When a TCS is present, the TES input gl_PatchVerticesIn is actually a
constant - it's simply the # of output vertices specified by the TCS
layout qualifiers. So, we can replace the system value with a constant,
which may allow further optimization, and will likely be more efficient.
If the TCS is absent, we can't do this optimization.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
foreach_in_list(ir_instruction, ir, tes->ir) {
ir->accept(&input_resize_visitor);
}
+
+ if (tcs) {
+ /* Convert the gl_PatchVerticesIn system value into a constant, since
+ * the value is known at this point.
+ */
+ foreach_in_list(ir_instruction, ir, tes->ir) {
+ ir_variable *var = ir->as_variable();
+ if (var && var->data.mode == ir_var_system_value &&
+ var->data.location == SYSTEM_VALUE_VERTICES_IN) {
+ void *mem_ctx = ralloc_parent(var);
+ var->data.mode = ir_var_auto;
+ var->data.location = 0;
+ var->constant_value = new(mem_ctx) ir_constant(num_vertices);
+ }
+ }
+ }
}
/**