+2017-03-10 Thomas Koenig <tkoenig@gcc.gnu.org>
+
+ PR libfortran/79956
+ * m4/iforeach.m4: Change exit condition from loop for
+ increasing dimension to >=. Fix type in comment.
+ * m4/ifunction.m4: Likewise.
+ * m4/ifunction_logical.m4: Likewise.
+ * generated/all_l1.c: Regenerated.
+ * generated/all_l16.c: Regenerated.
+ * generated/all_l2.c: Regenerated.
+ * generated/all_l4.c: Regenerated.
+ * generated/all_l8.c: Regenerated.
+ * generated/any_l1.c: Regenerated.
+ * generated/any_l16.c: Regenerated.
+ * generated/any_l2.c: Regenerated.
+ * generated/any_l4.c: Regenerated.
+ * generated/any_l8.c: Regenerated.
+ * generated/count_16_l.c: Regenerated.
+ * generated/count_1_l.c: Regenerated.
+ * generated/count_2_l.c: Regenerated.
+ * generated/count_4_l.c: Regenerated.
+ * generated/count_8_l.c: Regenerated.
+ * generated/iall_i1.c: Regenerated.
+ * generated/iall_i16.c: Regenerated.
+ * generated/iall_i2.c: Regenerated.
+ * generated/iall_i4.c: Regenerated.
+ * generated/iall_i8.c: Regenerated.
+ * generated/iany_i1.c: Regenerated.
+ * generated/iany_i16.c: Regenerated.
+ * generated/iany_i2.c: Regenerated.
+ * generated/iany_i4.c: Regenerated.
+ * generated/iany_i8.c: Regenerated.
+ * generated/iparity_i1.c: Regenerated.
+ * generated/iparity_i16.c: Regenerated.
+ * generated/iparity_i2.c: Regenerated.
+ * generated/iparity_i4.c: Regenerated.
+ * generated/iparity_i8.c: Regenerated.
+ * generated/maxloc0_16_i1.c: Regenerated.
+ * generated/maxloc0_16_i16.c: Regenerated.
+ * generated/maxloc0_16_i2.c: Regenerated.
+ * generated/maxloc0_16_i4.c: Regenerated.
+ * generated/maxloc0_16_i8.c: Regenerated.
+ * generated/maxloc0_16_r10.c: Regenerated.
+ * generated/maxloc0_16_r16.c: Regenerated.
+ * generated/maxloc0_16_r4.c: Regenerated.
+ * generated/maxloc0_16_r8.c: Regenerated.
+ * generated/maxloc0_4_i1.c: Regenerated.
+ * generated/maxloc0_4_i16.c: Regenerated.
+ * generated/maxloc0_4_i2.c: Regenerated.
+ * generated/maxloc0_4_i4.c: Regenerated.
+ * generated/maxloc0_4_i8.c: Regenerated.
+ * generated/maxloc0_4_r10.c: Regenerated.
+ * generated/maxloc0_4_r16.c: Regenerated.
+ * generated/maxloc0_4_r4.c: Regenerated.
+ * generated/maxloc0_4_r8.c: Regenerated.
+ * generated/maxloc0_8_i1.c: Regenerated.
+ * generated/maxloc0_8_i16.c: Regenerated.
+ * generated/maxloc0_8_i2.c: Regenerated.
+ * generated/maxloc0_8_i4.c: Regenerated.
+ * generated/maxloc0_8_i8.c: Regenerated.
+ * generated/maxloc0_8_r10.c: Regenerated.
+ * generated/maxloc0_8_r16.c: Regenerated.
+ * generated/maxloc0_8_r4.c: Regenerated.
+ * generated/maxloc0_8_r8.c: Regenerated.
+ * generated/maxloc1_16_i1.c: Regenerated.
+ * generated/maxloc1_16_i16.c: Regenerated.
+ * generated/maxloc1_16_i2.c: Regenerated.
+ * generated/maxloc1_16_i4.c: Regenerated.
+ * generated/maxloc1_16_i8.c: Regenerated.
+ * generated/maxloc1_16_r10.c: Regenerated.
