return false;
}
+ /* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
+ * VC4_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
+ * destination surface) to determine the stride. This may be wrong
+ * when reading from texture miplevels > 0, which are stored in
+ * POT-sized areas. For MSAA, the tile addresses are computed
+ * explicitly by the RCL.
+ */
+ if (info->src.resource->nr_samples <= 1) {
+ struct vc4_resource *rsc = vc4_resource(info->src.resource);
+
+ uint32_t stride = dst_surface_width * rsc->cpp;
+ if (rsc->slices[info->src.level].tiling == VC4_TILING_FORMAT_T)
+ stride = align(stride, 128);
+ else
+ stride = align(stride, 16);
+
+ if (stride != rsc->slices[info->src.level].stride)
+ return false;
+ }
+
if (info->dst.resource->format != info->src.resource->format)
return false;