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fbobject: add VERBOSE=api message for check framebuffer status
author
Jordan Justen
<jordan.l.justen@intel.com>
Sun, 13 Jan 2013 03:21:54 +0000
(19:21 -0800)
committer
Jordan Justen
<jordan.l.justen@intel.com>
Tue, 15 Jan 2013 04:47:02 +0000
(20:47 -0800)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/fbobject.c
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diff --git
a/src/mesa/main/fbobject.c
b/src/mesa/main/fbobject.c
index 50ad84c56598fb3ddcef4156a33b06a7d62fccd1..74b038632d50a326096567fa7ac390bd193136ab 100644
(file)
--- a/
src/mesa/main/fbobject.c
+++ b/
src/mesa/main/fbobject.c
@@
-1904,6
+1904,10
@@
_mesa_CheckFramebufferStatus(GLenum target)
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
+ _mesa_lookup_enum_by_nr(target));
+
buffer = get_framebuffer_target(ctx, target);
if (!buffer) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");