-/* $Id: glapi.c,v 1.7 1999/11/12 18:57:50 brianp Exp $ */
+/* $Id: glapi.c,v 1.8 1999/11/19 22:33:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include <assert.h>
#include <stdlib.h> /* to get NULL */
+#include <string.h>
#include "glapi.h"
#include "glapinoop.h"
-#if defined(MULTI_THREAD)
+/*
+ * Define the DISPATCH_SETUP and DISPATCH macros here dependant on
+ * whether or not threading is enabled.
+ */
+#if defined(THREADS)
+
+/*** Thread-safe API dispatch ***/
+#include "mthreads.h"
+static MesaTSD mesa_dispatch_tsd;
+static void mesa_dispatch_thread_init() {
+ MesaInitTSD(&mesa_dispatch_tsd);
+}
+#define DISPATCH_SETUP struct _glapi_table *dispatch = (struct _glapi_table *) MesaGetTSD(&mesa_dispatch_tsd)
+#define DISPATCH(FUNC) (dispatch->FUNC)
-/* XXX to do */
#else
+/*** Non-threaded API dispatch ***/
static struct _glapi_table *Dispatch = &__glapi_noop_table;
+#define DISPATCH_SETUP
#define DISPATCH(FUNC) (Dispatch->FUNC)
#endif
-void GLAPIENTRY glAccum(GLenum op, GLfloat value)
-{
- DISPATCH(Accum)(op, value);
-}
-
-void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
-{
- DISPATCH(AlphaFunc)(func, ref);
-}
-
-void GLAPIENTRY glBegin(GLenum mode)
-{
- DISPATCH(Begin)(mode);
-}
-
-void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
-{
- DISPATCH(Bitmap)(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- DISPATCH(BlendFunc)(sfactor, dfactor);
-}
-
-void GLAPIENTRY glCallList(GLuint list)
-{
- DISPATCH(CallList)(list);
-}
-
-void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
-{
- DISPATCH(CallLists)(n, type, lists);
-}
-
-void GLAPIENTRY glClear(GLbitfield mask)
-{
- DISPATCH(Clear)(mask);
-}
-
-void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- DISPATCH(ClearAccum)(red, green, blue, alpha);
-}
-
-void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(ClearColor)(red, green, blue, alpha);
-}
-
-void GLAPIENTRY glClearDepth(GLclampd depth)
-{
- DISPATCH(ClearDepth)(depth);
-}
-
-void GLAPIENTRY glClearIndex(GLfloat c)
-{
- DISPATCH(ClearIndex)(c);
-}
-
-void GLAPIENTRY glClearStencil(GLint s)
-{
- DISPATCH(ClearStencil)(s);
-}
-
-void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
-{
- DISPATCH(ClipPlane)(plane, equation);
-}
-
-void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
-{
- DISPATCH(Color3b)(red, green, blue);
-}
-
-void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
-{
- DISPATCH(Color3d)(red, green, blue);
-}
-
-void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(Color3f)(red, green, blue);
-}
-
-void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
-{
- DISPATCH(Color3i)(red, green, blue);
-}
-
-void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
-{
- DISPATCH(Color3s)(red, green, blue);
-}
-void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+/*
+ * Set the global or per-thread dispatch table pointer.
+ */
+void
+_glapi_set_dispatch(struct _glapi_table *dispatch)
{
- DISPATCH(Color3ub)(red, green, blue);
-}
+ if (!dispatch) {
+ /* use the no-op functions */
+ dispatch = &__glapi_noop_table;
+ }
+#ifdef DEBUG
+ else {
+ _glapi_check_table(dispatch);
+ }
+#endif
-void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
-{
- DISPATCH(Color3ui)(red, green, blue);
+#if defined(THREADS)
+ MesaSetTSD(&mesa_dispatch_tsd, (void*) dispatch, mesa_dispatch_thread_init);
+#else
+ Dispatch = dispatch;
+#endif
}
-void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
-{
- DISPATCH(Color3us)(red, green, blue);
-}
-void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+/*
+ * Get the global or per-thread dispatch table pointer.
+ */
+struct _glapi_table *
+_glapi_get_dispatch(void)
{
- DISPATCH(Color4b)(red, green, blue, alpha);
+#if defined(THREADS)
+ /* return this thread's dispatch pointer */
+ return (struct _glapi_table *) MesaGetTSD(&mesa_dispatch_tsd);
+#else
+ return Dispatch;
+#endif
}
-void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- DISPATCH(Color4d)(red, green, blue, alpha);
-}
-void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+/*
+ * Get API dispatcher version string.
+ * XXX this isn't well defined yet.
+ */
+const char *
+_glapi_get_version(void)
{
- DISPATCH(Color4f)(red, green, blue, alpha);
+ return "1.2";
}
-void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
-{
- DISPATCH(Color4i)(red, green, blue, alpha);
-}
-void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+/*
+ * Return list of hard-coded extension entrypoints in the dispatch table.
+ * XXX this isn't well defined yet.
+ */
+const char *
+_glapi_get_extensions(void)
{
- DISPATCH(Color4s)(red, green, blue, alpha);
+ return "GL_EXT_paletted_texture GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_blend_minmax GL_EXT_blend_color GL_ARB_multitexture GL_INGR_blend_func_separate GL_MESA_window_pos GL_MESA_resize_buffers";
}
-void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- DISPATCH(Color4ub)(red, green, blue, alpha);
-}
-void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- DISPATCH(Color4ui)(red, green, blue, alpha);
-}
-void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- DISPATCH(Color4us)(red, green, blue, alpha);
-}
+/*
+ * XXX the following dynamic extension code is just a prototype and
+ * not used yet.
+ */
+struct _glapi_ext_entrypoint {
+ const char *Name;
+ GLuint Offset;
+};
-void GLAPIENTRY glColor3bv(const GLbyte *v)
-{
- DISPATCH(Color3bv)(v);
-}
+#define MAX_EXT_ENTRYPOINTS 100
-void GLAPIENTRY glColor3dv(const GLdouble *v)
-{
- DISPATCH(Color3dv)(v);
-}
+static struct _glapi_ext_entrypoint ExtEntryTable[MAX_EXT_ENTRYPOINTS];
+static GLuint NumExtEntryPoints;
-void GLAPIENTRY glColor3fv(const GLfloat *v)
-{
- DISPATCH(Color3fv)(v);
-}
-void GLAPIENTRY glColor3iv(const GLint *v)
-{
- DISPATCH(Color3iv)(v);
-}
-void GLAPIENTRY glColor3sv(const GLshort *v)
+/*
+ * Dynamically allocate an extension entry point.
+ * Return a slot number or -1 if table is full.
+ */
+GLint
+_glapi_alloc_entrypoint(const char *funcName)
{
- DISPATCH(Color3sv)(v);
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ /* found it */
+ return (GLint) ExtEntryTable[i].Offset;
+ }
+ }
+ if (NumExtEntryPoints < MAX_EXT_ENTRYPOINTS) {
+ /* add it */
+ ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
+ ExtEntryTable[NumExtEntryPoints].Offset = NumExtEntryPoints; /* OK? */
+ NumExtEntryPoints++;
+ return (GLint) (NumExtEntryPoints - 1);
+ }
+ /* no more room in the table */
+ return -1;
}
-void GLAPIENTRY glColor3ubv(const GLubyte *v)
-{
- DISPATCH(Color3ubv)(v);
-}
-void GLAPIENTRY glColor3uiv(const GLuint *v)
-{
- DISPATCH(Color3uiv)(v);
-}
-void GLAPIENTRY glColor3usv(const GLushort *v)
+/*
+ * Find the dynamic entry point for the named function.
+ * Return a slot number or -1 if not found.
+ */
+GLint
+_glapi_get_entrypoint(const char *funcName)
{
- DISPATCH(Color3usv)(v);
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ /* found it */
+ return (GLint) ExtEntryTable[i].Offset;
+ }
+ }
+ /* not in table */
+ return -1;
}
-void GLAPIENTRY glColor4bv(const GLbyte *v)
-{
- DISPATCH(Color4bv)(v);
-}
-void GLAPIENTRY glColor4dv(const GLdouble *v)
-{
- DISPATCH(Color4dv)(v);
-}
-void GLAPIENTRY glColor4fv(const GLfloat *v)
-{
- DISPATCH(Color4fv)(v);
+static GLvoid *
+get_static_proc_address(const char *funcName)
+{
+ struct name_address {
+ const char *Name;
+ GLvoid *Address;
+ };
+ static struct name_address apitable[] = {
+ { "glAccum", (GLvoid *) glAccum },
+ { "glAlphaFunc", (GLvoid *) glAlphaFunc },
+ { "glBegin", (GLvoid *) glBegin },
+ { "glBitmap", (GLvoid *) glBitmap },
+ /* ... many more ... */
+ { NULL, NULL } /* end of list marker */
+ };
+ GLuint i;
+ for (i = 0; apitable[i].Name; i++) {
+ if (strcmp(apitable[i].Name, funcName) == 0) {
+ return apitable[i].Address;
+ }
+ }
+ return NULL;
}
-void GLAPIENTRY glColor4iv(const GLint *v)
-{
- DISPATCH(Color4iv)(v);
-}
-void GLAPIENTRY glColor4sv(const GLshort *v)
+/*
+ * Return entrypoint for named function.
+ */
+const GLvoid *
+_glapi_get_proc_address(const char *funcName)
{
- DISPATCH(Color4sv)(v);
-}
+ /* look for dynamic extension entry point */
-void GLAPIENTRY glColor4ubv(const GLubyte *v)
-{
- DISPATCH(Color4ubv)(v);
+ /* look for static entry point */
+ return get_static_proc_address(funcName);
}
-void GLAPIENTRY glColor4uiv(const GLuint *v)
-{
- DISPATCH(Color4uiv)(v);
-}
-void GLAPIENTRY glColor4usv(const GLushort *v)
-{
- DISPATCH(Color4usv)(v);
-}
-void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- DISPATCH(ColorMask)(red, green, blue, alpha);
-}
-
-void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
-{
- DISPATCH(ColorMaterial)(face, mode);
-}
-
-void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-{
- DISPATCH(CopyPixels)(x, y, width, height, type);
-}
-
-void GLAPIENTRY glCullFace(GLenum mode)
-{
- DISPATCH(CullFace)(mode);
-}
-
-void GLAPIENTRY glDepthFunc(GLenum func)
-{
- DISPATCH(DepthFunc)(func);
-}
-
-void GLAPIENTRY glDepthMask(GLboolean flag)
-{
- DISPATCH(DepthMask)(flag);
-}
-
-void GLAPIENTRY glDepthRange(GLclampd nearVal, GLclampd farVal)
-{
- DISPATCH(DepthRange)(nearVal, farVal);
-}
-
-void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
-{
- DISPATCH(DeleteLists)(list, range);
-}
-
-void GLAPIENTRY glDisable(GLenum cap)
-{
- DISPATCH(Disable)(cap);
-}
-
-void GLAPIENTRY glDrawBuffer(GLenum mode)
-{
- DISPATCH(DrawBuffer)(mode);
-}
-
-void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-{
- DISPATCH(DrawElements)(mode, count, type, indices);
-}
-
-void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-{
- DISPATCH(DrawPixels)(width, height, format, type, pixels);
-}
-
-void GLAPIENTRY glEnable(GLenum mode)
-{
- DISPATCH(Enable)(mode);
-}
-
-void GLAPIENTRY glEnd(void)
-{
- DISPATCH(End)();
-}
-
-void GLAPIENTRY glEndList(void)
-{
- DISPATCH(EndList)();
-}
-
-void GLAPIENTRY glEvalCoord1d(GLdouble u)
-{
- DISPATCH(EvalCoord1d)(u);
-}
-
-void GLAPIENTRY glEvalCoord1f(GLfloat u)
-{
- DISPATCH(EvalCoord1f)(u);
-}
-
-void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
-{
- DISPATCH(EvalCoord1dv)(u);
-}
-
-void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
-{
- DISPATCH(EvalCoord1fv)(u);
-}
-
-void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
-{
- DISPATCH(EvalCoord2d)(u, v);
-}
-
-void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
-{
- DISPATCH(EvalCoord2f)(u, v);
-}
-
-void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
-{
- DISPATCH(EvalCoord2dv)(u);
-}
-
-void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
-{
- DISPATCH(EvalCoord2fv)(u);
-}
-
-void GLAPIENTRY glEvalPoint1(GLint i)
-{
- DISPATCH(EvalPoint1)(i);
-}
-
-void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
-{
- DISPATCH(EvalPoint2)(i, j);
-}
-
-void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
-{
- DISPATCH(EvalMesh1)(mode, i1, i2);
-}
-
-void GLAPIENTRY glEdgeFlag(GLboolean flag)
-{
- DISPATCH(EdgeFlag)(flag);
-}
-
-void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
-{
- DISPATCH(EdgeFlagv)(flag);
-}
-
-void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- DISPATCH(EvalMesh2)(mode, i1, i2, j1, j2);
-}
-
-void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
-{
- DISPATCH(FeedbackBuffer)(size, type, buffer);
-}
-
-void GLAPIENTRY glFinish(void)
-{
- DISPATCH(Finish)();
-}
-
-void GLAPIENTRY glFlush(void)
-{
- DISPATCH(Flush)();
-}
-
-void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
-{
- DISPATCH(Fogf)(pname, param);
-}
-
-void GLAPIENTRY glFogi(GLenum pname, GLint param)
-{
- DISPATCH(Fogi)(pname, param);
-}
-
-void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
-{
- DISPATCH(Fogfv)(pname, params);
-}
-
-void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
-{
- DISPATCH(Fogiv)(pname, params);
-}
-
-void GLAPIENTRY glFrontFace(GLenum mode)
-{
- DISPATCH(FrontFace)(mode);
-}
-
-void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
-{
- DISPATCH(Frustum)(left, right, bottom, top, nearval, farval);
-}
-
-GLuint GLAPIENTRY glGenLists(GLsizei range)
-{
- return DISPATCH(GenLists)(range);
-}
-
-void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
-{
- DISPATCH(GetBooleanv)(pname, params);
-}
-
-void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
-{
- DISPATCH(GetClipPlane)(plane, equation);
-}
-
-void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
-{
- DISPATCH(GetDoublev)(pname, params);
-}
-
-GLenum GLAPIENTRY glGetError(void)
-{
- return DISPATCH(GetError)();
-}
-
-void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
-{
- DISPATCH(GetFloatv)(pname, params);
-}
-
-void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
-{
- DISPATCH(GetIntegerv)(pname, params);
-}
-
-void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
-{
- DISPATCH(GetLightfv)(light, pname, params);
-}
-
-void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
-{
- DISPATCH(GetLightiv)(light, pname, params);
-}
-
-void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
-{
- DISPATCH(GetMapdv)(target, query, v);
-}
-
-void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
-{
- DISPATCH(GetMapfv)(target, query, v);
-}
-
-void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
-{
- DISPATCH(GetMapiv)(target, query, v);
-}
-
-void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
-{
- DISPATCH(GetMaterialfv)(face, pname, params);
-}
-
-void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
-{
- DISPATCH(GetMaterialiv)(face, pname, params);
-}
-
-void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
-{
- DISPATCH(GetPixelMapfv)(map, values);
-}
-
-void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
-{
- DISPATCH(GetPixelMapuiv)(map, values);
-}
-
-void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
-{
- DISPATCH(GetPixelMapusv)(map, values);
-}
-
-void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
-{
- DISPATCH(GetPolygonStipple)(mask);
-}
-
-const GLubyte * GLAPIENTRY glGetString(GLenum name)
-{
- return DISPATCH(GetString)(name);
-}
-
-void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
-{
- DISPATCH(GetTexEnvfv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
-{
- DISPATCH(GetTexEnviv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetTexGeniv(GLenum target, GLenum pname, GLint *params)
-{
- DISPATCH(GetTexGeniv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetTexGendv(GLenum target, GLenum pname, GLdouble *params)
-{
- DISPATCH(GetTexGendv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetTexGenfv(GLenum target, GLenum pname, GLfloat *params)
-{
- DISPATCH(GetTexGenfv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
-{
- DISPATCH(GetTexImage)(target, level, format, type, pixels);
-}
-
-void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
-{
- DISPATCH(GetTexLevelParameterfv)(target, level, pname, params);
-}
-
-void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
-{
- DISPATCH(GetTexLevelParameteriv)(target, level, pname, params);
-}
-
-void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- DISPATCH(GetTexParameterfv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- DISPATCH(GetTexParameteriv)(target, pname, params);
-}
-
-void GLAPIENTRY glHint(GLenum target, GLenum mode)
-{
- DISPATCH(Hint)(target, mode);
-}
-
-void GLAPIENTRY glIndexd(GLdouble c)
-{
- DISPATCH(Indexd)(c);
-}
-
-void GLAPIENTRY glIndexdv(const GLdouble *c)
-{
- DISPATCH(Indexdv)(c);
-}
-
-void GLAPIENTRY glIndexf(GLfloat c)
-{
- DISPATCH(Indexf)(c);
-}
-
-void GLAPIENTRY glIndexfv(const GLfloat *c)
-{
- DISPATCH(Indexfv)(c);
-}
-
-void GLAPIENTRY glIndexi(GLint c)
-{
- DISPATCH(Indexi)(c);
-}
-
-void GLAPIENTRY glIndexiv(const GLint *c)
-{
- DISPATCH(Indexiv)(c);
-}
-
-void GLAPIENTRY glIndexs(GLshort c)
-{
- DISPATCH(Indexs)(c);
-}
-
-void GLAPIENTRY glIndexsv(const GLshort *c)
-{
- DISPATCH(Indexsv)(c);
-}
-
-void GLAPIENTRY glIndexub(GLubyte c)
-{
- DISPATCH(Indexub)(c);
-}
-
-void GLAPIENTRY glIndexubv(const GLubyte *c)
-{
- DISPATCH(Indexubv)(c);
-}
-
-void GLAPIENTRY glIndexMask(GLuint mask)
-{
- DISPATCH(IndexMask)(mask);
-}
-
-void GLAPIENTRY glInitNames(void)
-{
- DISPATCH(InitNames)();
-}
-
-void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
-{
- DISPATCH(InterleavedArrays)(format, stride, pointer);
-}
-
-GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
-{
- return DISPATCH(IsEnabled)(cap);
-}
-
-GLboolean GLAPIENTRY glIsList(GLuint list)
-{
- return DISPATCH(IsList)(list);
-}
-
-GLboolean GLAPIENTRY glIsTexture(GLuint texture)
-{
- return DISPATCH(IsTexture)(texture);
-}
-
-void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
-{
- DISPATCH(Lightf)(light, pname, param);
-}
-
-void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
-{
- DISPATCH(Lighti)(light, pname, param);
-}
-
-void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
-{
- DISPATCH(Lightfv)(light, pname, params);
-}
-
-void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
-{
- DISPATCH(Lightiv)(light, pname, params);
-}
-
-void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
-{
- DISPATCH(LightModelf)(pname, param);
-}
-
-void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
-{
- DISPATCH(LightModeli)(pname, param);
-}
-
-void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
-{
- DISPATCH(LightModelfv)(pname, params);
-}
-
-void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
-{
- DISPATCH(LightModeliv)(pname, params);
-}
-
-void GLAPIENTRY glLineWidth(GLfloat width)
-{
- DISPATCH(LineWidth)(width);
-}
-
-void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
-{
- DISPATCH(LineStipple)(factor, pattern);
-}
-
-void GLAPIENTRY glListBase(GLuint base)
-{
- DISPATCH(ListBase)(base);
-}
-
-void GLAPIENTRY glLoadIdentity(void)
-{
- DISPATCH(LoadIdentity)();
-}
-
-void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
-{
- DISPATCH(LoadMatrixd)(m);
-}
-
-void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
-{
- DISPATCH(LoadMatrixf)(m);
-}
-
-void GLAPIENTRY glLoadName(GLuint name)
-{
- DISPATCH(LoadName)(name);
-}
-
-void GLAPIENTRY glLogicOp(GLenum opcode)
-{
- DISPATCH(LogicOp)(opcode);
-}
-
-void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
-{
- DISPATCH(Map1d)(target, u1, u2, stride, order, points);
-}
-
-void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
-{
- DISPATCH(Map1f)(target, u1, u2, stride, order, points);
-}
-
-void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
-{
- DISPATCH(Map2d)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
-{
- DISPATCH(Map2f)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
-{
- DISPATCH(MapGrid1d)(un, u1, u2);
-}
-
-void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
-{
- DISPATCH(MapGrid1f)(un, u1, u2);
-}
-
-void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- DISPATCH(MapGrid2d)(un, u1, u2, vn, v1, v2);
-}
-
-void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- DISPATCH(MapGrid2f)(un, u1, u2, vn, v1, v2);
-}
-
-void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
-{
- DISPATCH(Materialf)(face, pname, param);
-}
-
-void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
-{
- DISPATCH(Materiali)(face, pname, param);
-}
-
-void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
-{
- DISPATCH(Materialfv)(face, pname, params);
-}
-
-void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
-{
- DISPATCH(Materialiv)(face, pname, params);
-}
-
-void GLAPIENTRY glMatrixMode(GLenum mode)
-{
- DISPATCH(MatrixMode)(mode);
-}
-
-void GLAPIENTRY glMultMatrixd(const GLdouble *m)
-{
- DISPATCH(MultMatrixd)(m);
-}
-
-void GLAPIENTRY glMultMatrixf(const GLfloat *m)
-{
- DISPATCH(MultMatrixf)(m);
-}
-
-void GLAPIENTRY glNewList(GLuint list, GLenum mode)
-{
- DISPATCH(NewList)(list, mode);
-}
-
-void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
-{
- DISPATCH(Normal3b)(nx, ny, nz);
-}
-
-void GLAPIENTRY glNormal3bv(const GLbyte *v)
-{
- DISPATCH(Normal3bv)(v);
-}
-
-void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
-{
- DISPATCH(Normal3d)(nx, ny, nz);
-}
-
-void GLAPIENTRY glNormal3dv(const GLdouble *v)
-{
- DISPATCH(Normal3dv)(v);
-}
-
-void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
-{
- DISPATCH(Normal3f)(nx, ny, nz);
-}
-
-void GLAPIENTRY glNormal3fv(const GLfloat *v)
-{
- DISPATCH(Normal3fv)(v);
-}
-
-void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
-{
- DISPATCH(Normal3i)(nx, ny, nz);
-}
-
-void GLAPIENTRY glNormal3iv(const GLint *v)
-{
- DISPATCH(Normal3iv)(v);
-}
-
-void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
-{
- DISPATCH(Normal3s)(nx, ny, nz);
-}
-
-void GLAPIENTRY glNormal3sv(const GLshort *v)
-{
- DISPATCH(Normal3sv)(v);
-}
-
-void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
-{
- DISPATCH(Ortho)(left, right, bottom, top, nearval, farval);
-}
-
-void GLAPIENTRY glPassThrough(GLfloat token)
-{
- DISPATCH(PassThrough)(token);
-}
-
-void GLAPIENTRY glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
-{
- DISPATCH(PixelMapfv)(map, mapsize, values);
-}
-
-void GLAPIENTRY glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
-{
- DISPATCH(PixelMapuiv)(map, mapsize, values);
-}
-
-void GLAPIENTRY glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
-{
- DISPATCH(PixelMapusv)(map, mapsize, values);
-}
-
-void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
-{
- DISPATCH(PixelStoref)(pname, param);
-}
-
-void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
-{
- DISPATCH(PixelStorei)(pname, param);
-}
-
-void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
-{
- DISPATCH(PixelTransferf)(pname, param);
-}
-
-void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
-{
- DISPATCH(PixelTransferi)(pname, param);
-}
-
-void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
-{
- DISPATCH(PixelZoom)(xfactor, yfactor);
-}
-
-void GLAPIENTRY glPointSize(GLfloat size)
-{
- DISPATCH(PointSize)(size);
-}
-
-void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
-{
- DISPATCH(PolygonMode)(face, mode);
-}
-
-void GLAPIENTRY glPolygonStipple(const GLubyte *pattern)
-{
- DISPATCH(PolygonStipple)(pattern);
-}
-
-void GLAPIENTRY glPopAttrib(void)
-{
- DISPATCH(PopAttrib)();
-}
-
-void GLAPIENTRY glPopMatrix(void)
-{
- DISPATCH(PopMatrix)();
-}
-
-void GLAPIENTRY glPopName(void)
-{
- DISPATCH(PopName)();
-}
-
-void GLAPIENTRY glPushAttrib(GLbitfield mask)
-{
- DISPATCH(PushAttrib)(mask);
-}
-
-void GLAPIENTRY glPushMatrix(void)
-{
- DISPATCH(PushMatrix)();
-}
-
-void GLAPIENTRY glPushName(GLuint name)
-{
- DISPATCH(PushName)(name);
-}
-
-void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
-{
- DISPATCH(RasterPos2d)(x, y);
-}
-
-void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
-{
- DISPATCH(RasterPos2f)(x, y);
-}
-
-void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
-{
- DISPATCH(RasterPos2i)(x, y);
-}
-
-void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
-{
- DISPATCH(RasterPos2s)(x, y);
-}
-
-void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(RasterPos3d)(x, y, z);
-}
-
-void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(RasterPos3f)(x, y, z);
-}
-
-void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
-{
- DISPATCH(RasterPos3i)(x, y, z);
-}
-
-void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(RasterPos3s)(x, y, z);
-}
-
-void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(RasterPos4d)(x, y, z, w);
-}
-
-void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(RasterPos4f)(x, y, z, w);
-}
-
-void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(RasterPos4i)(x, y, z, w);
-}
-
-void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(RasterPos4s)(x, y, z, w);
-}
-
-void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
-{
- DISPATCH(RasterPos2dv)(v);
-}
-
-void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
-{
- DISPATCH(RasterPos2fv)(v);
-}
-
-void GLAPIENTRY glRasterPos2iv(const GLint *v)
-{
- DISPATCH(RasterPos2iv)(v);
-}
-
-void GLAPIENTRY glRasterPos2sv(const GLshort *v)
-{
- DISPATCH(RasterPos2sv)(v);
-}
-
-void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
-{
- DISPATCH(RasterPos3dv)(v);
-}
-
-void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
-{
- DISPATCH(RasterPos3fv)(v);
-}
-
-void GLAPIENTRY glRasterPos3iv(const GLint *v)
-{
- DISPATCH(RasterPos3iv)(v);
-}
-
-void GLAPIENTRY glRasterPos3sv(const GLshort *v)
-{
- DISPATCH(RasterPos3sv)(v);
-}
-
-void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
-{
- DISPATCH(RasterPos4dv)(v);
-}
-
-void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
-{
- DISPATCH(RasterPos4fv)(v);
-}
-
-void GLAPIENTRY glRasterPos4iv(const GLint *v)
-{
- DISPATCH(RasterPos4iv)(v);
-}
-
-void GLAPIENTRY glRasterPos4sv(const GLshort *v)
-{
- DISPATCH(RasterPos4sv)(v);
-}
-
-void GLAPIENTRY glReadBuffer(GLenum mode)
-{
- DISPATCH(ReadBuffer)(mode);
-}
-
-void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-{
- DISPATCH(ReadPixels)(x, y, width, height, format, type, pixels);
-}
-
-void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- DISPATCH(Rectd)(x1, y1, x2, y2);
-}
-
-void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
-{
- DISPATCH(Rectdv)(v1, v2);
-}
-
-void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- DISPATCH(Rectf)(x1, y1, x2, y2);
-}
-
-void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
-{
- DISPATCH(Rectfv)(v1, v2);
-}
-
-void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
-{
- DISPATCH(Recti)(x1, y1, x2, y2);
-}
-
-void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
-{
- DISPATCH(Rectiv)(v1, v2);
-}
-
-void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- DISPATCH(Rects)(x1, y1, x2, y2);
-}
-
-void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
-{
- DISPATCH(Rectsv)(v1, v2);
-}
-
-GLint GLAPIENTRY glRenderMode(GLenum mode)
-{
- return DISPATCH(RenderMode)(mode);
-}
-
-void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Rotated)(angle, x, y, z);
-}
-
-void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Rotatef)(angle, x, y, z);
-}
-
-void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
-{
- DISPATCH(SelectBuffer)(size, buffer);
-}
-
-void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Scaled)(x, y, z);
-}
-
-void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Scalef)(x, y, z);
-}
-
-void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(Scissor)(x, y, width, height);
-}
-
-void GLAPIENTRY glShadeModel(GLenum mode)
-{
- DISPATCH(ShadeModel)(mode);
-}
-
-void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- DISPATCH(StencilFunc)(func, ref, mask);
-}
-
-void GLAPIENTRY glStencilMask(GLuint mask)
-{
- DISPATCH(StencilMask)(mask);
-}
-
-void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- DISPATCH(StencilOp)(fail, zfail, zpass);
-}
-
-void GLAPIENTRY glTexCoord1d(GLdouble s)
-{
- DISPATCH(TexCoord1d)(s);
-}
-
-void GLAPIENTRY glTexCoord1f(GLfloat s)
-{
- DISPATCH(TexCoord1f)(s);
-}
-
-void GLAPIENTRY glTexCoord1i(GLint s)
-{
- DISPATCH(TexCoord1i)(s);
-}
-
-void GLAPIENTRY glTexCoord1s(GLshort s)
-{
- DISPATCH(TexCoord1s)(s);
-}
-
-void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
-{
- DISPATCH(TexCoord2d)(s, t);
-}
-
-void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
-{
- DISPATCH(TexCoord2f)(s, t);
-}
-
-void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
-{
- DISPATCH(TexCoord2s)(s, t);
-}
-
-void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
-{
- DISPATCH(TexCoord2i)(s, t);
-}
-
-void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(TexCoord3d)(s, t, r);
-}
-
-void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(TexCoord3f)(s, t, r);
-}
-
-void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
-{
- DISPATCH(TexCoord3i)(s, t, r);
-}
-
-void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(TexCoord3s)(s, t, r);
-}
-
-void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(TexCoord4d)(s, t, r, q);
-}
-
-void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(TexCoord4f)(s, t, r, q);
-}
-
-void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(TexCoord4i)(s, t, r, q);
-}
-
-void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(TexCoord4s)(s, t, r, q);
-}
-
-void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
-{
- DISPATCH(TexCoord1dv)(v);
-}
-
-void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
-{
- DISPATCH(TexCoord1fv)(v);
-}
-
-void GLAPIENTRY glTexCoord1iv(const GLint *v)
-{
- DISPATCH(TexCoord1iv)(v);
-}
-
-void GLAPIENTRY glTexCoord1sv(const GLshort *v)
-{
- DISPATCH(TexCoord1sv)(v);
-}
-
-void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
-{
- DISPATCH(TexCoord2dv)(v);
-}
-
-void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
-{
- DISPATCH(TexCoord2fv)(v);
-}
-
-void GLAPIENTRY glTexCoord2iv(const GLint *v)
-{
- DISPATCH(TexCoord2iv)(v);
-}
-
-void GLAPIENTRY glTexCoord2sv(const GLshort *v)
-{
- DISPATCH(TexCoord2sv)(v);
-}
-
-void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
-{
- DISPATCH(TexCoord3dv)(v);
-}
-
-void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
-{
- DISPATCH(TexCoord3fv)(v);
-}
-
-void GLAPIENTRY glTexCoord3iv(const GLint *v)
-{
- DISPATCH(TexCoord3iv)(v);
-}
-
-void GLAPIENTRY glTexCoord3sv(const GLshort *v)
-{
- DISPATCH(TexCoord3sv)(v);
-}
-
-void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
-{
- DISPATCH(TexCoord4dv)(v);
-}
-
-void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
-{
- DISPATCH(TexCoord4fv)(v);
-}
-
-void GLAPIENTRY glTexCoord4iv(const GLint *v)
-{
- DISPATCH(TexCoord4iv)(v);
-}
-
-void GLAPIENTRY glTexCoord4sv(const GLshort *v)
-{
- DISPATCH(TexCoord4sv)(v);
-}
-
-void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
-{
- DISPATCH(TexGend)(coord, pname, param);
-}
-
-void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
-{
- DISPATCH(TexGendv)(coord, pname, params);
-}
-
-void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
-{
- DISPATCH(TexGenf)(coord, pname, param);
-}
-
-void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
-{
- DISPATCH(TexGenfv)(coord, pname, params);
-}
-
-void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
-{
- DISPATCH(TexGeni)(coord, pname, param);
-}
-
