ctx->cs_shader_state.initialized = false;
- /* Set all saved registers state to unknown */
- ctx->tracked_regs.reg_saved = 0;
+ if (has_clear_state) {
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_RENDER_CONTROL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_COUNT_CONTROL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_RENDER_OVERRIDE2] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_SHADER_CONTROL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_CB_TARGET_MASK] = 0xffffffff;
+ ctx->tracked_regs.reg_value[SI_TRACKED_CB_DCC_CONTROL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SX_PS_DOWNCONVERT] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SX_BLEND_OPT_EPSILON] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SX_BLEND_OPT_CONTROL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_LINE_CNTL] = 0x00001000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_AA_CONFIG] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_EQAA] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_MODE_CNTL_1] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_CLIP_CNTL] = 0x00090000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_BINNER_CNTL_0] = 0x00000003;
+ ctx->tracked_regs.reg_value[SI_TRACKED_DB_DFSM_CONTROL] = 0x00000000;
+
+ /* Set all saved registers state to saved. */
+ ctx->tracked_regs.reg_saved = 0xffffffff;
+ } else {
+ /* Set all saved registers state to unknown. */
+ ctx->tracked_regs.reg_saved = 0;
+ }
}