};
struct vertex verts[4];
GLuint fboDrawSave, fboReadSave;
+ GLuint rbSave;
if (slice > 0) {
assert(target == GL_TEXTURE_3D ||
/* save fbo bindings (not saved by _mesa_meta_begin()) */
fboDrawSave = ctx->DrawBuffer->Name;
fboReadSave = ctx->ReadBuffer->Name;
+ rbSave = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_PIXEL_STORE);
/* alloc dest surface */
if (width > decompress->Width || height > decompress->Height) {
+ _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, decompress->RBO);
_mesa_RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA,
width, height);
decompress->Width = width;
_mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fboDrawSave);
_mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, fboReadSave);
}
+ _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, rbSave);
}