Make their parameters pointer-to-const, thus allowing callers to also be
const-correct where possible.
}
const char *
-S_GET_NAME (symbolS *s)
+S_GET_NAME (const symbolS *s)
{
return s->name;
}
segT
-S_GET_SEGMENT (symbolS *s)
+S_GET_SEGMENT (const symbolS *s)
{
if (s->flags.local_symbol)
return ((struct local_symbol *) s)->section;
extern int S_CAN_BE_REDEFINED (const symbolS *);
extern int S_IS_VOLATILE (const symbolS *);
extern int S_IS_FORWARD_REF (const symbolS *);
-extern const char *S_GET_NAME (symbolS *);
-extern segT S_GET_SEGMENT (symbolS *);
+extern const char *S_GET_NAME (const symbolS *);
+extern segT S_GET_SEGMENT (const symbolS *);
extern void S_SET_SEGMENT (symbolS *, segT);
extern void S_SET_EXTERNAL (symbolS *);
extern void S_SET_NAME (symbolS *, const char *);