}
bool
-fs_visitor::run()
+fs_visitor::run_fs()
{
+ brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data;
+ brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;
+
+ assert(stage == MESA_SHADER_FRAGMENT);
+
sanity_param_count = prog->Parameters->NumParameters;
assign_binding_table_offsets();
/* We handle discards by keeping track of the still-live pixels in f0.1.
* Initialize it with the dispatched pixels.
*/
- bool uses_kill =
- (stage == MESA_SHADER_FRAGMENT) &&
- ((brw_wm_prog_data*) this->prog_data)->uses_kill;
- bool alpha_test_func =
- (stage == MESA_SHADER_FRAGMENT) &&
- ((brw_wm_prog_key*) this->key)->alpha_test_func;
- if (uses_kill) {
+ if (wm_prog_data->uses_kill) {
fs_inst *discard_init = emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
discard_init->flag_subreg = 1;
}
emit(FS_OPCODE_PLACEHOLDER_HALT);
- if (alpha_test_func)
+ if (wm_key->alpha_test_func)
emit_alpha_test();
emit_fb_writes();
return false;
}
- if (stage == MESA_SHADER_FRAGMENT) {
- brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
- if (dispatch_width == 8)
- prog_data->reg_blocks = brw_register_blocks(grf_used);
- else
- prog_data->reg_blocks_16 = brw_register_blocks(grf_used);
- }
+ if (dispatch_width == 8)
+ wm_prog_data->reg_blocks = brw_register_blocks(grf_used);
+ else
+ wm_prog_data->reg_blocks_16 = brw_register_blocks(grf_used);
/* If any state parameters were appended, then ParameterValues could have
* been realloced, in which case the driver uniform storage set up by
/* Now the main event: Visit the shader IR and generate our FS IR for it.
*/
fs_visitor v(brw, mem_ctx, key, prog_data, prog, fp, 8);
- if (!v.run()) {
+ if (!v.run_fs()) {
if (prog) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
if (!v.simd16_unsupported) {
/* Try a SIMD16 compile */
v2.import_uniforms(&v);
- if (!v2.run()) {
+ if (!v2.run_fs()) {
perf_debug("SIMD16 shader failed to compile, falling back to "
"SIMD8 at a 10-20%% performance cost: %s", v2.fail_msg);
} else {