - the fragment program to execute
+ * \param machine - machine state (register file)
+ * \param maxInst - max number of instructions to execute
+ * \return GL_TRUE if program completed or GL_FALSE if program executed KIL.
+ */
+
+struct ati_fs_opcode_st ati_fs_opcodes[] = {
+ {GL_ADD_ATI, 2},
+ {GL_SUB_ATI, 2},
+ {GL_MUL_ATI, 2},
+ {GL_MAD_ATI, 3},
+ {GL_LERP_ATI, 3},
+ {GL_MOV_ATI, 1},
+ {GL_CND_ATI, 3},
+ {GL_CND0_ATI, 3},
+ {GL_DOT2_ADD_ATI, 3},
+ {GL_DOT3_ATI, 2},
+ {GL_DOT4_ATI, 2}
+};
+
+
+
+static void
+handle_pass_op(struct atifs_machine *machine, struct atifs_instruction *inst,
+ const struct sw_span *span, GLuint column)
+{
+ GLuint idx = inst->DstReg[0].Index - GL_REG_0_ATI;
+ GLuint swizzle = inst->DstReg[0].Swizzle;
+ GLuint pass_tex = inst->SrcReg[0][0].Index;
+
+ /* if we get here after passing pass one then we are starting pass two - backup the registers */
+ if (machine->pass == 1) {
+ finish_pass(machine);
+ machine->pass = 2;
+ }
+ if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
+ pass_tex -= GL_TEXTURE0_ARB;
+ COPY_4V(machine->Registers[idx],
+ span->array->texcoords[pass_tex][column]);
+ }
+ else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI
+ && machine->pass == 2) {
+ pass_tex -= GL_REG_0_ATI;
+ COPY_4V(machine->Registers[idx], machine->PrevPassRegisters[pass_tex]);
+ }
+ apply_swizzle(machine, idx, swizzle);
+
+}
+
+static void
+handle_sample_op(GLcontext * ctx, struct atifs_machine *machine,
+ struct atifs_instruction *inst, const struct sw_span *span,
+ GLuint column)
+{
+ GLuint idx = inst->DstReg[0].Index - GL_REG_0_ATI;
+ GLuint swizzle = inst->DstReg[0].Swizzle;
+ GLuint sample_tex = inst->SrcReg[0][0].Index;
+
+ /* if we get here after passing pass one then we are starting pass two - backup the registers */
+ if (machine->pass == 1) {
+ finish_pass(machine);
+ machine->pass = 2;
+ }
+
+ if (sample_tex >= GL_TEXTURE0_ARB && sample_tex <= GL_TEXTURE7_ARB) {
+ sample_tex -= GL_TEXTURE0_ARB;
+ fetch_texel(ctx, span->array->texcoords[sample_tex][column], 0.0F,
+ sample_tex, machine->Registers[idx]);
+ }
+ else if (sample_tex >= GL_REG_0_ATI && sample_tex <= GL_REG_5_ATI) {
+ /* this is wrong... */
+ sample_tex -= GL_REG_0_ATI;
+ fetch_texel(ctx, machine->Registers[sample_tex], 0, sample_tex,
+ machine->Registers[idx]);
+ }
+
+ apply_swizzle(machine, idx, swizzle);
+}
+
+#define SETUP_SRC_REG(optype, i, x) do { \
+ if (optype) \
+ src[optype][i][3] = x[3]; \
+ else \
+ COPY_3V(src[optype][i], x); \
+ } while (0)
+
+static GLboolean
+execute_shader(GLcontext * ctx,
+ const struct ati_fragment_shader *shader, GLuint maxInst,
+ struct atifs_machine *machine, const struct sw_span *span,
+ GLuint column)
+{
+ GLuint pc;
+ struct atifs_instruction *inst;
+ GLint optype;
+ GLint i;
+ GLint dstreg;
+ GLfloat src[2][3][4];
+ GLfloat zeros[4] = { 0.0, 0.0, 0.0, 0.0 };
+ GLfloat ones[4] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat dst[2][4], *dstp;
+
+ for (pc = 0; pc < shader->Base.NumInstructions; pc++) {