-void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
-{
- DISPATCH(TexGeniv)(coord, pname, params);
-}
-
-void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
- DISPATCH(TexEnvf)(target, pname, param);
-}
-
-void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *param)
-{
- DISPATCH(TexEnvfv)(target, pname, param);
-}
-
-void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
-{
- DISPATCH(TexEnvi)(target, pname, param);
-}
-
-void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *param)
-{
- DISPATCH(TexEnviv)(target, pname, param);
-}
-
-void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- DISPATCH(TexImage1D)(target, level, internalformat, width, border, format, type, pixels);
-}
-
-void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- DISPATCH(TexImage2D)(target, level, internalformat, width, height, border, format, type, pixels);
-}
-
-void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- DISPATCH(TexParameterf)(target, pname, param);
-}
-
-void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- DISPATCH(TexParameterfv)(target, pname, params);
-}
-
-void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
- DISPATCH(TexParameteri)(target, pname, param);
-}
-
-void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- DISPATCH(TexParameteriv)(target, pname, params);
-}
-
-void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Translated)(x, y, z);
-}
-
-void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Translatef)(x, y, z);
-}
-
-void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
-{
- DISPATCH(Vertex2d)(x, y);
-}
-
-void GLAPIENTRY glVertex2dv(const GLdouble *v)
-{
- DISPATCH(Vertex2dv)(v);
-}
-
-void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
-{
- DISPATCH(Vertex2f)(x, y);
-}
-
-void GLAPIENTRY glVertex2fv(const GLfloat *v)
-{
- DISPATCH(Vertex2fv)(v);
-}
-
-void GLAPIENTRY glVertex2i(GLint x, GLint y)
-{
- DISPATCH(Vertex2i)(x, y);
-}
-
-void GLAPIENTRY glVertex2iv(const GLint *v)
-{
- DISPATCH(Vertex2iv)(v);
-}
-
-void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
-{
- DISPATCH(Vertex2s)(x, y);
-}
-
-void GLAPIENTRY glVertex2sv(const GLshort *v)
-{
- DISPATCH(Vertex2sv)(v);
-}
-
-void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Vertex3d)(x, y, z);
-}
-
-void GLAPIENTRY glVertex3dv(const GLdouble *v)
-{
- DISPATCH(Vertex3dv)(v);
-}
-
-void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Vertex3f)(x, y, z);
-}
-
-void GLAPIENTRY glVertex3fv(const GLfloat *v)
-{
- DISPATCH(Vertex3fv)(v);
-}
-
-void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
-{
- DISPATCH(Vertex3i)(x, y, z);
-}
-
-void GLAPIENTRY glVertex3iv(const GLint *v)
-{
- DISPATCH(Vertex3iv)(v);
-}
-
-void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(Vertex3s)(x, y, z);
-}
-
-void GLAPIENTRY glVertex3sv(const GLshort *v)
-{
- DISPATCH(Vertex3sv)(v);
-}
-
-void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(Vertex4d)(x, y, z, w);
-}
-
-void GLAPIENTRY glVertex4dv(const GLdouble *v)
-{
- DISPATCH(Vertex4dv)(v);
-}
-
-void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(Vertex4f)(x, y, z, w);
-}
-
-void GLAPIENTRY glVertex4fv(const GLfloat *v)
-{
- DISPATCH(Vertex4fv)(v);
-}
-
-void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(Vertex4i)(x, y, z, w);
-}
-
-void GLAPIENTRY glVertex4iv(const GLint *v)
-{
- DISPATCH(Vertex4iv)(v);
-}
-
-void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(Vertex4s)(x, y, z, w);
-}
-
-void GLAPIENTRY glVertex4sv(const GLshort *v)
-{
- DISPATCH(Vertex4sv)(v);
-}
-
-void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(Viewport)(x, y, width, height);
-}
-
-
-
-
-#ifdef _GLAPI_VERSION_1_1
-
-GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
-{
- return DISPATCH(AreTexturesResident)(n, textures, residences);
-}
-
-void GLAPIENTRY glArrayElement(GLint i)
-{
- DISPATCH(ArrayElement)(i);
-}
-
-void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
-{
- DISPATCH(BindTexture)(target, texture);
-}
-
-void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- DISPATCH(ColorPointer)(size, type, stride, ptr);
-}
-
-void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
-{
- DISPATCH(CopyTexImage1D)(target, level, internalformat, x, y, width, border);
-}
-
-void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- DISPATCH(CopyTexImage2D)(target, level, internalformat, x, y, width, height, border);
-}
-
-void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyTexSubImage1D)(target, level, xoffset, x, y, width);
-}
-
-void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
-{
- DISPATCH(DeleteTextures)(n, textures);
-}
-
-void GLAPIENTRY glDisableClientState(GLenum cap)
-{
- DISPATCH(DisableClientState)(cap);
-}
-
-void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- DISPATCH(DrawArrays)(mode, first, count);
-}
-
-void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
-{
- DISPATCH(EdgeFlagPointer)(stride, ptr);
-}
-
-void GLAPIENTRY glEnableClientState(GLenum cap)
-{
- DISPATCH(EnableClientState)(cap);
-}
-
-void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
-{
- DISPATCH(GenTextures)(n, textures);
-}
-
-void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
-{
- DISPATCH(GetPointerv)(pname, params);
-}
-
-void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- DISPATCH(IndexPointer)(type, stride, ptr);
-}
-
-void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- DISPATCH(NormalPointer)(type, stride, ptr);
-}
-
-void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
-{
- DISPATCH(PolygonOffset)(factor, units);
-}
-
-void GLAPIENTRY glPopClientAttrib(void)
-{
- DISPATCH(PopClientAttrib)();
-}
-
-void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
-{
- DISPATCH(PrioritizeTextures)(n, textures, priorities);
-}
-
-void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
-{
- DISPATCH(PushClientAttrib)(mask);
-}
-
-void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- DISPATCH(TexCoordPointer)(size, type, stride, ptr);
-}
-
-void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
-{
- DISPATCH(TexSubImage1D)(target, level, xoffset, width, format, type, pixels);
-}
-
-void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-{
- DISPATCH(TexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- DISPATCH(VertexPointer)(size, type, stride, ptr);
-}
-
-#endif /*_GLAPI_VERSION_1_1*/
-
-
-
-#ifdef _GLAPI_VERSION_1_2
-
-void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
-{
- DISPATCH(DrawRangeElements)(mode, start, end, count, type, indices);
-}
-
-void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- DISPATCH(TexImage3D)(target, level, internalformat, width, height, depth, border, format, type, pixels);
-}
-
-void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
-{
- DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
-
-#ifdef _GLAPI_ARB_imaging
-
-void GLAPIENTRY glBlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
-{
- DISPATCH(BlendColor)(r, g, b, a);
-}
-
-void GLAPIENTRY glBlendEquation(GLenum mode)
-{
- DISPATCH(BlendEquation)(mode);
-}
-
-void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
-{
- DISPATCH(ColorSubTable)(target, start, count, format, type, data);
-}
-
-void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
-{
- DISPATCH(ColorTable)(target, internalformat, width, format, type, table);
-}
-
-void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- DISPATCH(ColorTableParameterfv)(target, pname, params);
-}
-
-void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- DISPATCH(ColorTableParameteriv)(target, pname, params);
-}
-
-void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
-{
- DISPATCH(ConvolutionFilter1D)(target, internalformat, width, format, type, image);
-}
-
-void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
-{
- DISPATCH(ConvolutionFilter2D)(target, internalformat, width, height, format, type, image);
-}
-
-void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
-{
- DISPATCH(ConvolutionParameterf)(target, pname, params);
-}
-
-void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- DISPATCH(ConvolutionParameterfv)(target, pname, params);
-}
-
-void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
-{
- DISPATCH(ConvolutionParameteri)(target, pname, params);
-}
-
-void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- DISPATCH(ConvolutionParameteriv)(target, pname, params);
-}
-
-void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorSubTable)(target, start, x, y, width);
-}
-
-void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorTable)(target, internalformat, x, y, width);
-}
-
-void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyConvolutionFilter1D)(target, internalformat, x, y, width);
-}
-
-void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyConvolutionFilter2D)(target, internalformat, x, y, width, height);
-}
-
-void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
-{
- DISPATCH(GetColorTable)(target, format, type, table);
-}
-
-void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- DISPATCH(GetColorTableParameterfv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- DISPATCH(GetColorTableParameteriv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
-{
- DISPATCH(GetConvolutionFilter)(target, format, type, image);
-}
-
-void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- DISPATCH(GetConvolutionParameterfv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- DISPATCH(GetConvolutionParameteriv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
-{
- DISPATCH(GetHistogram)(target, reset, format, type, values);
-}
-
-void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- DISPATCH(GetHistogramParameterfv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- DISPATCH(GetHistogramParameteriv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
-{
- DISPATCH(GetMinmax)(target, reset, format, types, values);
-}
-
-void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- DISPATCH(GetMinmaxParameterfv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- DISPATCH(GetMinmaxParameteriv)(target, pname, params);
-}
-
-void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
-{
- DISPATCH(GetSeparableFilter)(target, format, type, row, column, span);
-}
-
-void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Histogram)(target, width, internalformat, sink);
-}
-
-void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Minmax)(target, internalformat, sink);
-}
-
-void GLAPIENTRY glResetMinmax(GLenum target)
-{
- DISPATCH(ResetMinmax)(target);
-}
-
-void GLAPIENTRY glResetHistogram(GLenum target)
-{
- DISPATCH(ResetHistogram)(target);
-}
-
-void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
-{
- DISPATCH(SeparableFilter2D)(target, internalformat, width, height, format, type, row, column);
-}
-
-
-#endif /*_GLAPI_ARB_imaging*/
-#endif /*_GLAPI_VERSION_1_2*/
-
-
-
-/***
- *** Extension functions
- ***/
-
-#ifdef _GLAPI_EXT_blend_minmax
-void GLAPIENTRY glBlendEquationEXT(GLenum mode)
-{
- DISPATCH(BlendEquationEXT)(mode);
-}
-#endif
-
-
-#ifdef _GLAPI_EXT_blend_color
-void GLAPIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(BlendColorEXT)(red, green, blue, alpha);
-}
-#endif
-
-
-#ifdef _GLAPI_EXT_polygon_offset
-void GLAPIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias)
-{
- DISPATCH(PolygonOffsetEXT)(factor, bias);
-}
-#endif
-
-
-
-#ifdef _GLAPI_EXT_vertex_array
-
-void GLAPIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
-{
- (void) count;
- DISPATCH(VertexPointer)(size, type, stride, ptr);
-}
-
-void GLAPIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
-{
- (void) count;
- DISPATCH(NormalPointer)(type, stride, ptr);
-}
-
-void GLAPIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
-{
- (void) count;
- DISPATCH(ColorPointer)(size, type, stride, ptr);
-}
-
-void GLAPIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
-{
- (void) count;
- DISPATCH(IndexPointer)(type, stride, ptr);
-}
-
-void GLAPIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
-{
- (void) count;
- DISPATCH(ColorPointer)(size, type, stride, ptr);
-}
-
-void GLAPIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
-{
- (void) count;
- DISPATCH(EdgeFlagPointer)(stride, ptr);
-}
-
-void GLAPIENTRY glGetPointervEXT(GLenum pname, void **params)
-{
- DISPATCH(GetPointerv)(pname, params);
-}
-
-void GLAPIENTRY glArrayElementEXT(GLint i)
-{
- DISPATCH(ArrayElement)(i);
-}
-
-void GLAPIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
-{
- DISPATCH(DrawArrays)(mode, first, count);
-}
-
-#endif /* GL_EXT_vertex_arrays */
-
-
-
-#ifdef _GLAPI_EXT_texture_object
-
-void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures)
-{
- DISPATCH(GenTextures)(n, textures);
-}
-
-void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *texture)
-{
- DISPATCH(DeleteTextures)(n, texture);
-}
-
-void GLAPIENTRY glBindTextureEXT(GLenum target, GLuint texture)
-{
- DISPATCH(BindTexture)(target, texture);
-}
-
-void GLAPIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities)
-{
- DISPATCH(PrioritizeTextures)(n, textures, priorities);
-}
-
-GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences)
-{
- DISPATCH(AreTexturesResident)(n, textures, residences);
- return GL_FALSE;
-}
-
-GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture)
-{
- DISPATCH(IsTexture)(texture);
- return GL_FALSE;
-}
-#endif /* GL_EXT_texture_object */
-
-
-
-#ifdef _GLAPI_EXT_texture3D
-
-void GLAPIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- DISPATCH(TexImage3D)(target, level, internalFormat, width, height, depth, border, format, type, pixels);
-}
-
-void GLAPIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
-{
- DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
-void GLAPIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-#endif /* GL_EXT_texture3D*/
-
-
-
-#ifdef _GLAPI_EXT_paletted_texture
-
-void GLAPIENTRY glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
-{
- DISPATCH(ColorTableEXT)(target, internalformat, width, format, type, table);
-}
-
-void GLAPIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
-{
- DISPATCH(ColorSubTableEXT)(target, start, count, format, type, data);
-}
-
-void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
-{
- DISPATCH(GetColorTableEXT)(target, format, type, table);
-}
-
-void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params)
-{
- DISPATCH(GetColorTableParameterfvEXT)(target, pname, params);
-}
-
-void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params)
-{
- DISPATCH(GetColorTableParameterivEXT)(target, pname, params);
-}
-
-#endif /* GL_EXT_paletted_texture */
-
-
-
-#ifdef _GLAPI_EXT_compiled_vertex_array
-
-void GLAPIENTRY glLockArraysEXT(GLint first, GLsizei count)
-{
- DISPATCH(LockArraysEXT)(first, count);
-}
-
-void GLAPIENTRY glUnlockArraysEXT(void)
-{
- DISPATCH(UnlockArraysEXT)();
-}
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-
-
-#ifdef _GLAPI_EXT_point_parameters
-
-void GLAPIENTRY glPointParameterfEXT(GLenum target, GLfloat param)
