/* Run the shader - this interface will get cleaned up in the
* future:
*/
- void (*run)( struct draw_vertex_shader *shader,
- struct draw_context *draw,
- const unsigned *elts,
- unsigned count,
- struct vertex_header *vOut[] );
-
+ boolean (*run)( struct draw_vertex_shader *shader,
+ struct draw_context *draw,
+ const unsigned *elts,
+ unsigned count,
+ struct vertex_header *vOut[] );
+
void (*delete)( struct draw_vertex_shader * );
};
* \param count number of vertices to shade [1..4]
* \param vOut array of pointers to four output vertices
*/
-static void
+static boolean
vs_exec_run( struct draw_vertex_shader *shader,
struct draw_context *draw,
const unsigned *elts,
{
struct tgsi_exec_machine *machine = &draw->machine;
unsigned int i, j;
+ unsigned int clipped = 0;
ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_MAX_ATTRIBS);
ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_MAX_ATTRIBS);
if (!draw->rasterizer->bypass_clipping) {
vOut[i + j]->clipmask = compute_clipmask(vOut[i + j]->clip, draw->plane,
draw->nr_planes);
+ clipped += vOut[i + j]->clipmask;
/* divide by w */
w = 1.0f / w;
#endif
} /* loop over vertices */
}
+ return clipped != 0;
}
* \param count number of vertices to shade [1..4]
* \param vOut array of pointers to four output vertices
*/
-static void
+static boolean
vs_llvm_run( struct draw_vertex_shader *base,
- struct draw_context *draw,
- const unsigned *elts,
+ struct draw_context *draw,
+ const unsigned *elts,
unsigned count,
struct vertex_header *vOut[] )
{
- struct draw_llvm_vertex_shader *shader =
+ struct draw_llvm_vertex_shader *shader =
(struct draw_llvm_vertex_shader *)base;
struct tgsi_exec_machine *machine = &draw->machine;
unsigned int j;
+ unsigned int clipped = 0;
ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_MAX_ATTRIBS);
ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_MAX_ATTRIBS);
w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
if (!draw->rasterizer->bypass_clipping) {
- vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes);
+ vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane,
+ draw->nr_planes);
+ clipped += vOut[j]->clipmask;
/* divide by w */
w = 1.0f / w;
x *= w;
y *= w;
- z *= w;
+ z *= w;
}
else {
vOut[j]->clipmask = 0;
}
vOut[j]->edgeflag = 1;
-
+
if (!draw->identity_viewport) {
/* Viewport mapping */
vOut[j]->data[0][0] = x * scale[0] + trans[0];
vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
}
} /* loop over vertices */
+ return clipped != 0;
}
static void
* \param count number of vertices to shade [1..4]
* \param vOut array of pointers to four output vertices
*/
-static void
+static boolean
vs_sse_run( struct draw_vertex_shader *base,
struct draw_context *draw,
const unsigned *elts,
struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
struct tgsi_exec_machine *machine = &draw->machine;
unsigned int i, j;
+ unsigned int clipped = 0;
ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_MAX_ATTRIBS);
ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_MAX_ATTRIBS);
if (!draw->rasterizer->bypass_clipping) {
vOut[i + j]->clipmask = compute_clipmask(vOut[i + j]->clip, draw->plane,
draw->nr_planes);
+ clipped += vOut[i + j]->clipmask;
/* divide by w */
w = 1.0f / w;
}
}
}
+ return clipped != 0;
}