#else /* FEATURE_accum */
+#include "main/compiler.h"
+
#define _MESA_INIT_ACCUM_FUNCTIONS(driver, impl) do { } while (0)
static INLINE void
#else /* FEATURE_attrib_stack */
+#include "main/compiler.h"
+
static INLINE void
_mesa_PushClientAttrib( GLbitfield mask )
{
#else /* FEATURE_colortable */
+#include "main/compiler.h"
+
#define _MESA_INIT_COLORTABLE_FUNCTIONS(driver, impl) do { } while (0)
static INLINE void GLAPIENTRY
#else /* FEATURE_convolve */
+#include "main/compiler.h"
+
#define _MESA_INIT_CONVOLVE_FUNCTIONS(driver, impl) do { } while (0)
static INLINE void GLAPIENTRY
#else /* FEATURE_dlist */
+#include "main/compiler.h"
+
#define _MESA_INIT_DLIST_FUNCTIONS(driver, impl) do { } while (0)
#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) do { } while (0)
#else /* FEATURE_feedback */
+#include "main/compiler.h"
+
#define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) do { } while (0)
static INLINE void
#else
+#include "main/compiler.h"
+
static INLINE void
st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
{