-{
- DISPATCH(PointParameterfEXT)(target, param);
-}
-
-void GLAPIENTRY glPointParameterfvEXT(GLenum target, const GLfloat *param)
-{
- DISPATCH(PointParameterfvEXT)(target, param);
-}
-
-#endif /* GL_EXT_point_parameters */
-
-
-
-#ifdef _GLAPI_ARB_multitexture
-
-void GLAPIENTRY glActiveTextureARB(GLenum texture)
-{
- DISPATCH(ActiveTextureARB)(texture);
-}
-
-void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
-{
- DISPATCH(ClientActiveTextureARB)(texture);
-}
-
-void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
-{
- DISPATCH(MultiTexCoord1dARB)(target, s);
-}
-
-void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
-{
- DISPATCH(MultiTexCoord1dvARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
-{
- DISPATCH(MultiTexCoord1fARB)(target, s);
-}
-
-void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
-{
- DISPATCH(MultiTexCoord1fvARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
-{
- DISPATCH(MultiTexCoord1iARB)(target, s);
-}
-
-void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
-{
- DISPATCH(MultiTexCoord1ivARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
-{
- DISPATCH(MultiTexCoord1sARB)(target, s);
-}
-
-void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
-{
- DISPATCH(MultiTexCoord1svARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
-{
- DISPATCH(MultiTexCoord2dARB)(target, s, t);
-}
-
-void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
-{
- DISPATCH(MultiTexCoord2dvARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
-{
- DISPATCH(MultiTexCoord2fARB)(target, s, t);
-}
-
-void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
-{
- DISPATCH(MultiTexCoord2fvARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
-{
- DISPATCH(MultiTexCoord2iARB)(target, s, t);
-}
-
-void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
-{
- DISPATCH(MultiTexCoord2ivARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
-{
- DISPATCH(MultiTexCoord2sARB)(target, s, t);
-}
-
-void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
-{
- DISPATCH(MultiTexCoord2svARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(MultiTexCoord3dARB)(target, s, t, r);
-}
-
-void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
-{
- DISPATCH(MultiTexCoord3dvARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(MultiTexCoord3fARB)(target, s, t, r);
-}
-
-void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
-{
- DISPATCH(MultiTexCoord3fvARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
-{
- DISPATCH(MultiTexCoord3iARB)(target, s, t, r);
-}
-
-void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
-{
- DISPATCH(MultiTexCoord3ivARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(MultiTexCoord3sARB)(target, s, t, r);
-}
-
-void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
-{
- DISPATCH(MultiTexCoord3svARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(MultiTexCoord4dARB)(target, s, t, r, q);
-}
-
-void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
-{
- DISPATCH(MultiTexCoord4dvARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(MultiTexCoord4fARB)(target, s, t, r, q);
-}
-
-void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
-{
- DISPATCH(MultiTexCoord4fvARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(MultiTexCoord4iARB)(target, s, t, r, q);
-}
-
-void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
-{
- DISPATCH(MultiTexCoord4ivARB)(target, v);
-}
-
-void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(MultiTexCoord4sARB)(target, s, t, r, q);
-}
-
-void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
-{
- DISPATCH(MultiTexCoord4svARB)(target, v);
-}
-
-#endif /* GL_ARB_multitexture */
-
-
-
-#ifdef _GLAPI_INGR_blend_func_separate
-void GLAPIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- DISPATCH(BlendFuncSeparateINGR)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-#endif /* GL_INGR_blend_func_separate */
-
-
-
-#ifdef _GLAPI_MESA_window_pos
-
-void GLAPIENTRY glWindowPos2iMESA(GLint x, GLint y)
-{
- DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
-}
-
-void GLAPIENTRY glWindowPos2sMESA(GLshort x, GLshort y)
-{
- DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
-}
-
-void GLAPIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y)
-{
- DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
-}
-
-void GLAPIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y)
-{
- DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
-}
-
-void GLAPIENTRY glWindowPos2ivMESA(const GLint *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
-}
-
-void GLAPIENTRY glWindowPos2svMESA(const GLshort *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
-}
-
-void GLAPIENTRY glWindowPos2fvMESA(const GLfloat *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
-}
-
-void GLAPIENTRY glWindowPos2dvMESA(const GLdouble *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
-}
-
-void GLAPIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z)
-{
- DISPATCH(WindowPos4fMESA)(x, y, z, 1);
-}
-
-void GLAPIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(WindowPos4fMESA)(x, y, z, 1);
-}
-
-void GLAPIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(WindowPos4fMESA)(x, y, z, 1);
-}
-
-void GLAPIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(WindowPos4fMESA)(x, y, z, 1);
-}
-
-void GLAPIENTRY glWindowPos3ivMESA(const GLint *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
-}
-
-void GLAPIENTRY glWindowPos3svMESA(const GLshort *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
-}
-
-void GLAPIENTRY glWindowPos3fvMESA(const GLfloat *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
-}
-
-void GLAPIENTRY glWindowPos3dvMESA(const GLdouble *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
-}
-
-void GLAPIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(WindowPos4fMESA)(x, y, z, w);
-}
-
-void GLAPIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(WindowPos4fMESA)(x, y, z, w);
-}
-
-void GLAPIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(WindowPos4fMESA)(x, y, z, w);
-}
-
-void GLAPIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(WindowPos4fMESA)(x, y, z, w);
-}
-
-void GLAPIENTRY glWindowPos4ivMESA(const GLint *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
-}
-
-void GLAPIENTRY glWindowPos4svMESA(const GLshort *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
-}
-
-void GLAPIENTRY glWindowPos4fvMESA(const GLfloat *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
-}
-
-void GLAPIENTRY glWindowPos4dvMESA(const GLdouble *p)
-{
- DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
-}
-
-#endif /* GL_MESA_window_pos */
-
-
-
-#ifdef _GLAPI_MESA_resize_buffers
-void GLAPIENTRY glResizeBuffersMESA(void)
-{
- DISPATCH(ResizeBuffersMESA)();
-}
-#endif /* GL_MESA_resize_buffers */
-
-
-#ifdef DEBUG
-/*
- * This struct is just used to be sure we've defined all the API functions.
- */
-static struct _glapi_table completeness_test = {
- glAccum,
- glAlphaFunc,
- glBegin,
- glBitmap,
- glBlendFunc,
- glCallList,
- glCallLists,
- glClear,
- glClearAccum,
- glClearColor,
- glClearDepth,
- glClearIndex,
- glClearStencil,
- glClipPlane,
- glColor3b,
- glColor3bv,
- glColor3d,
- glColor3dv,
- glColor3f,
- glColor3fv,
- glColor3i,
- glColor3iv,
- glColor3s,
- glColor3sv,
- glColor3ub,
- glColor3ubv,
- glColor3ui,
- glColor3uiv,
- glColor3us,
- glColor3usv,
- glColor4b,
- glColor4bv,
- glColor4d,
- glColor4dv,
- glColor4f,
- glColor4fv,
- glColor4i,
- glColor4iv,
- glColor4s,
- glColor4sv,
- glColor4ub,
- glColor4ubv,
- glColor4ui,
- glColor4uiv,
- glColor4us,
- glColor4usv,
- glColorMask,
- glColorMaterial,
- glCopyPixels,
- glCullFace,
- glDeleteLists,
- glDepthFunc,
- glDepthMask,
- glDepthRange,
- glDisable,
- glDrawBuffer,
- glDrawPixels,
- glEdgeFlag,
- glEdgeFlagv,
- glEnable,
- glEnd,
- glEndList,
- glEvalCoord1d,
- glEvalCoord1dv,
- glEvalCoord1f,
- glEvalCoord1fv,
- glEvalCoord2d,
- glEvalCoord2dv,
- glEvalCoord2f,
- glEvalCoord2fv,
- glEvalMesh1,
- glEvalMesh2,
- glEvalPoint1,
- glEvalPoint2,
- glFeedbackBuffer,
- glFinish,
- glFlush,
- glFogf,
- glFogfv,
- glFogi,
- glFogiv,
- glFrontFace,
- glFrustum,
- glGenLists,
- glGetBooleanv,
- glGetClipPlane,
- glGetDoublev,
- glGetError,
- glGetFloatv,
- glGetIntegerv,
- glGetLightfv,
- glGetLightiv,
- glGetMapdv,
- glGetMapfv,
- glGetMapiv,
- glGetMaterialfv,
- glGetMaterialiv,
- glGetPixelMapfv,
- glGetPixelMapuiv,
- glGetPixelMapusv,
- glGetPolygonStipple,
- glGetString,
- glGetTexEnvfv,
- glGetTexEnviv,
- glGetTexGendv,
- glGetTexGenfv,
- glGetTexGeniv,
- glGetTexImage,
- glGetTexLevelParameterfv,
- glGetTexLevelParameteriv,
- glGetTexParameterfv,
- glGetTexParameteriv,
- glHint,
- glIndexMask,
- glIndexd,
- glIndexdv,
- glIndexf,
- glIndexfv,
- glIndexi,
- glIndexiv,
- glIndexs,
- glIndexsv,
- glInitNames,
- glIsEnabled,
- glIsList,
- glLightModelf,
- glLightModelfv,
- glLightModeli,
- glLightModeliv,
- glLightf,
- glLightfv,
- glLighti,
- glLightiv,
- glLineStipple,
- glLineWidth,
- glListBase,
- glLoadIdentity,
- glLoadMatrixd,
- glLoadMatrixf,
- glLoadName,
- glLogicOp,
- glMap1d,
- glMap1f,
- glMap2d,
- glMap2f,
- glMapGrid1d,
- glMapGrid1f,
- glMapGrid2d,
- glMapGrid2f,
- glMaterialf,
- glMaterialfv,
- glMateriali,
- glMaterialiv,
- glMatrixMode,
- glMultMatrixd,
- glMultMatrixf,
- glNewList,
- glNormal3b,
- glNormal3bv,
- glNormal3d,
- glNormal3dv,
- glNormal3f,
- glNormal3fv,
- glNormal3i,
- glNormal3iv,
- glNormal3s,
- glNormal3sv,
- glOrtho,
- glPassThrough,
- glPixelMapfv,
- glPixelMapuiv,
- glPixelMapusv,
- glPixelStoref,
- glPixelStorei,
- glPixelTransferf,
- glPixelTransferi,
- glPixelZoom,
- glPointSize,
- glPolygonMode,
- glPolygonOffset,
- glPolygonStipple,
- glPopAttrib,
- glPopMatrix,
- glPopName,
- glPushAttrib,
- glPushMatrix,
- glPushName,
- glRasterPos2d,
- glRasterPos2dv,
- glRasterPos2f,
- glRasterPos2fv,
- glRasterPos2i,
- glRasterPos2iv,
- glRasterPos2s,
- glRasterPos2sv,
- glRasterPos3d,
- glRasterPos3dv,
- glRasterPos3f,
- glRasterPos3fv,
- glRasterPos3i,
- glRasterPos3iv,
- glRasterPos3s,
- glRasterPos3sv,
- glRasterPos4d,
- glRasterPos4dv,
- glRasterPos4f,
- glRasterPos4fv,
- glRasterPos4i,
- glRasterPos4iv,
- glRasterPos4s,
- glRasterPos4sv,
- glReadBuffer,
- glReadPixels,
- glRectd,
- glRectdv,
- glRectf,
- glRectfv,
- glRecti,
- glRectiv,
- glRects,
- glRectsv,
- glRenderMode,
- glRotated,
- glRotatef,
- glScaled,
- glScalef,
- glScissor,
- glSelectBuffer,
- glShadeModel,
- glStencilFunc,
- glStencilMask,
- glStencilOp,
- glTexCoord1d,
- glTexCoord1dv,
- glTexCoord1f,
- glTexCoord1fv,
- glTexCoord1i,
- glTexCoord1iv,
- glTexCoord1s,
- glTexCoord1sv,
- glTexCoord2d,
- glTexCoord2dv,
- glTexCoord2f,
- glTexCoord2fv,
- glTexCoord2i,
- glTexCoord2iv,
- glTexCoord2s,
- glTexCoord2sv,
- glTexCoord3d,
- glTexCoord3dv,
- glTexCoord3f,
- glTexCoord3fv,
- glTexCoord3i,
- glTexCoord3iv,
- glTexCoord3s,
- glTexCoord3sv,
- glTexCoord4d,
- glTexCoord4dv,
- glTexCoord4f,
- glTexCoord4fv,
- glTexCoord4i,
- glTexCoord4iv,
- glTexCoord4s,
- glTexCoord4sv,
- glTexEnvf,
- glTexEnvfv,
- glTexEnvi,
- glTexEnviv,
- glTexGend,
- glTexGendv,
- glTexGenf,
- glTexGenfv,
- glTexGeni,
- glTexGeniv,
- glTexImage1D,
- glTexImage2D,
- glTexParameterf,
- glTexParameterfv,
- glTexParameteri,
- glTexParameteriv,
- glTranslated,
- glTranslatef,
- glVertex2d,
- glVertex2dv,
- glVertex2f,
- glVertex2fv,
- glVertex2i,
- glVertex2iv,
- glVertex2s,
- glVertex2sv,
- glVertex3d,
- glVertex3dv,
- glVertex3f,
- glVertex3fv,
- glVertex3i,
- glVertex3iv,
- glVertex3s,
- glVertex3sv,
- glVertex4d,
- glVertex4dv,
- glVertex4f,
- glVertex4fv,
- glVertex4i,
- glVertex4iv,
- glVertex4s,
- glVertex4sv,
- glViewport,
-
-#ifdef _GLAPI_VERSION_1_1
- glAreTexturesResident,
- glArrayElement,
- glBindTexture,
- glColorPointer,
- glCopyTexImage1D,
- glCopyTexImage2D,
- glCopyTexSubImage1D,
- glCopyTexSubImage2D,
- glDeleteTextures,
- glDisableClientState,
- glDrawArrays,
- glDrawElements,
- glEdgeFlagPointer,
- glEnableClientState,
- glGenTextures,
- glGetPointerv,
- glIndexPointer,
- glIndexub,
- glIndexubv,
- glInterleavedArrays,
- glIsTexture,
- glNormalPointer,
- glPopClientAttrib,
- glPrioritizeTextures,
- glPushClientAttrib,
- glTexCoordPointer,
- glTexSubImage1D,
- glTexSubImage2D,
- glVertexPointer,
-#endif
-
-#ifdef _GLAPI_VERSION_1_2
- glCopyTexSubImage3D,
- glDrawRangeElements,
- glTexImage3D,
- glTexSubImage3D,
-
-#ifdef _GLAPI_ARB_imaging
- glBlendColor,
- glBlendEquation,
- glColorSubTable,
- glColorTable,
- glColorTableParameterfv,
- glColorTableParameteriv,
- glConvolutionFilter1D,
- glConvolutionFilter2D,
- glConvolutionParameterf,
- glConvolutionParameterfv,
- glConvolutionParameteri,
- glConvolutionParameteriv,
- glCopyColorSubTable,
- glCopyColorTable,
- glCopyConvolutionFilter1D,
- glCopyConvolutionFilter2D,
- glGetColorTable,
- glGetColorTableParameterfv,
- glGetColorTableParameteriv,
- glGetConvolutionFilter,
- glGetConvolutionParameterfv,
- glGetConvolutionParameteriv,
- glGetHistogram,
- glGetHistogramParameterfv,
- glGetHistogramParameteriv,
- glGetMinmax,
- glGetMinmaxParameterfv,
- glGetMinmaxParameteriv,
- glGetSeparableFilter,
- glHistogram,
- glMinmax,
- glResetHistogram,
- glResetMinmax,
- glSeparableFilter2D,
-#endif
-#endif
-
-
- /*
- * Extensions
- */
-
-#ifdef _GLAPI_EXT_paletted_texture
- glColorTableEXT,
- glColorSubTableEXT,
- glGetColorTableEXT,
- glGetColorTableParameterfvEXT,
- glGetColorTableParameterivEXT,
-#endif
-
-#ifdef _GLAPI_EXT_compiled_vertex_array
- glLockArraysEXT,
- glUnlockArraysEXT,
-#endif
-
-#ifdef _GLAPI_EXT_point_parameters
- glPointParameterfEXT,
- glPointParameterfvEXT,
-#endif
-
-#ifdef _GLAPI_EXT_polygon_offset
- glPolygonOffsetEXT,
-#endif
-
-#ifdef _GLAPI_EXT_blend_minmax
- glBlendEquationEXT,
-#endif
-
-#ifdef _GLAPI_EXT_blend_color
- glBlendColorEXT,
-#endif
-
-#ifdef _GLAPI_ARB_multitexture
- glActiveTextureARB,
- glClientActiveTextureARB,
- glMultiTexCoord1dARB,
- glMultiTexCoord1dvARB,
- glMultiTexCoord1fARB,
- glMultiTexCoord1fvARB,
- glMultiTexCoord1iARB,
- glMultiTexCoord1ivARB,
- glMultiTexCoord1sARB,
- glMultiTexCoord1svARB,
- glMultiTexCoord2dARB,
- glMultiTexCoord2dvARB,
- glMultiTexCoord2fARB,
- glMultiTexCoord2fvARB,
- glMultiTexCoord2iARB,
- glMultiTexCoord2ivARB,
- glMultiTexCoord2sARB,
- glMultiTexCoord2svARB,
- glMultiTexCoord3dARB,
- glMultiTexCoord3dvARB,
- glMultiTexCoord3fARB,
- glMultiTexCoord3fvARB,
- glMultiTexCoord3iARB,
- glMultiTexCoord3ivARB,
- glMultiTexCoord3sARB,
- glMultiTexCoord3svARB,
- glMultiTexCoord4dARB,
- glMultiTexCoord4dvARB,
- glMultiTexCoord4fARB,
- glMultiTexCoord4fvARB,
- glMultiTexCoord4iARB,
- glMultiTexCoord4ivARB,
- glMultiTexCoord4sARB,
- glMultiTexCoord4svARB,
-#endif
-
-#ifdef _GLAPI_INGR_blend_func_separate
- glBlendFuncSeparateINGR,
-#endif
-
-#ifdef _GLAPI_MESA_window_pos
- glWindowPos4fMESA,
-#endif
-
-#ifdef _GLAPI_MESA_resize_buffers
- glResizeBuffersMESA
-#endif
-
-};
-
-#endif /*DEBUG*/
-
-
-
-
-/*
- * Set the global or per-thread dispatch table pointer.
