+++ /dev/null
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-Performance issues with EXT_point_parameters & quake2
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-Using glPolygonMode() where the front and back modes aren't the
-same causes poor performance on 3Dfx.
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-Broken drivers: some of the Mesa device drivers (such as BeOS, D3D,
-etc) haven't been updated for Mesa 3.3's device driver changes.
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-glDrawRangeElements() should use vertex array locking to improve performance
-but trying to do so causes a rendering error. Reported by Scott McMillan.
-Fixed by disabling locking in glDrawRangeElements (varray.c) but that's
-really just hiding a bug in array locking.
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