+ inst = &shader->Instructions[pc];
+
+ if (inst->Opcode[0] == ATI_FRAGMENT_SHADER_PASS_OP)
+ handle_pass_op(machine, inst, span, column);
+ else if (inst->Opcode[0] == ATI_FRAGMENT_SHADER_SAMPLE_OP)
+ handle_sample_op(ctx, machine, inst, span, column);
+ else {
+ if (machine->pass == 0)
+ machine->pass = 1;
+
+ /* setup the source registers for color and alpha ops */
+ for (optype = 0; optype < 2; optype++) {
+ for (i = 0; i < inst->ArgCount[optype]; i++) {
+ GLint index = inst->SrcReg[optype][i].Index;
+
+ if (index >= GL_REG_0_ATI && index <= GL_REG_5_ATI)
+ SETUP_SRC_REG(optype, i,
+ machine->Registers[index - GL_REG_0_ATI]);
+ else if (index >= GL_CON_0_ATI && index <= GL_CON_7_ATI)
+ SETUP_SRC_REG(optype, i,
+ shader->Constants[index - GL_CON_0_ATI]);
+ else if (index == GL_ONE)
+ SETUP_SRC_REG(optype, i, ones);
+ else if (index == GL_ZERO)
+ SETUP_SRC_REG(optype, i, zeros);
+ else if (index == GL_PRIMARY_COLOR_EXT)
+ SETUP_SRC_REG(optype, i,
+ machine->Inputs[ATI_FS_INPUT_PRIMARY]);
+ else if (index == GL_SECONDARY_INTERPOLATOR_ATI)
+ SETUP_SRC_REG(optype, i,
+ machine->Inputs[ATI_FS_INPUT_SECONDARY]);
+
+ apply_src_rep(optype, inst->SrcReg[optype][i].argRep,
+ src[optype][i]);
+ apply_src_mod(optype, inst->SrcReg[optype][i].argMod,
+ src[optype][i]);
+ }
+ }
+
+ /* Execute the operations - color then alpha */
+ for (optype = 0; optype < 2; optype++) {
+ if (inst->Opcode[optype]) {
+ switch (inst->Opcode[optype]) {
+ case GL_ADD_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ src[optype][0][i] + src[optype][1][i];
+ }
+ else
+ dst[optype][3] = src[optype][0][3] + src[optype][1][3];
+ break;
+ case GL_SUB_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ src[optype][0][i] - src[optype][1][i];
+ }
+ else
+ dst[optype][3] = src[optype][0][3] - src[optype][1][3];
+ break;
+ case GL_MUL_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ src[optype][0][i] * src[optype][1][i];
+ }
+ else
+ dst[optype][3] = src[optype][0][3] * src[optype][1][3];
+ break;
+ case GL_MAD_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ src[optype][0][i] * src[optype][1][i] +
+ src[optype][2][i];
+ }
+ else
+ dst[optype][3] =
+ src[optype][0][3] * src[optype][1][3] +
+ src[optype][2][3];
+ break;
+ case GL_LERP_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ src[optype][0][i] * src[optype][1][i] + (1 -
+ src
+ [optype]
+ [0][i]) *
+ src[optype][2][i];
+ }
+ else
+ dst[optype][3] =
+ src[optype][0][3] * src[optype][1][3] + (1 -
+ src[optype]
+ [0][3]) *
+ src[optype][2][3];
+ break;
+
+ case GL_MOV_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] = src[optype][0][i];
+ }
+ else
+ dst[optype][3] = src[optype][0][3];
+ break;
+ case GL_CND_ATI:
+ if (!optype) {
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ (src[optype][2][i] >
+ 0.5) ? src[optype][0][i] : src[optype][1][i];
+ }
+ }
+ else {
+ dst[optype][3] =
+ (src[optype][2][3] >
+ 0.5) ? src[optype][0][3] : src[optype][1][3];
+ }
+ break;
+