+ * generated/maxloc1_16_r16.c: Regenerated.
+ * generated/maxloc1_16_r4.c: Regenerated.
+ * generated/maxloc1_16_r8.c: Regenerated.
+ * generated/maxloc1_4_i1.c: Regenerated.
+ * generated/maxloc1_4_i16.c: Regenerated.
+ * generated/maxloc1_4_i2.c: Regenerated.
+ * generated/maxloc1_4_i4.c: Regenerated.
+ * generated/maxloc1_4_i8.c: Regenerated.
+ * generated/maxloc1_4_r10.c: Regenerated.
+ * generated/maxloc1_4_r16.c: Regenerated.
+ * generated/maxloc1_4_r4.c: Regenerated.
+ * generated/maxloc1_4_r8.c: Regenerated.
+ * generated/maxloc1_8_i1.c: Regenerated.
+ * generated/maxloc1_8_i16.c: Regenerated.
+ * generated/maxloc1_8_i2.c: Regenerated.
+ * generated/maxloc1_8_i4.c: Regenerated.
+ * generated/maxloc1_8_i8.c: Regenerated.
+ * generated/maxloc1_8_r10.c: Regenerated.
+ * generated/maxloc1_8_r16.c: Regenerated.
+ * generated/maxloc1_8_r4.c: Regenerated.
+ * generated/maxloc1_8_r8.c: Regenerated.
+ * generated/maxval_i1.c: Regenerated.
+ * generated/maxval_i16.c: Regenerated.
+ * generated/maxval_i2.c: Regenerated.
+ * generated/maxval_i4.c: Regenerated.
+ * generated/maxval_i8.c: Regenerated.
+ * generated/maxval_r10.c: Regenerated.
+ * generated/maxval_r16.c: Regenerated.
+ * generated/maxval_r4.c: Regenerated.
+ * generated/maxval_r8.c: Regenerated.
+ * generated/minloc0_16_i1.c: Regenerated.
+ * generated/minloc0_16_i16.c: Regenerated.
+ * generated/minloc0_16_i2.c: Regenerated.
+ * generated/minloc0_16_i4.c: Regenerated.
+ * generated/minloc0_16_i8.c: Regenerated.
+ * generated/minloc0_16_r10.c: Regenerated.
+ * generated/minloc0_16_r16.c: Regenerated.
+ * generated/minloc0_16_r4.c: Regenerated.
+ * generated/minloc0_16_r8.c: Regenerated.
+ * generated/minloc0_4_i1.c: Regenerated.
+ * generated/minloc0_4_i16.c: Regenerated.
+ * generated/minloc0_4_i2.c: Regenerated.
+ * generated/minloc0_4_i4.c: Regenerated.
+ * generated/minloc0_4_i8.c: Regenerated.
+ * generated/minloc0_4_r10.c: Regenerated.
+ * generated/minloc0_4_r16.c: Regenerated.
+ * generated/minloc0_4_r4.c: Regenerated.
+ * generated/minloc0_4_r8.c: Regenerated.
+ * generated/minloc0_8_i1.c: Regenerated.
+ * generated/minloc0_8_i16.c: Regenerated.
+ * generated/minloc0_8_i2.c: Regenerated.
+ * generated/minloc0_8_i4.c: Regenerated.
+ * generated/minloc0_8_i8.c: Regenerated.
+ * generated/minloc0_8_r10.c: Regenerated.
+ * generated/minloc0_8_r16.c: Regenerated.
+ * generated/minloc0_8_r4.c: Regenerated.
+ * generated/minloc0_8_r8.c: Regenerated.
+ * generated/minloc1_16_i1.c: Regenerated.
+ * generated/minloc1_16_i16.c: Regenerated.
+ * generated/minloc1_16_i2.c: Regenerated.
+ * generated/minloc1_16_i4.c: Regenerated.
+ * generated/minloc1_16_i8.c: Regenerated.
+ * generated/minloc1_16_r10.c: Regenerated.
+ * generated/minloc1_16_r16.c: Regenerated.
+ * generated/minloc1_16_r4.c: Regenerated.
+ * generated/minloc1_16_r8.c: Regenerated.
