st/mesa: treat resource-less xfb buffers as if they weren't there
authorIlia Mirkin <imirkin@alum.mit.edu>
Sat, 14 Feb 2015 06:27:19 +0000 (01:27 -0500)
committerIlia Mirkin <imirkin@alum.mit.edu>
Sat, 14 Feb 2015 22:15:54 +0000 (17:15 -0500)
If a transform feedback buffer's size is 0, st_bufferobj_data doesn't
end up creating a buffer for it. There's no point in trying to write to
such a buffer, so just pretend as if it's not really there.

This fixes arb_gpu_shader5-xfb-streams-without-invocations on nvc0.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
src/mesa/state_tracker/st_cb_xformfb.c

index 8f75eda8a103865ccf631903303435b573bd52fd..a2bd86aff550999cafd77825726029726eed64b6 100644 (file)
@@ -122,7 +122,7 @@ st_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
    for (i = 0; i < max_num_targets; i++) {
       struct st_buffer_object *bo = st_buffer_object(sobj->base.Buffers[i]);
 
-      if (bo) {
+      if (bo && bo->buffer) {
          /* Check whether we need to recreate the target. */
          if (!sobj->targets[i] ||
              sobj->targets[i] == sobj->draw_count ||