- */
-void
-_glapi_set_dispatch(struct _glapi_table *dispatch)
-{
-#ifdef DEBUG
- (void) completeness_test; /* to silence compiler warnings */
-#endif
-
- if (dispatch) {
-#ifdef DEBUG
- _glapi_check_table(dispatch);
-#endif
-#if defined(MULTI_THREAD)
- /* set this thread's dispatch pointer */
- /* XXX To Do */
-#else
- Dispatch = dispatch;
-#endif
- }
- else {
- /* no current context, each function is a no-op */
-#if defined(MULTI_THREAD)
- /* XXX To Do */
-#else
- Dispatch = &__glapi_noop_table;
-#endif
- }
-}
-
-
-/*
- * Get the global or per-thread dispatch table pointer.
- */
-struct _glapi_table *
-_glapi_get_dispatch(void)
-{
-#if defined(MULTI_THREAD)
- /* return this thread's dispatch pointer */
- return NULL;
-#else
- return Dispatch;
-#endif
-}
-
-
-/*
- * Get API dispatcher version string.
- */
-const char *
-_glapi_get_version(void)
-{
- return "1.2"; /* XXX this isn't well defined yet */
-}
-
-
-/*
- * Return list of hard-coded extension entrypoints in the dispatch table.
- */
-const char *
-_glapi_get_extensions(void)
-{
- return "GL_EXT_paletted_texture GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_blend_minmax GL_EXT_blend_color GL_ARB_multitexture GL_INGR_blend_func_separate GL_MESA_window_pos GL_MESA_resize_buffers";
-}
-
-
-
-/*
- * Dynamically allocate an extension entry point. Return a slot number.
- */
-GLint
-_glapi_alloc_entrypoint(const char *funcName)
-{
- /* XXX To Do */
- return -1;
-}
-
-
-
-/*
- * Find the dynamic entry point for the named function.
- */
-GLint
-_glapi_get_entrypoint(const char *funcName)
-{
- /* XXX To Do */
- return -1;
-}
-
-
-/*
- * Return entrypoint for named function.
- */
-const GLvoid *
-_glapi_get_proc_address(const char *funcName)
-{
- /* XXX To Do */
- return NULL;
-}
-
-
-
-/*
- * Make sure there are no NULL pointers in the given dispatch table.
- * Intented for debugging purposes.
- */
-void
-_glapi_check_table(const struct _glapi_table *table)
+/*
+ * Make sure there are no NULL pointers in the given dispatch table.
+ * Intented for debugging purposes.
+ */
+void
+_glapi_check_table(const struct _glapi_table *table)
{
assert(table->Accum);
assert(table->AlphaFunc);
assert(table->Viewport);
#ifdef _GLAPI_VERSION_1_1
- assert(table->AreTexturesResident);
- assert(table->ArrayElement);
- assert(table->BindTexture);
- assert(table->ColorPointer);
- assert(table->CopyTexImage1D);
- assert(table->CopyTexImage2D);
- assert(table->CopyTexSubImage1D);
- assert(table->CopyTexSubImage2D);
- assert(table->DeleteTextures);
- assert(table->DisableClientState);
- assert(table->DrawArrays);
- assert(table->EdgeFlagPointer);
- assert(table->EnableClientState);
- assert(table->GenTextures);
- assert(table->GetPointerv);
- assert(table->IndexPointer);
- assert(table->Indexub);
- assert(table->Indexubv);
- assert(table->InterleavedArrays);
- assert(table->IsTexture);
- assert(table->NormalPointer);
- assert(table->PopClientAttrib);
- assert(table->PrioritizeTextures);
- assert(table->PushClientAttrib);
- assert(table->TexCoordPointer);
- assert(table->TexSubImage1D);
- assert(table->TexSubImage2D);
- assert(table->VertexPointer);
+ assert(table->AreTexturesResident);
+ assert(table->ArrayElement);
+ assert(table->BindTexture);
+ assert(table->ColorPointer);
+ assert(table->CopyTexImage1D);
+ assert(table->CopyTexImage2D);
+ assert(table->CopyTexSubImage1D);
+ assert(table->CopyTexSubImage2D);
+ assert(table->DeleteTextures);
+ assert(table->DisableClientState);
+ assert(table->DrawArrays);
+ assert(table->EdgeFlagPointer);
+ assert(table->EnableClientState);
+ assert(table->GenTextures);
+ assert(table->GetPointerv);
+ assert(table->IndexPointer);
+ assert(table->Indexub);
+ assert(table->Indexubv);
+ assert(table->InterleavedArrays);
+ assert(table->IsTexture);
+ assert(table->NormalPointer);
+ assert(table->PopClientAttrib);
+ assert(table->PrioritizeTextures);
+ assert(table->PushClientAttrib);
+ assert(table->TexCoordPointer);
+ assert(table->TexSubImage1D);
+ assert(table->TexSubImage2D);
+ assert(table->VertexPointer);
+#endif
+
+#ifdef _GLAPI_VERSION_1_2
+ assert(table->CopyTexSubImage3D);
+ assert(table->DrawRangeElements);
+ assert(table->TexImage3D);
+ assert(table->TexSubImage3D);
+#ifdef _GLAPI_ARB_imaging
+ assert(table->BlendColor);
+ assert(table->BlendEquation);
+ assert(table->ColorSubTable);
+ assert(table->ColorTable);
+ assert(table->ColorTableParameterfv);
+ assert(table->ColorTableParameteriv);
+ assert(table->ConvolutionFilter1D);
+ assert(table->ConvolutionFilter2D);
+ assert(table->ConvolutionParameterf);
+ assert(table->ConvolutionParameterfv);
+ assert(table->ConvolutionParameteri);
+ assert(table->ConvolutionParameteriv);
+ assert(table->CopyColorSubTable);
+ assert(table->CopyColorTable);
+ assert(table->CopyConvolutionFilter1D);
+ assert(table->CopyConvolutionFilter2D);
+ assert(table->GetColorTable);
+ assert(table->GetColorTableParameterfv);
+ assert(table->GetColorTableParameteriv);
+ assert(table->GetConvolutionFilter);
+ assert(table->GetConvolutionParameterfv);
+ assert(table->GetConvolutionParameteriv);
+ assert(table->GetHistogram);
+ assert(table->GetHistogramParameterfv);
+ assert(table->GetHistogramParameteriv);
+ assert(table->GetMinmax);
+ assert(table->GetMinmaxParameterfv);
+ assert(table->GetMinmaxParameteriv);
+ assert(table->Histogram);
+ assert(table->Minmax);
+ assert(table->ResetHistogram);
+ assert(table->ResetMinmax);
+ assert(table->SeparableFilter2D);
+#endif
+#endif
+
+
+#ifdef _GLAPI_EXT_paletted_texture
+ assert(table->ColorTableEXT);
+ assert(table->ColorSubTableEXT);
+ assert(table->GetColorTableEXT);
+ assert(table->GetColorTableParameterfvEXT);
+ assert(table->GetColorTableParameterivEXT);
+#endif
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+ assert(table->LockArraysEXT);
+ assert(table->UnlockArraysEXT);
+#endif
+
+#ifdef _GLAPI_EXT_point_parameter
+ assert(table->PointParameterfEXT);
+ assert(table->PointParameterfvEXT);
+#endif
+
+#ifdef _GLAPI_EXT_polygon_offset
+ assert(table->PolygonOffsetEXT);
+#endif
+
+#ifdef _GLAPI_ARB_multitexture
+ assert(table->ActiveTextureARB);
+ assert(table->ClientActiveTextureARB);
+ assert(table->MultiTexCoord1dARB);
+ assert(table->MultiTexCoord1dvARB);
+ assert(table->MultiTexCoord1fARB);
+ assert(table->MultiTexCoord1fvARB);
+ assert(table->MultiTexCoord1iARB);
+ assert(table->MultiTexCoord1ivARB);
+ assert(table->MultiTexCoord1sARB);
+ assert(table->MultiTexCoord1svARB);
+ assert(table->MultiTexCoord2dARB);
+ assert(table->MultiTexCoord2dvARB);
+ assert(table->MultiTexCoord2fARB);
+ assert(table->MultiTexCoord2fvARB);
+ assert(table->MultiTexCoord2iARB);
+ assert(table->MultiTexCoord2ivARB);
+ assert(table->MultiTexCoord2sARB);
+ assert(table->MultiTexCoord2svARB);
+ assert(table->MultiTexCoord3dARB);
+ assert(table->MultiTexCoord3dvARB);
+ assert(table->MultiTexCoord3fARB);
+ assert(table->MultiTexCoord3fvARB);
+ assert(table->MultiTexCoord3iARB);
+ assert(table->MultiTexCoord3ivARB);
+ assert(table->MultiTexCoord3sARB);
+ assert(table->MultiTexCoord3svARB);
+ assert(table->MultiTexCoord4dARB);
+ assert(table->MultiTexCoord4dvARB);
+ assert(table->MultiTexCoord4fARB);
+ assert(table->MultiTexCoord4fvARB);
+ assert(table->MultiTexCoord4iARB);
+ assert(table->MultiTexCoord4ivARB);
+ assert(table->MultiTexCoord4sARB);
+ assert(table->MultiTexCoord4svARB);
+#endif
+
+#ifdef _GLAPI_INGR_blend_func_separate
+ assert(table->BlendFuncSeparateINGR);
+#endif
+
+#ifdef _GLAPI_MESA_window_pos
+ assert(table->WindowPos4fMESA);
+#endif
+
+#ifdef _GLAPI_MESA_resize_buffers
+ assert(table->ResizeBuffersMESA);
+#endif
+}
+
+
+
+void GLAPIENTRY glAccum(GLenum op, GLfloat value)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Accum)(op, value);
+}
+
+void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
+{
+ DISPATCH_SETUP;
+ DISPATCH(AlphaFunc)(func, ref);
+}
+
+void GLAPIENTRY glBegin(GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Begin)(mode);
+}
+
+void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Bitmap)(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ DISPATCH_SETUP;
+ DISPATCH(BlendFunc)(sfactor, dfactor);
+}
+
+void GLAPIENTRY glCallList(GLuint list)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CallList)(list);
+}
+
+void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CallLists)(n, type, lists);
+}
+
+void GLAPIENTRY glClear(GLbitfield mask)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Clear)(mask);
+}
+
+void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ClearAccum)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ClearColor)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glClearDepth(GLclampd depth)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ClearDepth)(depth);
+}
+
+void GLAPIENTRY glClearIndex(GLfloat c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ClearIndex)(c);
+}
+
+void GLAPIENTRY glClearStencil(GLint s)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ClearStencil)(s);
+}
+
+void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ClipPlane)(plane, equation);
+}
+
+void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3b)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3d)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3f)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3i)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3s)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3ub)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3ui)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3us)(red, green, blue);
+}
+
+void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4b)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4d)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4f)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4i)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4s)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4ub)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4ui)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4us)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor3bv(const GLbyte *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3bv)(v);
+}
+
+void GLAPIENTRY glColor3dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3dv)(v);
+}
+
+void GLAPIENTRY glColor3fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3fv)(v);
+}
+
+void GLAPIENTRY glColor3iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3iv)(v);
+}
+
+void GLAPIENTRY glColor3sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3sv)(v);
+}
+
+void GLAPIENTRY glColor3ubv(const GLubyte *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3ubv)(v);
+}
+
+void GLAPIENTRY glColor3uiv(const GLuint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3uiv)(v);
+}
+
+void GLAPIENTRY glColor3usv(const GLushort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color3usv)(v);
+}
+
+void GLAPIENTRY glColor4bv(const GLbyte *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4bv)(v);
+}
+
+void GLAPIENTRY glColor4dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4dv)(v);
+}
+
+void GLAPIENTRY glColor4fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4fv)(v);
+}
+
+void GLAPIENTRY glColor4iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4iv)(v);
+}
+
+void GLAPIENTRY glColor4sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4sv)(v);
+}
+
+void GLAPIENTRY glColor4ubv(const GLubyte *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4ubv)(v);
+}
+
+void GLAPIENTRY glColor4uiv(const GLuint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4uiv)(v);
+}
+
+void GLAPIENTRY glColor4usv(const GLushort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Color4usv)(v);
+}
+
+void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ColorMask)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ColorMaterial)(face, mode);
+}
+
+void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CopyPixels)(x, y, width, height, type);
+}
+
+void GLAPIENTRY glCullFace(GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CullFace)(mode);
+}
+
+void GLAPIENTRY glDepthFunc(GLenum func)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DepthFunc)(func);
+}
+
+void GLAPIENTRY glDepthMask(GLboolean flag)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DepthMask)(flag);
+}
+
+void GLAPIENTRY glDepthRange(GLclampd nearVal, GLclampd farVal)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DepthRange)(nearVal, farVal);
+}
+
+void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DeleteLists)(list, range);
+}
+
+void GLAPIENTRY glDisable(GLenum cap)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Disable)(cap);
+}
+
+void GLAPIENTRY glDrawBuffer(GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DrawBuffer)(mode);
+}
+
+void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DrawElements)(mode, count, type, indices);
+}
+
+void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DrawPixels)(width, height, format, type, pixels);
+}
+
+void GLAPIENTRY glEnable(GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Enable)(mode);
+}
+
+void GLAPIENTRY glEnd(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(End)();
+}
+
+void GLAPIENTRY glEndList(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EndList)();
+}
+
+void GLAPIENTRY glEvalCoord1d(GLdouble u)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalCoord1d)(u);
+}
+
+void GLAPIENTRY glEvalCoord1f(GLfloat u)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalCoord1f)(u);
+}
+
+void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalCoord1dv)(u);
+}
+
+void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalCoord1fv)(u);
+}
+
+void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalCoord2d)(u, v);
+}
+
+void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalCoord2f)(u, v);
+}
+
+void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalCoord2dv)(u);
+}
+
+void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalCoord2fv)(u);
+}
+
+void GLAPIENTRY glEvalPoint1(GLint i)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalPoint1)(i);
+}
+
+void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalPoint2)(i, j);
+}
+
+void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalMesh1)(mode, i1, i2);
+}
+
+void GLAPIENTRY glEdgeFlag(GLboolean flag)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EdgeFlag)(flag);
+}
+
+void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EdgeFlagv)(flag);
+}
+
+void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EvalMesh2)(mode, i1, i2, j1, j2);
+}
+
+void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ DISPATCH_SETUP;
+ DISPATCH(FeedbackBuffer)(size, type, buffer);
+}
+
+void GLAPIENTRY glFinish(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Finish)();
+}
+
+void GLAPIENTRY glFlush(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Flush)();
+}
+
+void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Fogf)(pname, param);
+}
+
+void GLAPIENTRY glFogi(GLenum pname, GLint param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Fogi)(pname, param);
+}
+
+void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Fogfv)(pname, params);
+}
+
+void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Fogiv)(pname, params);
+}
+
+void GLAPIENTRY glFrontFace(GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(FrontFace)(mode);
+}
+
+void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Frustum)(left, right, bottom, top, nearval, farval);
+}
+
+GLuint GLAPIENTRY glGenLists(GLsizei range)
+{
+ DISPATCH_SETUP;
+ return DISPATCH(GenLists)(range);
+}
+
+void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetBooleanv)(pname, params);
+}
+
+void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetClipPlane)(plane, equation);
+}
+
+void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetDoublev)(pname, params);
+}
+
+GLenum GLAPIENTRY glGetError(void)
+{
+ DISPATCH_SETUP;
+ return DISPATCH(GetError)();
+}
+
+void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetFloatv)(pname, params);
+}
+
+void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetIntegerv)(pname, params);
+}
+
+void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetLightfv)(light, pname, params);
+}
+
+void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetLightiv)(light, pname, params);
+}
+
+void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetMapdv)(target, query, v);
+}
+
+void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetMapfv)(target, query, v);
+}
+
+void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetMapiv)(target, query, v);
+}
+
+void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetMaterialfv)(face, pname, params);
+}
+
+void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetMaterialiv)(face, pname, params);
+}
+
+void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetPixelMapfv)(map, values);
+}
+
+void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetPixelMapuiv)(map, values);