+ case GL_CND0_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ (src[optype][2][i] >=
+ 0) ? src[optype][0][i] : src[optype][1][i];
+ }
+ else {
+ dst[optype][3] =
+ (src[optype][2][3] >=
+ 0) ? src[optype][0][3] : src[optype][1][3];
+ }
+ break;
+ case GL_DOT2_ADD_ATI:
+ {
+ GLfloat result;
+
+ /* DOT 2 always uses the source from the color op */
+ result = src[0][0][0] * src[0][1][0] +
+ src[0][0][1] * src[0][1][1] + src[0][2][2];
+ if (!optype) {
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] = result;
+ }
+ }
+ else
+ dst[optype][3] = result;
+
+ }
+ break;
+ case GL_DOT3_ATI:
+ {
+ GLfloat result;
+
+ /* DOT 3 always uses the source from the color op */
+ result = src[0][0][0] * src[0][1][0] +
+ src[0][0][1] * src[0][1][1] +
+ src[0][0][2] * src[0][1][2];
+
+ if (!optype) {
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] = result;
+ }
+ }
+ else
+ dst[optype][3] = result;
+ }
+ break;
+ case GL_DOT4_ATI:
+ {
+ GLfloat result;
+
+ /* DOT 4 always uses the source from the color op */
+ result = src[optype][0][0] * src[0][1][0] +
+ src[0][0][1] * src[0][1][1] +
+ src[0][0][2] * src[0][1][2] +
+ src[0][0][3] * src[0][1][3];
+ if (!optype) {
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] = result;
+ }
+ }
+ else
+ dst[optype][3] = result;
+ }
+ break;
+
+ }
+ }
+ }
+
+ /* write out the destination registers */
+ for (optype = 0; optype < 2; optype++) {
+ if (inst->Opcode[optype]) {
+ dstreg = inst->DstReg[optype].Index;
+ dstp = machine->Registers[dstreg - GL_REG_0_ATI];
+
+ write_dst_addr(optype, inst->DstReg[optype].dstMod,
+ inst->DstReg[optype].dstMask, dst[optype],
+ dstp);
+ }
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+static void
+init_machine(GLcontext * ctx, struct atifs_machine *machine,
+ const struct ati_fragment_shader *shader,
+ const struct sw_span *span, GLuint col)
+{
+ GLint i, j;
+
+ for (i = 0; i < 6; i++) {
+ for (j = 0; j < 4; j++)
+ ctx->ATIFragmentShader.Machine.Registers[i][j] = 0.0;
+
+ }
+
+ ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_PRIMARY][0] =
+ CHAN_TO_FLOAT(span->array->rgba[col][0]);
+ ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_PRIMARY][1] =
+ CHAN_TO_FLOAT(span->array->rgba[col][1]);
+ ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_PRIMARY][2] =
+ CHAN_TO_FLOAT(span->array->rgba[col][2]);
+ ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_PRIMARY][3] =
+ CHAN_TO_FLOAT(span->array->rgba[col][3]);
+
+ ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_SECONDARY][0] =
+ CHAN_TO_FLOAT(span->array->spec[col][0]);
+ ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_SECONDARY][1] =
+ CHAN_TO_FLOAT(span->array->spec[col][1]);
+ ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_SECONDARY][2] =
+ CHAN_TO_FLOAT(span->array->spec[col][2]);
+ ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_SECONDARY][3] =
+ CHAN_TO_FLOAT(span->array->spec[col][3]);
+
+ ctx->ATIFragmentShader.Machine.pass = 0;
+}
+
+
+
+/**
+ * Execute the current fragment program, operating on the given span.
