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ir_to_mesa: Don't emit a duplicate return at the end of a function.
author
Eric Anholt
<eric@anholt.net>
Thu, 29 Jul 2010 22:17:23 +0000
(15:17 -0700)
committer
Eric Anholt
<eric@anholt.net>
Thu, 29 Jul 2010 22:19:37 +0000
(15:19 -0700)
It was harmless, but ugly.
src/mesa/program/ir_to_mesa.cpp
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diff --git
a/src/mesa/program/ir_to_mesa.cpp
b/src/mesa/program/ir_to_mesa.cpp
index 3a28c566d4d2e078e53a0e9736f98b289015e510..b6dfde3783e68f115f8d292c75ebe0e5d4629ffc 100644
(file)
--- a/
src/mesa/program/ir_to_mesa.cpp
+++ b/
src/mesa/program/ir_to_mesa.cpp
@@
-2350,8
+2350,12
@@
get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
visit_exec_list(&entry->sig->body, &v);
- entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_RET);
- entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_ENDSUB);
+ ir_to_mesa_instruction *last;
+ last = (ir_to_mesa_instruction *)v.instructions.get_tail();
+ if (last->op != OPCODE_RET)
+ v.ir_to_mesa_emit_op0(NULL, OPCODE_RET);
+
+ v.ir_to_mesa_emit_op0(NULL, OPCODE_ENDSUB);
progress = GL_TRUE;
}
}