This binds atomics, constants, samplers, ssbos, textures and ubos.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
static const struct st_tracked_state *compute_atoms[] =
{
&st_update_cp,
+ &st_update_compute_texture,
+ &st_update_sampler, /* depends on update_compute_texture for swizzle */
+ &st_update_cs_constants,
+ &st_bind_cs_ubos,
+ &st_bind_cs_atomics,
+ &st_bind_cs_ssbos,
};
extern const struct st_tracked_state st_update_geometry_texture;
extern const struct st_tracked_state st_update_tessctrl_texture;
extern const struct st_tracked_state st_update_tesseval_texture;
+extern const struct st_tracked_state st_update_compute_texture;
extern const struct st_tracked_state st_update_fs_constants;
extern const struct st_tracked_state st_update_gs_constants;
extern const struct st_tracked_state st_update_tes_constants;
extern const struct st_tracked_state st_update_tcs_constants;
extern const struct st_tracked_state st_update_vs_constants;
+extern const struct st_tracked_state st_update_cs_constants;
extern const struct st_tracked_state st_bind_fs_ubos;
extern const struct st_tracked_state st_bind_vs_ubos;
extern const struct st_tracked_state st_bind_gs_ubos;
extern const struct st_tracked_state st_bind_tcs_ubos;
extern const struct st_tracked_state st_bind_tes_ubos;
+extern const struct st_tracked_state st_bind_cs_ubos;
extern const struct st_tracked_state st_bind_fs_atomics;
extern const struct st_tracked_state st_bind_vs_atomics;
extern const struct st_tracked_state st_bind_gs_atomics;
extern const struct st_tracked_state st_bind_tcs_atomics;
extern const struct st_tracked_state st_bind_tes_atomics;
+extern const struct st_tracked_state st_bind_cs_atomics;
extern const struct st_tracked_state st_bind_fs_ssbos;
extern const struct st_tracked_state st_bind_vs_ssbos;
extern const struct st_tracked_state st_bind_gs_ssbos;
extern const struct st_tracked_state st_bind_tcs_ssbos;
extern const struct st_tracked_state st_bind_tes_ssbos;
+extern const struct st_tracked_state st_bind_cs_ssbos;
extern const struct st_tracked_state st_update_pixel_transfer;
extern const struct st_tracked_state st_update_tess;
},
bind_tes_atomics
};
+
+static void
+bind_cs_atomics(struct st_context *st)
+{
+ struct gl_shader_program *prog =
+ st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
+
+ st_bind_atomics(st, prog, PIPE_SHADER_COMPUTE);
+}
+
+const struct st_tracked_state st_bind_cs_atomics = {
+ "st_bind_cs_atomics",
+ {
+ 0,
+ ST_NEW_COMPUTE_PROGRAM | ST_NEW_ATOMIC_BUFFER,
+ },
+ bind_cs_atomics
+};
shader_type == PIPE_SHADER_FRAGMENT ||
shader_type == PIPE_SHADER_GEOMETRY ||
shader_type == PIPE_SHADER_TESS_CTRL ||
- shader_type == PIPE_SHADER_TESS_EVAL);
+ shader_type == PIPE_SHADER_TESS_EVAL ||
+ shader_type == PIPE_SHADER_COMPUTE);
/* update constants */
if (params && params->NumParameters) {
update_tes_constants /* update */
};
+/* Compute shader:
+ */
+static void update_cs_constants(struct st_context *st )
+{
+ struct st_compute_program *cp = st->cp;
+ struct gl_program_parameter_list *params;
+
+ if (cp) {
+ params = cp->Base.Base.Parameters;
+ st_upload_constants( st, params, PIPE_SHADER_COMPUTE );
+ }
+}
+
+const struct st_tracked_state st_update_cs_constants = {
+ "st_update_cs_constants", /* name */
+ { /* dirty */
+ _NEW_PROGRAM_CONSTANTS, /* mesa */
+ ST_NEW_COMPUTE_PROGRAM, /* st */
+ },
+ update_cs_constants /* update */
+};
+
static void st_bind_ubos(struct st_context *st,
struct gl_shader *shader,
unsigned shader_type)
},
bind_tes_ubos
};
+
+static void bind_cs_ubos(struct st_context *st)
+{
+ struct gl_shader_program *prog =
+ st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
+
+ if (!prog)
+ return;
+
+ st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
+ PIPE_SHADER_COMPUTE);
+}
+
+const struct st_tracked_state st_bind_cs_ubos = {
+ "st_bind_cs_ubos",
+ {
+ 0,
+ ST_NEW_COMPUTE_PROGRAM | ST_NEW_UNIFORM_BUFFER,
+ },
+ bind_cs_ubos
+};
st->state.samplers[PIPE_SHADER_TESS_EVAL],
&st->state.num_samplers[PIPE_SHADER_TESS_EVAL]);
}
+ if (ctx->ComputeProgram._Current) {
+ update_shader_samplers(st,
+ PIPE_SHADER_COMPUTE,
+ &ctx->ComputeProgram._Current->Base,
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
+ st->state.samplers[PIPE_SHADER_COMPUTE],
+ &st->state.num_samplers[PIPE_SHADER_COMPUTE]);
+ }
}
},
bind_tes_ssbos
};
+
+static void bind_cs_ssbos(struct st_context *st)
+{
+ struct gl_shader_program *prog =
+ st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
+
+ if (!prog)
+ return;
+
+ st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
+ PIPE_SHADER_COMPUTE);
+}
+
+const struct st_tracked_state st_bind_cs_ssbos = {
+ "st_bind_cs_ssbos",
+ {
+ 0,
+ ST_NEW_COMPUTE_PROGRAM | ST_NEW_STORAGE_BUFFER,
+ },
+ bind_cs_ssbos
+};
}
+static void
+update_compute_textures(struct st_context *st)
+{
+ const struct gl_context *ctx = st->ctx;
+
+ if (ctx->ComputeProgram._Current) {
+ update_textures(st,
+ MESA_SHADER_COMPUTE,
+ &ctx->ComputeProgram._Current->Base,
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
+ st->state.sampler_views[PIPE_SHADER_COMPUTE],
+ &st->state.num_sampler_views[PIPE_SHADER_COMPUTE]);
+ }
+}
+
+
const struct st_tracked_state st_update_fragment_texture = {
"st_update_texture", /* name */
{ /* dirty */
},
update_tesseval_textures /* update */
};
+
+
+const struct st_tracked_state st_update_compute_texture = {
+ "st_update_compute_texture", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ ST_NEW_COMPUTE_PROGRAM | ST_NEW_SAMPLER_VIEWS, /* st */
+ },
+ update_compute_textures /* update */
+};