#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
+#include "util/u_simple_shaders.h"
#include "util/u_tile.h"
#include "cso_cache/cso_context.h"
static void
make_passthrough_vertex_shader(struct st_context *st)
{
- const enum tgsi_semantic texcoord_semantic = st->needs_texcoord_semantic ?
- TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
+ if (st->drawpix.vert_shader)
+ return;
- if (!st->drawpix.vert_shader) {
- struct ureg_program *ureg = ureg_create( PIPE_SHADER_VERTEX );
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_COLOR,
+ st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
+ TGSI_SEMANTIC_GENERIC };
+ const uint semantic_indexes[] = { 0, 0, 0 };
- if (ureg == NULL)
- return;
-
- /* MOV result.pos, vertex.pos; */
- ureg_MOV(ureg,
- ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
- ureg_DECL_vs_input( ureg, 0 ));
-
- /* MOV result.color0, vertex.attr[1]; */
- ureg_MOV(ureg,
- ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
- ureg_DECL_vs_input( ureg, 1 ));
-
- /* MOV result.texcoord0, vertex.attr[2]; */
- ureg_MOV(ureg,
- ureg_DECL_output( ureg, texcoord_semantic, 0 ),
- ureg_DECL_vs_input( ureg, 2 ));
-
- ureg_END( ureg );
-
- st->drawpix.vert_shader =
- ureg_create_shader_and_destroy( ureg, st->pipe );
- }
+ st->drawpix.vert_shader =
+ util_make_vertex_passthrough_shader(st->pipe, 3, semantic_names,
+ semantic_indexes, false);
}