We don't need to call _mesa_reference_renderbuffer() for the first
assignment as refCount starts at 1. For swrast we work around the
fact we will indirectly call _mesa_reference_renderbuffer() by
resetting refCount to 0.
Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation)
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
return;
}
- _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+ att->Renderbuffer = rb;
/* This can't get called on a texture renderbuffer, so set it to NULL
* for clarity compared to user renderbuffers.
return GL_FALSE;
}
+ /* Set refcount to 0 to avoid a leak since the _mesa_add_renderbuffer()
+ * call below will bump the initial refcount.
+ */
+ rb->RefCount = 0;
+
rb->InternalFormat = GL_RGBA;
rb->AllocStorage = soft_renderbuffer_storage;