+}
+
+void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetPixelMapusv)(map, values);
+}
+
+void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetPolygonStipple)(mask);
+}
+
+const GLubyte * GLAPIENTRY glGetString(GLenum name)
+{
+ DISPATCH_SETUP;
+ return DISPATCH(GetString)(name);
+}
+
+void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetTexEnvfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetTexEnviv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexGeniv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetTexGeniv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexGendv(GLenum target, GLenum pname, GLdouble *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetTexGendv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexGenfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetTexGenfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetTexImage)(target, level, format, type, pixels);
+}
+
+void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetTexLevelParameterfv)(target, level, pname, params);
+}
+
+void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetTexLevelParameteriv)(target, level, pname, params);
+}
+
+void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetTexParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetTexParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glHint(GLenum target, GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Hint)(target, mode);
+}
+
+void GLAPIENTRY glIndexd(GLdouble c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexd)(c);
+}
+
+void GLAPIENTRY glIndexdv(const GLdouble *c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexdv)(c);
+}
+
+void GLAPIENTRY glIndexf(GLfloat c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexf)(c);
+}
+
+void GLAPIENTRY glIndexfv(const GLfloat *c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexfv)(c);
+}
+
+void GLAPIENTRY glIndexi(GLint c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexi)(c);
+}
+
+void GLAPIENTRY glIndexiv(const GLint *c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexiv)(c);
+}
+
+void GLAPIENTRY glIndexs(GLshort c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexs)(c);
+}
+
+void GLAPIENTRY glIndexsv(const GLshort *c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexsv)(c);
+}
+
+void GLAPIENTRY glIndexub(GLubyte c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexub)(c);
+}
+
+void GLAPIENTRY glIndexubv(const GLubyte *c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexubv)(c);
+}
+
+void GLAPIENTRY glIndexMask(GLuint mask)
+{
+ DISPATCH_SETUP;
+ DISPATCH(IndexMask)(mask);
+}
+
+void GLAPIENTRY glInitNames(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(InitNames)();
+}
+
+void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ DISPATCH_SETUP;
+ DISPATCH(InterleavedArrays)(format, stride, pointer);
+}
+
+GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
+{
+ DISPATCH_SETUP;
+ return DISPATCH(IsEnabled)(cap);
+}
+
+GLboolean GLAPIENTRY glIsList(GLuint list)
+{
+ DISPATCH_SETUP;
+ return DISPATCH(IsList)(list);
+}
+
+GLboolean GLAPIENTRY glIsTexture(GLuint texture)
+{
+ DISPATCH_SETUP;
+ return DISPATCH(IsTexture)(texture);
+}
+
+void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Lightf)(light, pname, param);
+}
+
+void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Lighti)(light, pname, param);
+}
+
+void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Lightfv)(light, pname, params);
+}
+
+void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Lightiv)(light, pname, params);
+}
+
+void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LightModelf)(pname, param);
+}
+
+void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LightModeli)(pname, param);
+}
+
+void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LightModelfv)(pname, params);
+}
+
+void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LightModeliv)(pname, params);
+}
+
+void GLAPIENTRY glLineWidth(GLfloat width)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LineWidth)(width);
+}
+
+void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LineStipple)(factor, pattern);
+}
+
+void GLAPIENTRY glListBase(GLuint base)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ListBase)(base);
+}
+
+void GLAPIENTRY glLoadIdentity(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LoadIdentity)();
+}
+
+void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LoadMatrixd)(m);
+}
+
+void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LoadMatrixf)(m);
+}
+
+void GLAPIENTRY glLoadName(GLuint name)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LoadName)(name);
+}
+
+void GLAPIENTRY glLogicOp(GLenum opcode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LogicOp)(opcode);
+}
+
+void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Map1d)(target, u1, u2, stride, order, points);
+}
+
+void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Map1f)(target, u1, u2, stride, order, points);
+}
+
+void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Map2d)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Map2f)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MapGrid1d)(un, u1, u2);
+}
+
+void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MapGrid1f)(un, u1, u2);
+}
+
+void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MapGrid2d)(un, u1, u2, vn, v1, v2);
+}
+
+void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MapGrid2f)(un, u1, u2, vn, v1, v2);
+}
+
+void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Materialf)(face, pname, param);
+}
+
+void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Materiali)(face, pname, param);
+}
+
+void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Materialfv)(face, pname, params);
+}
+
+void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Materialiv)(face, pname, params);
+}
+
+void GLAPIENTRY glMatrixMode(GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MatrixMode)(mode);
+}
+
+void GLAPIENTRY glMultMatrixd(const GLdouble *m)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultMatrixd)(m);
+}
+
+void GLAPIENTRY glMultMatrixf(const GLfloat *m)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultMatrixf)(m);
+}
+
+void GLAPIENTRY glNewList(GLuint list, GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(NewList)(list, mode);
+}
+
+void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Normal3b)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3bv(const GLbyte *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Normal3bv)(v);
+}
+
+void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Normal3d)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Normal3dv)(v);
+}
+
+void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Normal3f)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Normal3fv)(v);
+}
+
+void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Normal3i)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Normal3iv)(v);
+}
+
+void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Normal3s)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Normal3sv)(v);
+}
+
+void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Ortho)(left, right, bottom, top, nearval, farval);
+}
+
+void GLAPIENTRY glPassThrough(GLfloat token)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PassThrough)(token);
+}
+
+void GLAPIENTRY glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PixelMapfv)(map, mapsize, values);
+}
+
+void GLAPIENTRY glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PixelMapuiv)(map, mapsize, values);
+}
+
+void GLAPIENTRY glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PixelMapusv)(map, mapsize, values);
+}
+
+void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PixelStoref)(pname, param);
+}
+
+void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PixelStorei)(pname, param);
+}
+
+void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PixelTransferf)(pname, param);
+}
+
+void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PixelTransferi)(pname, param);
+}
+
+void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PixelZoom)(xfactor, yfactor);
+}
+
+void GLAPIENTRY glPointSize(GLfloat size)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PointSize)(size);
+}
+
+void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PolygonMode)(face, mode);
+}
+
+void GLAPIENTRY glPolygonStipple(const GLubyte *pattern)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PolygonStipple)(pattern);
+}
+
+void GLAPIENTRY glPopAttrib(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PopAttrib)();
+}
+
+void GLAPIENTRY glPopMatrix(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PopMatrix)();
+}
+
+void GLAPIENTRY glPopName(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PopName)();
+}
+
+void GLAPIENTRY glPushAttrib(GLbitfield mask)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PushAttrib)(mask);
+}
+
+void GLAPIENTRY glPushMatrix(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PushMatrix)();
+}
+
+void GLAPIENTRY glPushName(GLuint name)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PushName)(name);
+}
+
+void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos2d)(x, y);
+}
+
+void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos2f)(x, y);
+}
+
+void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos2i)(x, y);
+}
+
+void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos2s)(x, y);
+}
+
+void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos3d)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos3f)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos3i)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos3s)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos4d)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos4f)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos4i)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos4s)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos2dv)(v);
+}
+
+void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos2fv)(v);
+}
+
+void GLAPIENTRY glRasterPos2iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos2iv)(v);
+}
+
+void GLAPIENTRY glRasterPos2sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos2sv)(v);
+}
+
+void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos3dv)(v);
+}
+
+void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos3fv)(v);
+}
+
+void GLAPIENTRY glRasterPos3iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos3iv)(v);
+}
+
+void GLAPIENTRY glRasterPos3sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos3sv)(v);
+}
+
+void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos4dv)(v);
+}
+
+void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos4fv)(v);
+}
+
+void GLAPIENTRY glRasterPos4iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos4iv)(v);
+}
+
+void GLAPIENTRY glRasterPos4sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(RasterPos4sv)(v);
+}
+
+void GLAPIENTRY glReadBuffer(GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ReadBuffer)(mode);
+}
+
+void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ReadPixels)(x, y, width, height, format, type, pixels);
+}
+
+void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Rectd)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Rectdv)(v1, v2);
+}
+
+void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Rectf)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Rectfv)(v1, v2);
+}
+
+void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Recti)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Rectiv)(v1, v2);
+}
+
+void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Rects)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Rectsv)(v1, v2);
+}
+
+GLint GLAPIENTRY glRenderMode(GLenum mode)
+{
+ DISPATCH_SETUP;
+ return DISPATCH(RenderMode)(mode);
+}
+
+void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Rotated)(angle, x, y, z);
+}
+
+void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Rotatef)(angle, x, y, z);
+}
+
+void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ DISPATCH_SETUP;
+ DISPATCH(SelectBuffer)(size, buffer);
+}
+
+void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Scaled)(x, y, z);
+}
+
+void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Scalef)(x, y, z);
+}
+
+void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Scissor)(x, y, width, height);
+}
+
+void GLAPIENTRY glShadeModel(GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ShadeModel)(mode);
+}
+
+void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ DISPATCH_SETUP;
+ DISPATCH(StencilFunc)(func, ref, mask);
+}
+
+void GLAPIENTRY glStencilMask(GLuint mask)
+{
+ DISPATCH_SETUP;
+ DISPATCH(StencilMask)(mask);
+}
+
+void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ DISPATCH_SETUP;
+ DISPATCH(StencilOp)(fail, zfail, zpass);
+}
+
+void GLAPIENTRY glTexCoord1d(GLdouble s)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord1d)(s);
+}
+
+void GLAPIENTRY glTexCoord1f(GLfloat s)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord1f)(s);
+}
+
+void GLAPIENTRY glTexCoord1i(GLint s)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord1i)(s);
+}
+
+void GLAPIENTRY glTexCoord1s(GLshort s)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord1s)(s);
+}
+
+void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord2d)(s, t);
+}
+
+void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord2f)(s, t);
+}
+
+void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord2s)(s, t);
+}
+
+void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord2i)(s, t);
+}
+
+void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord3d)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord3f)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord3i)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord3s)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord4d)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord4f)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord4i)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord4s)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord1dv)(v);
+}
+
+void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord1fv)(v);
+}
+
+void GLAPIENTRY glTexCoord1iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord1iv)(v);
+}
+
+void GLAPIENTRY glTexCoord1sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord1sv)(v);
+}
+
+void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord2dv)(v);
+}
+
+void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord2fv)(v);
+}
+
+void GLAPIENTRY glTexCoord2iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord2iv)(v);
+}
+
+void GLAPIENTRY glTexCoord2sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord2sv)(v);
+}
+
+void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord3dv)(v);
+}
+
+void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord3fv)(v);
+}
+
+void GLAPIENTRY glTexCoord3iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord3iv)(v);
+}
+
+void GLAPIENTRY glTexCoord3sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord3sv)(v);
+}
+
+void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord4dv)(v);
+}
+
+void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord4fv)(v);
+}
+
+void GLAPIENTRY glTexCoord4iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord4iv)(v);
+}
+
+void GLAPIENTRY glTexCoord4sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoord4sv)(v);
+}
+
+void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexGend)(coord, pname, param);
+}
+
+void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexGendv)(coord, pname, params);
+}
+
+void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexGenf)(coord, pname, param);
+}
+
+void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexGenfv)(coord, pname, params);
+}
+
+void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexGeni)(coord, pname, param);
+}
+
+void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexGeniv)(coord, pname, params);
+}
+
+void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexEnvf)(target, pname, param);
+}
+
+void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexEnvfv)(target, pname, param);
+}
+
+void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexEnvi)(target, pname, param);
+}
+
+void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexEnviv)(target, pname, param);
+}
+
+void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexImage1D)(target, level, internalformat, width, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexImage2D)(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexParameterf)(target, pname, param);
+}
+
+void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexParameteri)(target, pname, param);
+}
+
+void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Translated)(x, y, z);
+}
+
+void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Translatef)(x, y, z);