+ */
+void
+_swrast_exec_fragment_shader(GLcontext * ctx, struct sw_span *span)
+{
+ const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
+ GLuint i;
+
+ ctx->_CurrentProgram = GL_FRAGMENT_SHADER_ATI;
+
+ for (i = 0; i < span->end; i++) {
+ if (span->array->mask[i]) {
+ init_machine(ctx, &ctx->ATIFragmentShader.Machine,
+ ctx->ATIFragmentShader.Current, span, i);
+
+ if (execute_shader(ctx, shader, ~0,
+ &ctx->ATIFragmentShader.Machine, span, i)) {
+ span->array->mask[i] = GL_FALSE;
+ }
+
+ {
+ const GLfloat *colOut =
+ ctx->ATIFragmentShader.Machine.Registers[0];
+
+ /*fprintf(stderr,"outputs %f %f %f %f\n", colOut[0], colOut[1], colOut[2], colOut[3]); */
+ UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], colOut[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], colOut[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], colOut[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]);
+ }
+ }
+
+ }
+
+
+ ctx->_CurrentProgram = 0;
+
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2003 David Airlie All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_ATIFRAGSHADER_H
+#define S_ATIFRAGSHADER_H
+
+
+#include "s_context.h"
+
+
+extern void
+_swrast_exec_fragment_shader( GLcontext *ctx, struct sw_span *span );
+
+
+#endif
rasterMask |= FRAGPROG_BIT;
}
+ if (ctx->ATIFragmentShader._Enabled) {
+ rasterMask |= ATIFRAGSHADER_BIT;
+ }
+
SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
}
#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
+#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
/*@}*/
#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
#include "macros.h"
#include "imports.h"
+#include "s_atifragshader.h"
#include "s_alpha.h"
#include "s_alphabuf.h"
#include "s_blend.h"
GLuint i;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
const GLfloat *tc = ctx->Current.RasterTexCoords[i];
- if (ctx->FragmentProgram._Enabled) {
+ if (ctx->FragmentProgram._Enabled || ctx->ATIFragmentShader._Enabled) {
COPY_4V(span->tex[i], tc);
}
else if (tc[3] > 0.0F) {
if (ctx->FragmentProgram._Enabled)
/* XXX interpolate depth values here??? */
_swrast_exec_fragment_program( ctx, span );
+ else if (ctx->ATIFragmentShader._Enabled)
+ _swrast_exec_fragment_shader( ctx, span );
else if (ctx->Texture._EnabledUnits)
_swrast_texture_span( ctx, span );
if (ctx->FragmentProgram._Enabled)
_swrast_exec_fragment_program( ctx, span );
+ else if (ctx->ATIFragmentShader._Enabled)
+ _swrast_exec_fragment_shader( ctx, span );
else if (ctx->Texture._EnabledUnits)
_swrast_texture_span( ctx, span );
}
GL_STUB(VertexAttrib4svNV, _gloffset_VertexAttrib4svNV, VertexAttrib4svNV@8)
GL_STUB(VertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV, VertexAttrib4ubNV@20)
GL_STUB(VertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV, VertexAttrib4ubvNV@8)
+ GL_STUB(GenFragmentShadersATI, _gloffset_GenFragmentShadersATI, GenFragmentShadersATI@4)
+ GL_STUB(BindFragmentShaderATI, _gloffset_BindFragmentShaderATI, BindFragmentShaderATI@4)
+ GL_STUB(DeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI, DeleteFragmentShaderATI@4)
+ GL_STUB(BeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI, BeginFragmentShaderATI@0)
+ GL_STUB(EndFragmentShaderATI, _gloffset_EndFragmentShaderATI, EndFragmentShaderATI@0)
+ GL_STUB(PassTexCoordATI, _gloffset_PassTexCoordATI, PassTexCoordATI@12)
+ GL_STUB(SampleMapATI, _gloffset_SampleMapATI, SampleMapATI@12)
+ GL_STUB(ColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI, ColorFragmentOp1ATI@28)
+ GL_STUB(ColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI, ColorFragmentOp2ATI@40)
+ GL_STUB(ColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI, ColorFragmentOp3ATI@52)
+ GL_STUB(AlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI, AlphaFragmentOp1ATI@24)
+ GL_STUB(AlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI, AlphaFragmentOp2ATI@36)
+ GL_STUB(AlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI, AlphaFragmentOp3ATI@48)
+ GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
GL_STUB(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4)
GL_STUB(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4)
GL_STUB(MultiTexCoord1d, _gloffset_MultiTexCoord1dARB, MultiTexCoord1d@12)