ir_variable::ir_variable(const struct glsl_type *type, const char *name)
: max_array_access(0), read_only(false), centroid(false), invariant(false),
- mode(ir_var_auto), interpolation(ir_var_smooth)
+ shader_in(false), shader_out(false),
+ mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false)
{
this->type = type;
this->name = name;
this->location = -1;
+ this->warn_extension = NULL;
this->constant_value = NULL;
if (type && type->base_type == GLSL_TYPE_SAMPLER)