r300InitState(r300);
r300InitShaderFunctions(r300);
- if (screen->chip_family == CHIP_FAMILY_RS600 || screen->chip_family == CHIP_FAMILY_RS690 ||
- screen->chip_family == CHIP_FAMILY_RS740) {
- r300->radeon.texture_row_align = 64;
- }
-
r300InitGLExtensions(ctx);
return GL_TRUE;
radeon->texture_row_align = 256;
radeon->texture_rect_row_align = 256;
radeon->texture_compressed_row_align = 256;
- } else {
+ } else if (IS_R200_CLASS(radeon->radeonScreen) ||
+ IS_R100_CLASS(radeon->radeonScreen)) {
radeon->texture_row_align = 32;
radeon->texture_rect_row_align = 64;
+ radeon->texture_compressed_row_align = 32;
+ } else { /* R300 - not sure this is all correct */
+ int chip_family = radeon->radeonScreen->chip_family;
+ if (chip_family == CHIP_FAMILY_RS600 ||
+ chip_family == CHIP_FAMILY_RS690 ||
+ chip_family == CHIP_FAMILY_RS740)
+ radeon->texture_row_align = 64;
+ else
+ radeon->texture_row_align = 32;
+ radeon->texture_rect_row_align = 64;
radeon->texture_compressed_row_align = 64;
}