This is actually required for GL_ARB_framebuffer_object, but the state
tracker doesn't currently check it.
Direct3D 9 allows mixed format color buffers with some restrictions.
Setting this allows Unigine Heaven 2.5 and 3.0 to run. Tested both on
GL and D3D hosts.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
return 0; /* The driver can't clamp fragment colors */
- /* Unsupported features */
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ return 1; /* expected for GL_ARB_framebuffer_object */
+
+ /* Unsupported features */
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_SM3: