“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that
usage spikes on individual cores are avoided, which in turn makes it harder
to hit a bug which causes broken audio and the game to hang on exit.
“Saints Row IV” appears to be fine either way, but also exhibits the audio
breakage bug: glthread is therefore being enabled on the grounds that it should
make it a little harder to hit that bug.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
<application name="Saints Row: The Third" executable="SaintsRow3.i386">
<option name="mesa_glthread" value="true"/>
</application>
+ <application name="Saints Row IV" executable="SaintsRow4.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
<application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
<option name="mesa_glthread" value="true"/>
</application>