+}
+
+void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex2d)(x, y);
+}
+
+void GLAPIENTRY glVertex2dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex2dv)(v);
+}
+
+void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex2f)(x, y);
+}
+
+void GLAPIENTRY glVertex2fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex2fv)(v);
+}
+
+void GLAPIENTRY glVertex2i(GLint x, GLint y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex2i)(x, y);
+}
+
+void GLAPIENTRY glVertex2iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex2iv)(v);
+}
+
+void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex2s)(x, y);
+}
+
+void GLAPIENTRY glVertex2sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex2sv)(v);
+}
+
+void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex3d)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex3dv)(v);
+}
+
+void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex3f)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex3fv)(v);
+}
+
+void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex3i)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex3iv)(v);
+}
+
+void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex3s)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex3sv)(v);
+}
+
+void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex4d)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4dv(const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex4dv)(v);
+}
+
+void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex4f)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4fv(const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex4fv)(v);
+}
+
+void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex4i)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4iv(const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex4iv)(v);
+}
+
+void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex4s)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4sv(const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Vertex4sv)(v);
+}
+
+void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Viewport)(x, y, width, height);
+}
+
+
+
+
+#ifdef _GLAPI_VERSION_1_1
+
+GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ DISPATCH_SETUP;
+ return DISPATCH(AreTexturesResident)(n, textures, residences);
+}
+
+void GLAPIENTRY glArrayElement(GLint i)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ArrayElement)(i);
+}
+
+void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
+{
+ DISPATCH_SETUP;
+ DISPATCH(BindTexture)(target, texture);
+}
+
+void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ColorPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CopyTexImage1D)(target, level, internalformat, x, y, width, border);
+}
+
+void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CopyTexImage2D)(target, level, internalformat, x, y, width, height, border);
+}
+
+void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CopyTexSubImage1D)(target, level, xoffset, x, y, width);
+}
+
+void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DeleteTextures)(n, textures);
+}
+
+void GLAPIENTRY glDisableClientState(GLenum cap)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DisableClientState)(cap);
+}
+
+void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DrawArrays)(mode, first, count);
+}
+
+void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EdgeFlagPointer)(stride, ptr);
+}
+
+void GLAPIENTRY glEnableClientState(GLenum cap)
+{
+ DISPATCH_SETUP;
+ DISPATCH(EnableClientState)(cap);
+}
+
+void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GenTextures)(n, textures);
+}
+
+void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetPointerv)(pname, params);
+}
+
+void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH_SETUP;
+ DISPATCH(IndexPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH_SETUP;
+ DISPATCH(NormalPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PolygonOffset)(factor, units);
+}
+
+void GLAPIENTRY glPopClientAttrib(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PopClientAttrib)();
+}
+
+void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PrioritizeTextures)(n, textures, priorities);
+}
+
+void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PushClientAttrib)(mask);
+}
+
+void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexCoordPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexSubImage1D)(target, level, xoffset, width, format, type, pixels);
+}
+
+void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH_SETUP;
+ DISPATCH(VertexPointer)(size, type, stride, ptr);
+}
+
+#endif /*_GLAPI_VERSION_1_1*/
+
+
+
+#ifdef _GLAPI_VERSION_1_2
+
+void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DrawRangeElements)(mode, start, end, count, type, indices);
+}
+
+void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexImage3D)(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+
+#ifdef _GLAPI_ARB_imaging
+
+void GLAPIENTRY glBlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
+{
+ DISPATCH_SETUP;
+ DISPATCH(BlendColor)(r, g, b, a);
+}
+
+void GLAPIENTRY glBlendEquation(GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(BlendEquation)(mode);
+}
+
+void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ColorSubTable)(target, start, count, format, type, data);
+}
+
+void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ColorTable)(target, internalformat, width, format, type, table);
+}
+
+void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ColorTableParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ColorTableParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ConvolutionFilter1D)(target, internalformat, width, format, type, image);
+}
+
+void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ConvolutionFilter2D)(target, internalformat, width, height, format, type, image);
+}
+
+void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ConvolutionParameterf)(target, pname, params);
+}
+
+void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ConvolutionParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ConvolutionParameteri)(target, pname, params);
+}
+
+void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ConvolutionParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CopyColorSubTable)(target, start, x, y, width);
+}
+
+void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CopyColorTable)(target, internalformat, x, y, width);
+}
+
+void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CopyConvolutionFilter1D)(target, internalformat, x, y, width);
+}
+
+void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CopyConvolutionFilter2D)(target, internalformat, x, y, width, height);
+}
+
+void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetColorTable)(target, format, type, table);
+}
+
+void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetColorTableParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetColorTableParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetConvolutionFilter)(target, format, type, image);
+}
+
+void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetConvolutionParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetConvolutionParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetHistogram)(target, reset, format, type, values);
+}
+
+void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetHistogramParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetHistogramParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetMinmax)(target, reset, format, types, values);
+}
+
+void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetMinmaxParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetMinmaxParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetSeparableFilter)(target, format, type, row, column, span);
+}
+
+void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Histogram)(target, width, internalformat, sink);
+}
+
+void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Minmax)(target, internalformat, sink);
+}
+
+void GLAPIENTRY glResetMinmax(GLenum target)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ResetMinmax)(target);
+}
+
+void GLAPIENTRY glResetHistogram(GLenum target)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ResetHistogram)(target);
+}
+
+void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ DISPATCH_SETUP;
+ DISPATCH(SeparableFilter2D)(target, internalformat, width, height, format, type, row, column);
+}
+
+
+#endif /*_GLAPI_ARB_imaging*/
+#endif /*_GLAPI_VERSION_1_2*/
+
+
+
+/***
+ *** Extension functions
+ ***/
+
+#ifdef _GLAPI_EXT_blend_minmax
+void GLAPIENTRY glBlendEquationEXT(GLenum mode)
+{
+ DISPATCH_SETUP;
+ DISPATCH(BlendEquationEXT)(mode);
+}
+#endif
+
+
+#ifdef _GLAPI_EXT_blend_color
+void GLAPIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(BlendColorEXT)(red, green, blue, alpha);
+}
+#endif
+
+
+#ifdef _GLAPI_EXT_polygon_offset
+void GLAPIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PolygonOffsetEXT)(factor, bias);
+}
+#endif
+
+
+
+#ifdef _GLAPI_EXT_vertex_array
+
+void GLAPIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ DISPATCH_SETUP;
+ (void) count;
+ DISPATCH(VertexPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ DISPATCH_SETUP;
+ (void) count;
+ DISPATCH(NormalPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ DISPATCH_SETUP;
+ (void) count;
+ DISPATCH(ColorPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ DISPATCH_SETUP;
+ (void) count;
+ DISPATCH(IndexPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ DISPATCH_SETUP;
+ (void) count;
+ DISPATCH(ColorPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
+{
+ DISPATCH_SETUP;
+ (void) count;
+ DISPATCH(EdgeFlagPointer)(stride, ptr);
+}
+
+void GLAPIENTRY glGetPointervEXT(GLenum pname, void **params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetPointerv)(pname, params);
+}
+
+void GLAPIENTRY glArrayElementEXT(GLint i)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ArrayElement)(i);
+}
+
+void GLAPIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DrawArrays)(mode, first, count);
+}
+
+#endif /* GL_EXT_vertex_arrays */
+
+
+
+#ifdef _GLAPI_EXT_texture_object
+
+void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GenTextures)(n, textures);
+}
+
+void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *texture)
+{
+ DISPATCH_SETUP;
+ DISPATCH(DeleteTextures)(n, texture);
+}
+
+void GLAPIENTRY glBindTextureEXT(GLenum target, GLuint texture)
+{
+ DISPATCH_SETUP;
+ DISPATCH(BindTexture)(target, texture);
+}
+
+void GLAPIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PrioritizeTextures)(n, textures, priorities);
+}
+
+GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ DISPATCH_SETUP;
+ DISPATCH(AreTexturesResident)(n, textures, residences);
+ return GL_FALSE;
+}
+
+GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture)
+{
+ DISPATCH_SETUP;
+ DISPATCH(IsTexture)(texture);
+ return GL_FALSE;
+}
+#endif /* GL_EXT_texture_object */
+
+
+
+#ifdef _GLAPI_EXT_texture3D
+
+void GLAPIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexImage3D)(target, level, internalFormat, width, height, depth, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH_SETUP;
+ DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+void GLAPIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH_SETUP;
+ DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+#endif /* GL_EXT_texture3D*/
+
+
+
+#ifdef _GLAPI_EXT_paletted_texture
+
+void GLAPIENTRY glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ColorTableEXT)(target, internalformat, width, format, type, table);
+}
+
+void GLAPIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ColorSubTableEXT)(target, start, count, format, type, data);
+}
+
+void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetColorTableEXT)(target, format, type, table);
+}
+
+void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetColorTableParameterfvEXT)(target, pname, params);
+}
+
+void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH_SETUP;
+ DISPATCH(GetColorTableParameterivEXT)(target, pname, params);
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+
+void GLAPIENTRY glLockArraysEXT(GLint first, GLsizei count)
+{
+ DISPATCH_SETUP;
+ DISPATCH(LockArraysEXT)(first, count);
+}
+
+void GLAPIENTRY glUnlockArraysEXT(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(UnlockArraysEXT)();
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+
+
+#ifdef _GLAPI_EXT_point_parameters
+
+void GLAPIENTRY glPointParameterfEXT(GLenum target, GLfloat param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PointParameterfEXT)(target, param);
+}
+
+void GLAPIENTRY glPointParameterfvEXT(GLenum target, const GLfloat *param)
+{
+ DISPATCH_SETUP;
+ DISPATCH(PointParameterfvEXT)(target, param);
+}
+
+#endif /* GL_EXT_point_parameters */
+
+
+
+#ifdef _GLAPI_ARB_multitexture
+
+void GLAPIENTRY glActiveTextureARB(GLenum texture)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ActiveTextureARB)(texture);
+}
+
+void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ClientActiveTextureARB)(texture);
+}
+
+void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord1dARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord1dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord1fARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord1fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord1iARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord1ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord1sARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord1svARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord2dARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord2dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord2fARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord2fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord2iARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord2ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord2sARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord2svARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord3dARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord3dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord3fARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord3fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord3iARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord3ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord3sARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord3svARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord4dARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord4dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord4fARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord4fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord4iARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord4ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord4sARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH_SETUP;
+ DISPATCH(MultiTexCoord4svARB)(target, v);
+}
+
+#endif /* GL_ARB_multitexture */
+
+
+
+#ifdef _GLAPI_INGR_blend_func_separate
+void GLAPIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ DISPATCH_SETUP;
+ DISPATCH(BlendFuncSeparateINGR)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+#endif /* GL_INGR_blend_func_separate */
+
+
+
+#ifdef _GLAPI_MESA_window_pos
+
+void GLAPIENTRY glWindowPos2iMESA(GLint x, GLint y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2sMESA(GLshort x, GLshort y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2ivMESA(const GLint *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2svMESA(const GLshort *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2fvMESA(const GLfloat *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2dvMESA(const GLdouble *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3ivMESA(const GLint *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos3svMESA(const GLshort *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos3fvMESA(const GLfloat *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos3dvMESA(const GLdouble *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4ivMESA(const GLint *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+void GLAPIENTRY glWindowPos4svMESA(const GLshort *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+void GLAPIENTRY glWindowPos4fvMESA(const GLfloat *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+void GLAPIENTRY glWindowPos4dvMESA(const GLdouble *p)
+{
+ DISPATCH_SETUP;
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+#endif /* GL_MESA_window_pos */
+
+
+
+#ifdef _GLAPI_MESA_resize_buffers
+void GLAPIENTRY glResizeBuffersMESA(void)
+{
+ DISPATCH_SETUP;
+ DISPATCH(ResizeBuffersMESA)();
+}
+#endif /* GL_MESA_resize_buffers */
+
+
+
+
+#ifdef DEBUG
+/*
+ * This struct is just used to be sure we've defined all the API functions.
