On SI this was causing a hang in
dEQP-VK.pipeline.render_to_image.core.2d_array.mipmap.r16g16_sint_s8_uint
This was due to not handling the tile mode index for depth like
I fixed previously for new GPUs.
Fixes: 01d0c5a9 (radv: fix stencil regression since new addrlib import)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
ds->db_z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
tile_mode_index = si_tile_mode_index(iview->image, level, true);
ds->db_stencil_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
+ if (stencil_only)
+ ds->db_z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
}
ds->db_depth_size = S_028058_PITCH_TILE_MAX((level_info->nblk_x / 8) - 1) |