#include "nvprogram.h"
#include "program.h"
#endif
+#if FEATURE_ARB_shader_objects
+#include "shaderobjects.h"
+#endif
#include "debug.h"
/* #include "math/m_matrix.h" */
/* ARB 37. GL_ARB_draw_buffers */
exec->DrawBuffersARB = _mesa_DrawBuffersARB;
+
+#if FEATURE_ARB_shader_objects
+ exec->DeleteObjectARB = _mesa_DeleteObjectARB;
+ exec->GetHandleARB = _mesa_GetHandleARB;
+ exec->DetachObjectARB = _mesa_DetachObjectARB;
+ exec->CreateShaderObjectARB = _mesa_CreateShaderObjectARB;
+ exec->ShaderSourceARB = _mesa_ShaderSourceARB;
+ exec->CompileShaderARB = _mesa_CompileShaderARB;
+ exec->CreateProgramObjectARB = _mesa_CreateProgramObjectARB;
+ exec->AttachObjectARB = _mesa_AttachObjectARB;
+ exec->LinkProgramARB = _mesa_LinkProgramARB;
+ exec->UseProgramObjectARB = _mesa_UseProgramObjectARB;
+ exec->ValidateProgramARB = _mesa_ValidateProgramARB;
+ exec->Uniform1fARB = _mesa_Uniform1fARB;
+ exec->Uniform2fARB = _mesa_Uniform2fARB;
+ exec->Uniform3fARB = _mesa_Uniform3fARB;
+ exec->Uniform4fARB = _mesa_Uniform4fARB;
+ exec->Uniform1iARB = _mesa_Uniform1iARB;
+ exec->Uniform2iARB = _mesa_Uniform2iARB;
+ exec->Uniform3iARB = _mesa_Uniform3iARB;
+ exec->Uniform4iARB = _mesa_Uniform4iARB;
+ exec->Uniform1fvARB = _mesa_Uniform1fvARB;
+ exec->Uniform2fvARB = _mesa_Uniform2fvARB;
+ exec->Uniform3fvARB = _mesa_Uniform3fvARB;
+ exec->Uniform4fvARB = _mesa_Uniform4fvARB;
+ exec->Uniform1ivARB = _mesa_Uniform1ivARB;
+ exec->Uniform2ivARB = _mesa_Uniform2ivARB;
+ exec->Uniform3ivARB = _mesa_Uniform3ivARB;
+ exec->Uniform4ivARB = _mesa_Uniform4ivARB;
+ exec->UniformMatrix2fvARB = _mesa_UniformMatrix2fvARB;
+ exec->UniformMatrix3fvARB = _mesa_UniformMatrix3fvARB;
+ exec->UniformMatrix4fvARB = _mesa_UniformMatrix4fvARB;
+ exec->GetObjectParameterfvARB = _mesa_GetObjectParameterfvARB;
+ exec->GetObjectParameterivARB = _mesa_GetObjectParameterivARB;
+ exec->GetInfoLogARB = _mesa_GetInfoLogARB;
+ exec->GetAttachedObjectsARB = _mesa_GetAttachedObjectsARB;
+ exec->GetUniformLocationARB = _mesa_GetUniformLocationARB;
+ exec->GetActiveUniformARB = _mesa_GetActiveUniformARB;
+ exec->GetUniformfvARB = _mesa_GetUniformfvARB;
+ exec->GetUniformivARB = _mesa_GetUniformivARB;
+ exec->GetShaderSourceARB = _mesa_GetShaderSourceARB;
+#if FEATURE_ARB_vertex_shader
+ exec->BindAttribLocationARB = _mesa_BindAttribLocationARB;
+ exec->GetActiveAttribARB = _mesa_GetActiveAttribARB;
+ exec->GetAttribLocationARB = _mesa_GetAttribLocationARB;
+#endif
+#endif /* FEATURE_ARB_shader_objects */
}
/*@}*/