+ * generated/minloc1_4_i1.c: Regenerated.
+ * generated/minloc1_4_i16.c: Regenerated.
+ * generated/minloc1_4_i2.c: Regenerated.
+ * generated/minloc1_4_i4.c: Regenerated.
+ * generated/minloc1_4_i8.c: Regenerated.
+ * generated/minloc1_4_r10.c: Regenerated.
+ * generated/minloc1_4_r16.c: Regenerated.
+ * generated/minloc1_4_r4.c: Regenerated.
+ * generated/minloc1_4_r8.c: Regenerated.
+ * generated/minloc1_8_i1.c: Regenerated.
+ * generated/minloc1_8_i16.c: Regenerated.
+ * generated/minloc1_8_i2.c: Regenerated.
+ * generated/minloc1_8_i4.c: Regenerated.
+ * generated/minloc1_8_i8.c: Regenerated.
+ * generated/minloc1_8_r10.c: Regenerated.
+ * generated/minloc1_8_r16.c: Regenerated.
+ * generated/minloc1_8_r4.c: Regenerated.
+ * generated/minloc1_8_r8.c: Regenerated.
+ * generated/minval_i1.c: Regenerated.
+ * generated/minval_i16.c: Regenerated.
+ * generated/minval_i2.c: Regenerated.
+ * generated/minval_i4.c: Regenerated.
+ * generated/minval_i8.c: Regenerated.
+ * generated/minval_r10.c: Regenerated.
+ * generated/minval_r16.c: Regenerated.
+ * generated/minval_r4.c: Regenerated.
+ * generated/minval_r8.c: Regenerated.
+ * generated/norm2_r10.c: Regenerated.
+ * generated/norm2_r16.c: Regenerated.
+ * generated/norm2_r4.c: Regenerated.
+ * generated/norm2_r8.c: Regenerated.
+ * generated/parity_l1.c: Regenerated.
+ * generated/parity_l16.c: Regenerated.
+ * generated/parity_l2.c: Regenerated.
+ * generated/parity_l4.c: Regenerated.
+ * generated/parity_l8.c: Regenerated.
+ * generated/product_c10.c: Regenerated.
+ * generated/product_c16.c: Regenerated.
+ * generated/product_c4.c: Regenerated.
+ * generated/product_c8.c: Regenerated.
+ * generated/product_i1.c: Regenerated.
+ * generated/product_i16.c: Regenerated.
+ * generated/product_i2.c: Regenerated.
+ * generated/product_i4.c: Regenerated.
+ * generated/product_i8.c: Regenerated.
+ * generated/product_r10.c: Regenerated.
+ * generated/product_r16.c: Regenerated.
+ * generated/product_r4.c: Regenerated.
+ * generated/product_r8.c: Regenerated.
+ * generated/sum_c10.c: Regenerated.
+ * generated/sum_c16.c: Regenerated.
+ * generated/sum_c4.c: Regenerated.
+ * generated/sum_c8.c: Regenerated.
+ * generated/sum_i1.c: Regenerated.
+ * generated/sum_i16.c: Regenerated.
+ * generated/sum_i2.c: Regenerated.
+ * generated/sum_i4.c: Regenerated.
+ * generated/sum_i8.c: Regenerated.
+ * generated/sum_r10.c: Regenerated.
+ * generated/sum_r16.c: Regenerated.
+ * generated/sum_r4.c: Regenerated.
+ * generated/sum_r8.c: Regenerated.
+
2017-03-05 Andre Vehreschild <vehre@gcc.gnu.org>
Alessandro Fanfarillo <fanfarillo.gcc@gmail.com>
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
frequently used path so probably not worth it. */
base -= sstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
mbase -= mstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
/* Break out of the loop. */
base = NULL;
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}
mbase -= mstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
base = NULL;
break;
}
frequently used path so probably not worth it. */
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
return;
else
{
base -= sstride[n] * extent[n];
dest -= dstride[n] * extent[n];
n++;
- if (n == rank)
+ if (n >= rank)
{
- /* Break out of the look. */
+ /* Break out of the loop. */
continue_loop = 0;
break;
}