Commit
980f6f1 (mesa: move gl_texture_image::Width/Height/DepthScale
fields to swrast) moved the initialization of the Width, Height, and
DepthScale fields to _swrast_alloc_texture_image_buffer(). However,
i915 doesn't call this function because it performs its own buffer
allocation. As a result, the Width, Height, and DepthScale fields
weren't getting initialized properly, and some operations requiring
swrast would fail.
This patch ensures that Width, Height, and DepthScale are properly
initialized by separating the code that sets them into a new function,
_swrast_init_texture_image(), which is called by
intel_alloc_texture_image_buffer() as well as
_swrast_alloc_texture_image_buffer(). It also moves the
initialization of _IsPowerOfTwo into this function.
Fixes piglit test fbo/fbo-cubemap on i915.
Partially fixes https://bugs.freedesktop.org/show_bug.cgi?id=41216
This is a candidate for the 8.0 branch.
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
assert(!intel_image->base.ImageOffsets);
intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint));
+ _swrast_init_texture_image(image, width, height, depth);
+
if (intel_texobj->mt &&
intel_miptree_match_image(intel_texobj->mt, image)) {
intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
swImg->ImageOffsets[i] = i * width * height;
}
+ _swrast_init_texture_image(texImage, width, height, depth);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to
+ * initialize the fields of swrast_texture_image without allocating the image
+ * buffer or initializing ImageOffsets or RowStride.
+ *
+ * Returns GL_TRUE on success, GL_FALSE on memory allocation failure.
+ */
+void
+_swrast_init_texture_image(struct gl_texture_image *texImage, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ struct swrast_texture_image *swImg = swrast_texture_image(texImage);
+
if ((width == 1 || _mesa_is_pow_two(texImage->Width2)) &&
(height == 1 || _mesa_is_pow_two(texImage->Height2)) &&
(depth == 1 || _mesa_is_pow_two(texImage->Depth2)))
swImg->HeightScale = (GLfloat) texImage->Height;
swImg->DepthScale = (GLfloat) texImage->Depth;
}
-
- return GL_TRUE;
}
gl_format format, GLsizei width,
GLsizei height, GLsizei depth);
+extern void
+_swrast_init_texture_image(struct gl_texture_image *texImage, GLsizei width,
+ GLsizei height, GLsizei depth);
+
extern void
_swrast_free_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_image *texImage);