static void
_mesa_read_profile(struct _mesa_glsl_parse_state *state,
- exec_list *instructions,
int profile_index,
const char *prototypes,
const char **functions,
}
void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state)
{
if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = talloc_init("GLSL built-in functions");
state->num_builtins_to_link = 0;
if (state->target == fragment_shader && state->language_version == 100) {
- _mesa_read_profile(state, instructions, 0,
+ _mesa_read_profile(state, 0,
prototypes_for_100_frag,
functions_for_100_frag,
Elements(functions_for_100_frag));
}
if (state->target == vertex_shader && state->language_version == 100) {
- _mesa_read_profile(state, instructions, 1,
+ _mesa_read_profile(state, 1,
prototypes_for_100_vert,
functions_for_100_vert,
Elements(functions_for_100_vert));
}
if (state->target == fragment_shader && state->language_version == 110) {
- _mesa_read_profile(state, instructions, 2,
+ _mesa_read_profile(state, 2,
prototypes_for_110_frag,
functions_for_110_frag,
Elements(functions_for_110_frag));
}
if (state->target == vertex_shader && state->language_version == 110) {
- _mesa_read_profile(state, instructions, 3,
+ _mesa_read_profile(state, 3,
prototypes_for_110_vert,
functions_for_110_vert,
Elements(functions_for_110_vert));
}
if (state->target == fragment_shader && state->language_version == 120) {
- _mesa_read_profile(state, instructions, 4,
+ _mesa_read_profile(state, 4,
prototypes_for_120_frag,
functions_for_120_frag,
Elements(functions_for_120_frag));
}
if (state->target == vertex_shader && state->language_version == 120) {
- _mesa_read_profile(state, instructions, 5,
+ _mesa_read_profile(state, 5,
prototypes_for_120_vert,
functions_for_120_vert,
Elements(functions_for_120_vert));
}
if (state->target == fragment_shader && state->language_version == 130) {
- _mesa_read_profile(state, instructions, 6,
+ _mesa_read_profile(state, 6,
prototypes_for_130_frag,
functions_for_130_frag,
Elements(functions_for_130_frag));
}
if (state->target == vertex_shader && state->language_version == 130) {
- _mesa_read_profile(state, instructions, 7,
+ _mesa_read_profile(state, 7,
prototypes_for_130_vert,
functions_for_130_vert,
Elements(functions_for_130_vert));
}
if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
- _mesa_read_profile(state, instructions, 8,
+ _mesa_read_profile(state, 8,
prototypes_for_ARB_texture_rectangle_frag,
functions_for_ARB_texture_rectangle_frag,
Elements(functions_for_ARB_texture_rectangle_frag));
}
if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
- _mesa_read_profile(state, instructions, 9,
+ _mesa_read_profile(state, 9,
prototypes_for_ARB_texture_rectangle_vert,
functions_for_ARB_texture_rectangle_vert,
Elements(functions_for_ARB_texture_rectangle_vert));
}
if (state->target == fragment_shader && state->EXT_texture_array_enable) {
- _mesa_read_profile(state, instructions, 10,
+ _mesa_read_profile(state, 10,
prototypes_for_EXT_texture_array_frag,
functions_for_EXT_texture_array_frag,
Elements(functions_for_EXT_texture_array_frag));
}
if (state->target == vertex_shader && state->EXT_texture_array_enable) {
- _mesa_read_profile(state, instructions, 11,
+ _mesa_read_profile(state, 11,
prototypes_for_EXT_texture_array_vert,
functions_for_EXT_texture_array_vert,
Elements(functions_for_EXT_texture_array_vert));