this->push_constant_loc = v->push_constant_loc;
this->pull_constant_loc = v->pull_constant_loc;
this->uniforms = v->uniforms;
+ this->thread_local_id = v->thread_local_id;
}
void
{
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, true);
-
- brw_nir_lower_cs_intrinsics(shader, prog_data);
+ brw_nir_lower_cs_intrinsics(shader);
shader = brw_postprocess_nir(shader, compiler, true);
prog_data->local_size[0] = shader->info.cs.local_size[0];
}
uniforms = nir->num_uniforms / 4;
+
+ if (stage == MESA_SHADER_COMPUTE) {
+ /* Add a uniform for the thread local id. It must be the last uniform
+ * on the list.
+ */
+ assert(uniforms == prog_data->nr_params);
+ uint32_t *param = brw_stage_prog_data_add_params(prog_data, 1);
+ *param = BRW_PARAM_BUILTIN_THREAD_LOCAL_ID;
+ thread_local_id = fs_reg(UNIFORM, uniforms++, BRW_REGISTER_TYPE_UD);
+ }
}
static bool
cs_prog_data->uses_barrier = true;
break;
+ case nir_intrinsic_load_intel_thread_local_id:
+ bld.MOV(retype(dest, BRW_REGISTER_TYPE_UD), thread_local_id);
+ break;
+
case nir_intrinsic_load_local_invocation_id:
case nir_intrinsic_load_work_group_id: {
gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
struct lower_intrinsics_state {
nir_shader *nir;
- struct brw_cs_prog_data *prog_data;
nir_function_impl *impl;
bool progress;
nir_builder builder;
- int thread_local_id_index;
+ unsigned local_workgroup_size;
};
-static nir_ssa_def *
-read_thread_local_id(struct lower_intrinsics_state *state)
-{
- struct brw_cs_prog_data *prog_data = state->prog_data;
- nir_builder *b = &state->builder;
- nir_shader *nir = state->nir;
- const unsigned *sizes = nir->info.cs.local_size;
- const unsigned group_size = sizes[0] * sizes[1] * sizes[2];
-
- /* Some programs have local_size dimensions so small that the thread local
- * ID will always be 0.
- */
- if (group_size <= 8)
- return nir_imm_int(b, 0);
-
- if (state->thread_local_id_index == -1) {
- state->thread_local_id_index = prog_data->base.nr_params;
- uint32_t *param = brw_stage_prog_data_add_params(&prog_data->base, 1);
- *param = BRW_PARAM_BUILTIN_THREAD_LOCAL_ID;
- nir->num_uniforms += 4;
- }
- unsigned id_index = state->thread_local_id_index;
-
- nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
- load->num_components = 1;
- load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
- nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
- nir_intrinsic_set_base(load, id_index * sizeof(uint32_t));
- nir_intrinsic_set_range(load, sizeof(uint32_t));
- nir_builder_instr_insert(b, &load->instr);
- return &load->dest.ssa;
-}
-
static bool
lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
nir_block *block)
* gl_LocalInvocationIndex =
* cs_thread_local_id + subgroup_invocation;
*/
- nir_ssa_def *thread_local_id = read_thread_local_id(state);
+ nir_ssa_def *thread_local_id;
+ if (state->local_workgroup_size <= 8)
+ thread_local_id = nir_imm_int(b, 0);
+ else
+ thread_local_id = nir_load_intel_thread_local_id(b);
+
nir_ssa_def *channel = nir_load_subgroup_invocation(b);
sysval = nir_iadd(b, channel, thread_local_id);
break;
}
bool
-brw_nir_lower_cs_intrinsics(nir_shader *nir,
- struct brw_cs_prog_data *prog_data)
+brw_nir_lower_cs_intrinsics(nir_shader *nir)
{
assert(nir->info.stage == MESA_SHADER_COMPUTE);
struct lower_intrinsics_state state;
memset(&state, 0, sizeof(state));
state.nir = nir;
- state.prog_data = prog_data;
-
- state.thread_local_id_index = -1;
+ state.local_workgroup_size = nir->info.cs.local_size[0] *
+ nir->info.cs.local_size[1] *
+ nir->info.cs.local_size[2];
do {
state.progress = false;