struct gl_buffer_object *indirect);
-/**
- * Draw a primitive, getting the vertex count, instance count, start
- * vertex, etc. from a buffer object.
- * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
- * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand" data
- * \param indirect_offset offset of first primitive in indrect_data buffer
- * \param draw_count number of primitives to draw
- * \param stride stride, in bytes, between "DrawArrays/ElementsIndirectCommand"
- * objects
- * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get the
- * real draw_count value. Used for
- * GL_ARB_indirect_parameters.
- * \param indirect_draw_count_offset offset to the draw_count value in
- * indirect_draw_count_buffer
- * \param ib index buffer for indexed drawing, NULL otherwise.
- */
-typedef void (*vbo_indirect_draw_func)(
- struct gl_context *ctx,
- GLuint mode,
- struct gl_buffer_object *indirect_data,
- GLsizeiptr indirect_offset,
- unsigned draw_count,
- unsigned stride,
- struct gl_buffer_object *indirect_draw_count_buffer,
- GLsizeiptr indirect_draw_count_offset,
- const struct _mesa_index_buffer *ib);
-
-
/* Utility function to cope with various constraints on tnl modules or
void
vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
-void
-vbo_set_indirect_draw_func(struct gl_context *ctx,
- vbo_indirect_draw_func func);
-
void
vbo_sw_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prim,
}
-/**
- * Fallback for when a driver does not call vbo_set_indirect_draw_func().
- */
-static void
-vbo_draw_indirect_prims(struct gl_context *ctx,
- GLuint mode,
- struct gl_buffer_object *indirect_buffer,
- GLsizeiptr indirect_offset,
- unsigned draw_count,
- unsigned stride,
- struct gl_buffer_object *indirect_draw_count_buffer,
- GLsizeiptr indirect_draw_count_offset,
- const struct _mesa_index_buffer *ib)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct _mesa_prim *prim;
- GLsizei i;
-
- prim = calloc(draw_count, sizeof(*prim));
- if (prim == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
- (draw_count > 1) ? "Multi" : "",
- ib ? "Elements" : "Arrays",
- indirect_buffer ? "CountARB" : "");
- return;
- }
-
- prim[0].begin = 1;
- prim[draw_count - 1].end = 1;
- for (i = 0; i < draw_count; ++i, indirect_offset += stride) {
- prim[i].mode = mode;
- prim[i].indexed = !!ib;
- prim[i].indirect_offset = indirect_offset;
- prim[i].is_indirect = 1;
- prim[i].draw_id = i;
- }
-
- /* This should always be true at this time */
- assert(indirect_buffer == ctx->DrawIndirectBuffer);
-
- vbo->draw_prims(ctx, prim, draw_count,
- ib, false, 0, ~0,
- NULL, 0,
- indirect_buffer);
-
- free(prim);
-}
-
-
void
_vbo_install_exec_vtxfmt(struct gl_context *ctx)
{
init_generic_currval(ctx);
init_mat_currval(ctx);
_vbo_init_inputs(&vbo->draw_arrays);
- vbo_set_indirect_draw_func(ctx, vbo_draw_indirect_prims);
/* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
}
-void
-vbo_set_indirect_draw_func(struct gl_context *ctx,
- vbo_indirect_draw_func func)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- vbo->draw_indirect_prims = func;
-}
-
-
/**
* Examine the enabled vertex arrays to set the exec->array.inputs[] values.
* These will point to the arrays to actually use for drawing. Some will
GLsizeiptr indirect_draw_count_offset,
const struct _mesa_index_buffer *ib)
{
- struct vbo_context *vbo = vbo_context(ctx);
- vbo_bind_arrays(ctx);
- vbo->draw_indirect_prims(ctx, mode, indirect_data, indirect_offset,
- draw_count, stride, indirect_draw_count_buffer,
- indirect_draw_count_offset, ib);
+ struct _mesa_prim *prim;
+
+ prim = calloc(draw_count, sizeof(*prim));
+ if (prim == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
+ (draw_count > 1) ? "Multi" : "",
+ ib ? "Elements" : "Arrays",
+ indirect_data ? "CountARB" : "");
+ return;
+ }
+
+ prim[0].begin = 1;
+ prim[draw_count - 1].end = 1;
+ for (unsigned i = 0; i < draw_count; ++i, indirect_offset += stride) {
+ prim[i].mode = mode;
+ prim[i].indexed = !!ib;
+ prim[i].indirect_offset = indirect_offset;
+ prim[i].is_indirect = 1;
+ prim[i].draw_id = i;
+ }
+
+ /* This should always be true at this time */
+ assert(indirect_data == ctx->DrawIndirectBuffer);
+
+ ctx->Driver.Draw(ctx, prim, draw_count,
+ ib, false, 0, ~0,
+ NULL, 0,
+ indirect_data);
+
+ free(prim);
}