int quadword_offset = 0;
if (is_discard) {
- /* Jump to the end of the shader. We
- * need to include not only the
- * following blocks, but also the
- * contents of our current block (since
- * discard can come in the middle of
- * the block) */
-
- midgard_block *blk = mir_get_block(ctx, br_block_idx + 1);
-
- for (midgard_bundle *bun = bundle + 1; bun < (midgard_bundle *)((char*) block->bundles.data + block->bundles.size); ++bun) {
- quadword_offset += quadword_size(bun->tag);
- }
-
- mir_foreach_block_from(ctx, blk, b) {
- quadword_offset += b->quadword_count;
- }
-
+ /* Ignored */
} else if (target_number > br_block_idx) {
/* Jump forward */