r300: Cleaned up long lines in the vertex functions.
authorOliver McFadden <z3ro.geek@gmail.com>
Wed, 20 Jun 2007 11:42:53 +0000 (11:42 +0000)
committerOliver McFadden <z3ro.geek@gmail.com>
Sun, 24 Jun 2007 14:01:19 +0000 (14:01 +0000)
src/mesa/drivers/dri/r300/r300_state.c

index dfde2f090f508b15a948e8bd38bffa93c51f692d..dea0482123f6977268411ad12dc721c591451d04 100644 (file)
@@ -1477,9 +1477,7 @@ static void r300SetupRSUnit(GLcontext * ctx)
        if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
        }while(0)
 
-void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct
-                                               r300_vertex_shader_fragment
-                                               *vsf)
+static inline void setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
 {
        int i;
 
@@ -1487,8 +1485,7 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
                return;
 
        if (vsf->length & 0x3) {
-               fprintf(stderr,
-                       "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
+               fprintf(stderr, "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
                _mesa_exit(-1);
        }
 
@@ -1496,32 +1493,24 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
        case 0:
                R300_STATECHANGE(r300, vpi);
                for (i = 0; i < vsf->length; i++)
-                       r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i +
-                                        4 * (dest & 0xff)] = (vsf->body.d[i]);
-               bump_vpu_count(r300->hw.vpi.cmd,
-                              vsf->length + 4 * (dest & 0xff));
+                       r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
+               bump_vpu_count(r300->hw.vpi.cmd, vsf->length + 4 * (dest & 0xff));
                break;
 
        case 2:
                R300_STATECHANGE(r300, vpp);
                for (i = 0; i < vsf->length; i++)
-                       r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i +
-                                        4 * (dest & 0xff)] = (vsf->body.d[i]);
-               bump_vpu_count(r300->hw.vpp.cmd,
-                              vsf->length + 4 * (dest & 0xff));
+                       r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
+               bump_vpu_count(r300->hw.vpp.cmd, vsf->length + 4 * (dest & 0xff));
                break;
        case 4:
                R300_STATECHANGE(r300, vps);
                for (i = 0; i < vsf->length; i++)
-                       r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] =
-                           (vsf->body.d[i]);
-               bump_vpu_count(r300->hw.vps.cmd,
-                              vsf->length + 4 * (dest & 0xff));
+                       r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
+               bump_vpu_count(r300->hw.vps.cmd, vsf->length + 4 * (dest & 0xff));
                break;
        default:
-               fprintf(stderr,
-                       "%s:%s don't know how to handle dest %04x\n",
-                       __FILE__, __FUNCTION__, dest);
+               fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest);
                _mesa_exit(-1);
        }
 }
@@ -1586,16 +1575,13 @@ static void r300SetupVertexProgram(r300ContextPtr rmesa)
        GLcontext *ctx = rmesa->radeon.glCtx;
        int inst_count;
        int param_count;
-       struct r300_vertex_program *prog =
-           (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
+       struct r300_vertex_program *prog = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
 
        ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
        R300_STATECHANGE(rmesa, vpp);
-       param_count =
-           r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *)
-                                      ctx->VertexProgram._Current /*prog */ ,
-                                      (float *)&rmesa->hw.vpp.
-                                      cmd[R300_VPP_PARAM_0]);
+       param_count = r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *)
+                                                ctx->VertexProgram._Current /*prog */ ,
+                                                (float *)&rmesa->hw.vpp.cmd[R300_VPP_PARAM_0]);
        bump_vpu_count(rmesa->hw.vpp.cmd, param_count);
        param_count /= 4;
 
@@ -1606,27 +1592,23 @@ static void r300SetupVertexProgram(r300ContextPtr rmesa)
        setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(prog->program));
 
 #if 0
-       setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
-                                    &(rmesa->state.vertex_shader.unknown1));
-       setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
-                                    &(rmesa->state.vertex_shader.unknown2));
+       setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
+       setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
 #endif
 
        inst_count = prog->program.length / 4 - 1;
 
        R300_STATECHANGE(rmesa, pvs);
        rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
-           (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
-           | (inst_count /*pos_end */  << R300_PVS_CNTL_1_POS_END_SHIFT)
-           | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+         (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) |
+         (inst_count << R300_PVS_CNTL_1_POS_END_SHIFT) |
+         (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
        rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
-           (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
-           | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+         (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) |
+         (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
        rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
-           (0 /*rmesa->state.vertex_shader.unknown_ptr2 */  <<
-            R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
-           | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3 */  <<
-              0);
+         (0 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) |
+         (inst_count << 0);
 
        /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
           so I leave it as a reminder */