Since the refactor in
d7b33309fe160212f2eb73f471f3aedcb5d0b5c1, depth
in the miptree changed from 1 to 6, so we always decided it didn't
match, and we would relayout to something that would still not
"match".
Improves performance 23.8% (+/- 1.1%, n=4)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43329
intel_miptree_get_dimensions_for_image(image, &width, &height, &depth);
+ if (mt->target == GL_TEXTURE_CUBE_MAP)
+ depth = 6;
+
/* Test image dimensions against the base level image adjusted for
* minification. This will also catch images not present in the
* tree, changed targets, etc.