+ */
+static struct _glapi_table completeness_test = {
+ glAccum,
+ glAlphaFunc,
+ glBegin,
+ glBitmap,
+ glBlendFunc,
+ glCallList,
+ glCallLists,
+ glClear,
+ glClearAccum,
+ glClearColor,
+ glClearDepth,
+ glClearIndex,
+ glClearStencil,
+ glClipPlane,
+ glColor3b,
+ glColor3bv,
+ glColor3d,
+ glColor3dv,
+ glColor3f,
+ glColor3fv,
+ glColor3i,
+ glColor3iv,
+ glColor3s,
+ glColor3sv,
+ glColor3ub,
+ glColor3ubv,
+ glColor3ui,
+ glColor3uiv,
+ glColor3us,
+ glColor3usv,
+ glColor4b,
+ glColor4bv,
+ glColor4d,
+ glColor4dv,
+ glColor4f,
+ glColor4fv,
+ glColor4i,
+ glColor4iv,
+ glColor4s,
+ glColor4sv,
+ glColor4ub,
+ glColor4ubv,
+ glColor4ui,
+ glColor4uiv,
+ glColor4us,
+ glColor4usv,
+ glColorMask,
+ glColorMaterial,
+ glCopyPixels,
+ glCullFace,
+ glDeleteLists,
+ glDepthFunc,
+ glDepthMask,
+ glDepthRange,
+ glDisable,
+ glDrawBuffer,
+ glDrawPixels,
+ glEdgeFlag,
+ glEdgeFlagv,
+ glEnable,
+ glEnd,
+ glEndList,
+ glEvalCoord1d,
+ glEvalCoord1dv,
+ glEvalCoord1f,
+ glEvalCoord1fv,
+ glEvalCoord2d,
+ glEvalCoord2dv,
+ glEvalCoord2f,
+ glEvalCoord2fv,
+ glEvalMesh1,
+ glEvalMesh2,
+ glEvalPoint1,
+ glEvalPoint2,
+ glFeedbackBuffer,
+ glFinish,
+ glFlush,
+ glFogf,
+ glFogfv,
+ glFogi,
+ glFogiv,
+ glFrontFace,
+ glFrustum,
+ glGenLists,
+ glGetBooleanv,
+ glGetClipPlane,
+ glGetDoublev,
+ glGetError,
+ glGetFloatv,
+ glGetIntegerv,
+ glGetLightfv,
+ glGetLightiv,
+ glGetMapdv,
+ glGetMapfv,
+ glGetMapiv,
+ glGetMaterialfv,
+ glGetMaterialiv,
+ glGetPixelMapfv,
+ glGetPixelMapuiv,
+ glGetPixelMapusv,
+ glGetPolygonStipple,
+ glGetString,
+ glGetTexEnvfv,
+ glGetTexEnviv,
+ glGetTexGendv,
+ glGetTexGenfv,
+ glGetTexGeniv,
+ glGetTexImage,
+ glGetTexLevelParameterfv,
+ glGetTexLevelParameteriv,
+ glGetTexParameterfv,
+ glGetTexParameteriv,
+ glHint,
+ glIndexMask,
+ glIndexd,
+ glIndexdv,
+ glIndexf,
+ glIndexfv,
+ glIndexi,
+ glIndexiv,
+ glIndexs,
+ glIndexsv,
+ glInitNames,
+ glIsEnabled,
+ glIsList,
+ glLightModelf,
+ glLightModelfv,
+ glLightModeli,
+ glLightModeliv,
+ glLightf,
+ glLightfv,
+ glLighti,
+ glLightiv,
+ glLineStipple,
+ glLineWidth,
+ glListBase,
+ glLoadIdentity,
+ glLoadMatrixd,
+ glLoadMatrixf,
+ glLoadName,
+ glLogicOp,
+ glMap1d,
+ glMap1f,
+ glMap2d,
+ glMap2f,
+ glMapGrid1d,
+ glMapGrid1f,
+ glMapGrid2d,
+ glMapGrid2f,
+ glMaterialf,
+ glMaterialfv,
+ glMateriali,
+ glMaterialiv,
+ glMatrixMode,
+ glMultMatrixd,
+ glMultMatrixf,
+ glNewList,
+ glNormal3b,
+ glNormal3bv,
+ glNormal3d,
+ glNormal3dv,
+ glNormal3f,
+ glNormal3fv,
+ glNormal3i,
+ glNormal3iv,
+ glNormal3s,
+ glNormal3sv,
+ glOrtho,
+ glPassThrough,
+ glPixelMapfv,
+ glPixelMapuiv,
+ glPixelMapusv,
+ glPixelStoref,
+ glPixelStorei,
+ glPixelTransferf,
+ glPixelTransferi,
+ glPixelZoom,
+ glPointSize,
+ glPolygonMode,
+ glPolygonOffset,
+ glPolygonStipple,
+ glPopAttrib,
+ glPopMatrix,
+ glPopName,
+ glPushAttrib,
+ glPushMatrix,
+ glPushName,
+ glRasterPos2d,
+ glRasterPos2dv,
+ glRasterPos2f,
+ glRasterPos2fv,
+ glRasterPos2i,
+ glRasterPos2iv,
+ glRasterPos2s,
+ glRasterPos2sv,
+ glRasterPos3d,
+ glRasterPos3dv,
+ glRasterPos3f,
+ glRasterPos3fv,
+ glRasterPos3i,
+ glRasterPos3iv,
+ glRasterPos3s,
+ glRasterPos3sv,
+ glRasterPos4d,
+ glRasterPos4dv,
+ glRasterPos4f,
+ glRasterPos4fv,
+ glRasterPos4i,
+ glRasterPos4iv,
+ glRasterPos4s,
+ glRasterPos4sv,
+ glReadBuffer,
+ glReadPixels,
+ glRectd,
+ glRectdv,
+ glRectf,
+ glRectfv,
+ glRecti,
+ glRectiv,
+ glRects,
+ glRectsv,
+ glRenderMode,
+ glRotated,
+ glRotatef,
+ glScaled,
+ glScalef,
+ glScissor,
+ glSelectBuffer,
+ glShadeModel,
+ glStencilFunc,
+ glStencilMask,
+ glStencilOp,
+ glTexCoord1d,
+ glTexCoord1dv,
+ glTexCoord1f,
+ glTexCoord1fv,
+ glTexCoord1i,
+ glTexCoord1iv,
+ glTexCoord1s,
+ glTexCoord1sv,
+ glTexCoord2d,
+ glTexCoord2dv,
+ glTexCoord2f,
+ glTexCoord2fv,
+ glTexCoord2i,
+ glTexCoord2iv,
+ glTexCoord2s,
+ glTexCoord2sv,
+ glTexCoord3d,
+ glTexCoord3dv,
+ glTexCoord3f,
+ glTexCoord3fv,
+ glTexCoord3i,
+ glTexCoord3iv,
+ glTexCoord3s,
+ glTexCoord3sv,
+ glTexCoord4d,
+ glTexCoord4dv,
+ glTexCoord4f,
+ glTexCoord4fv,
+ glTexCoord4i,
+ glTexCoord4iv,
+ glTexCoord4s,
+ glTexCoord4sv,
+ glTexEnvf,
+ glTexEnvfv,
+ glTexEnvi,
+ glTexEnviv,
+ glTexGend,
+ glTexGendv,
+ glTexGenf,
+ glTexGenfv,
+ glTexGeni,
+ glTexGeniv,
+ glTexImage1D,
+ glTexImage2D,
+ glTexParameterf,
+ glTexParameterfv,
+ glTexParameteri,
+ glTexParameteriv,
+ glTranslated,
+ glTranslatef,
+ glVertex2d,
+ glVertex2dv,
+ glVertex2f,
+ glVertex2fv,
+ glVertex2i,
+ glVertex2iv,
+ glVertex2s,
+ glVertex2sv,
+ glVertex3d,
+ glVertex3dv,
+ glVertex3f,
+ glVertex3fv,
+ glVertex3i,
+ glVertex3iv,
+ glVertex3s,
+ glVertex3sv,
+ glVertex4d,
+ glVertex4dv,
+ glVertex4f,
+ glVertex4fv,
+ glVertex4i,
+ glVertex4iv,
+ glVertex4s,
+ glVertex4sv,
+ glViewport,
+
+#ifdef _GLAPI_VERSION_1_1
+ glAreTexturesResident,
+ glArrayElement,
+ glBindTexture,
+ glColorPointer,
+ glCopyTexImage1D,
+ glCopyTexImage2D,
+ glCopyTexSubImage1D,
+ glCopyTexSubImage2D,
+ glDeleteTextures,
+ glDisableClientState,
+ glDrawArrays,
+ glDrawElements,
+ glEdgeFlagPointer,
+ glEnableClientState,
+ glGenTextures,
+ glGetPointerv,
+ glIndexPointer,
+ glIndexub,
+ glIndexubv,
+ glInterleavedArrays,
+ glIsTexture,
+ glNormalPointer,
+ glPopClientAttrib,
+ glPrioritizeTextures,
+ glPushClientAttrib,
+ glTexCoordPointer,
+ glTexSubImage1D,
+ glTexSubImage2D,
+ glVertexPointer,
#endif
#ifdef _GLAPI_VERSION_1_2
- assert(table->CopyTexSubImage3D);
- assert(table->DrawRangeElements);
- assert(table->TexImage3D);
- assert(table->TexSubImage3D);
+ glCopyTexSubImage3D,
+ glDrawRangeElements,
+ glTexImage3D,
+ glTexSubImage3D,
+
#ifdef _GLAPI_ARB_imaging
- assert(table->BlendColor);
- assert(table->BlendEquation);
- assert(table->ColorSubTable);
- assert(table->ColorTable);
- assert(table->ColorTableParameterfv);
- assert(table->ColorTableParameteriv);
- assert(table->ConvolutionFilter1D);
- assert(table->ConvolutionFilter2D);
- assert(table->ConvolutionParameterf);
- assert(table->ConvolutionParameterfv);
- assert(table->ConvolutionParameteri);
- assert(table->ConvolutionParameteriv);
- assert(table->CopyColorSubTable);
- assert(table->CopyColorTable);
- assert(table->CopyConvolutionFilter1D);
- assert(table->CopyConvolutionFilter2D);
- assert(table->GetColorTable);
- assert(table->GetColorTableParameterfv);
- assert(table->GetColorTableParameteriv);
- assert(table->GetConvolutionFilter);
- assert(table->GetConvolutionParameterfv);
- assert(table->GetConvolutionParameteriv);
- assert(table->GetHistogram);
- assert(table->GetHistogramParameterfv);
- assert(table->GetHistogramParameteriv);
- assert(table->GetMinmax);
- assert(table->GetMinmaxParameterfv);
- assert(table->GetMinmaxParameteriv);
- assert(table->Histogram);
- assert(table->Minmax);
- assert(table->ResetHistogram);
- assert(table->ResetMinmax);
- assert(table->SeparableFilter2D);
+ glBlendColor,
+ glBlendEquation,
+ glColorSubTable,
+ glColorTable,
+ glColorTableParameterfv,
+ glColorTableParameteriv,
+ glConvolutionFilter1D,
+ glConvolutionFilter2D,
+ glConvolutionParameterf,
+ glConvolutionParameterfv,
+ glConvolutionParameteri,
+ glConvolutionParameteriv,
+ glCopyColorSubTable,
+ glCopyColorTable,
+ glCopyConvolutionFilter1D,
+ glCopyConvolutionFilter2D,
+ glGetColorTable,
+ glGetColorTableParameterfv,
+ glGetColorTableParameteriv,
+ glGetConvolutionFilter,
+ glGetConvolutionParameterfv,
+ glGetConvolutionParameteriv,
+ glGetHistogram,
+ glGetHistogramParameterfv,
+ glGetHistogramParameteriv,
+ glGetMinmax,
+ glGetMinmaxParameterfv,
+ glGetMinmaxParameteriv,
+ glGetSeparableFilter,
+ glHistogram,
+ glMinmax,
+ glResetHistogram,
+ glResetMinmax,
+ glSeparableFilter2D,
#endif
#endif
+ /*
+ * Extensions
+ */
+
#ifdef _GLAPI_EXT_paletted_texture
- assert(table->ColorTableEXT);
- assert(table->ColorSubTableEXT);
- assert(table->GetColorTableEXT);
- assert(table->GetColorTableParameterfvEXT);
- assert(table->GetColorTableParameterivEXT);
+ glColorTableEXT,
+ glColorSubTableEXT,
+ glGetColorTableEXT,
+ glGetColorTableParameterfvEXT,
+ glGetColorTableParameterivEXT,
#endif
#ifdef _GLAPI_EXT_compiled_vertex_array
- assert(table->LockArraysEXT);
- assert(table->UnlockArraysEXT);
+ glLockArraysEXT,
+ glUnlockArraysEXT,
#endif
-#ifdef _GLAPI_EXT_point_parameter
- assert(table->PointParameterfEXT);
- assert(table->PointParameterfvEXT);
+#ifdef _GLAPI_EXT_point_parameters
+ glPointParameterfEXT,
+ glPointParameterfvEXT,
#endif
#ifdef _GLAPI_EXT_polygon_offset
- assert(table->PolygonOffsetEXT);
+ glPolygonOffsetEXT,
+#endif
+
+#ifdef _GLAPI_EXT_blend_minmax
+ glBlendEquationEXT,
+#endif
+
+#ifdef _GLAPI_EXT_blend_color
+ glBlendColorEXT,
#endif
#ifdef _GLAPI_ARB_multitexture
- assert(table->ActiveTextureARB);
- assert(table->ClientActiveTextureARB);
- assert(table->MultiTexCoord1dARB);
- assert(table->MultiTexCoord1dvARB);
- assert(table->MultiTexCoord1fARB);
- assert(table->MultiTexCoord1fvARB);
- assert(table->MultiTexCoord1iARB);
- assert(table->MultiTexCoord1ivARB);
- assert(table->MultiTexCoord1sARB);
- assert(table->MultiTexCoord1svARB);
- assert(table->MultiTexCoord2dARB);
- assert(table->MultiTexCoord2dvARB);
- assert(table->MultiTexCoord2fARB);
- assert(table->MultiTexCoord2fvARB);
- assert(table->MultiTexCoord2iARB);
- assert(table->MultiTexCoord2ivARB);
- assert(table->MultiTexCoord2sARB);
- assert(table->MultiTexCoord2svARB);
- assert(table->MultiTexCoord3dARB);
- assert(table->MultiTexCoord3dvARB);
- assert(table->MultiTexCoord3fARB);
- assert(table->MultiTexCoord3fvARB);
- assert(table->MultiTexCoord3iARB);
- assert(table->MultiTexCoord3ivARB);
- assert(table->MultiTexCoord3sARB);
- assert(table->MultiTexCoord3svARB);
- assert(table->MultiTexCoord4dARB);
- assert(table->MultiTexCoord4dvARB);
- assert(table->MultiTexCoord4fARB);
- assert(table->MultiTexCoord4fvARB);
- assert(table->MultiTexCoord4iARB);
- assert(table->MultiTexCoord4ivARB);
- assert(table->MultiTexCoord4sARB);
- assert(table->MultiTexCoord4svARB);
+ glActiveTextureARB,
+ glClientActiveTextureARB,
+ glMultiTexCoord1dARB,
+ glMultiTexCoord1dvARB,
+ glMultiTexCoord1fARB,
+ glMultiTexCoord1fvARB,
+ glMultiTexCoord1iARB,
+ glMultiTexCoord1ivARB,
+ glMultiTexCoord1sARB,
+ glMultiTexCoord1svARB,
+ glMultiTexCoord2dARB,
+ glMultiTexCoord2dvARB,
+ glMultiTexCoord2fARB,
+ glMultiTexCoord2fvARB,
+ glMultiTexCoord2iARB,
+ glMultiTexCoord2ivARB,
+ glMultiTexCoord2sARB,
+ glMultiTexCoord2svARB,
+ glMultiTexCoord3dARB,
+ glMultiTexCoord3dvARB,
+ glMultiTexCoord3fARB,
+ glMultiTexCoord3fvARB,
+ glMultiTexCoord3iARB,
+ glMultiTexCoord3ivARB,
+ glMultiTexCoord3sARB,
+ glMultiTexCoord3svARB,
+ glMultiTexCoord4dARB,
+ glMultiTexCoord4dvARB,
+ glMultiTexCoord4fARB,
+ glMultiTexCoord4fvARB,
+ glMultiTexCoord4iARB,
+ glMultiTexCoord4ivARB,
+ glMultiTexCoord4sARB,
+ glMultiTexCoord4svARB,
#endif
#ifdef _GLAPI_INGR_blend_func_separate
- assert(table->BlendFuncSeparateINGR);
+ glBlendFuncSeparateINGR,
#endif
#ifdef _GLAPI_MESA_window_pos
- assert(table->WindowPos4fMESA);
+ glWindowPos4fMESA,
#endif
#ifdef _GLAPI_MESA_resize_buffers
- assert(table->ResizeBuffersMESA);
+ glResizeBuffersMESA
#endif
-}
+};
+
+#endif /*DEBUG*/