If a transform feedback buffer's size is 0, st_bufferobj_data doesn't
end up creating a buffer for it. There's no point in trying to write to
such a buffer, so just pretend as if it's not really there.
This fixes arb_gpu_shader5-xfb-streams-without-invocations on nvc0.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
for (i = 0; i < max_num_targets; i++) {
struct st_buffer_object *bo = st_buffer_object(sobj->base.Buffers[i]);
- if (bo) {
+ if (bo && bo->buffer) {
/* Check whether we need to recreate the target. */
if (!sobj->targets[i] ||
sobj->targets[i] == sobj->draw_count ||