void
brw_nir_link_shaders(const struct brw_compiler *compiler,
- nir_shader **producer, nir_shader **consumer)
+ nir_shader *producer, nir_shader *consumer)
{
- nir_lower_io_arrays_to_elements(*producer, *consumer);
- nir_validate_shader(*producer, "after nir_lower_io_arrays_to_elements");
- nir_validate_shader(*consumer, "after nir_lower_io_arrays_to_elements");
+ nir_lower_io_arrays_to_elements(producer, consumer);
+ nir_validate_shader(producer, "after nir_lower_io_arrays_to_elements");
+ nir_validate_shader(consumer, "after nir_lower_io_arrays_to_elements");
- const bool p_is_scalar =
- compiler->scalar_stage[(*producer)->info.stage];
- const bool c_is_scalar =
- compiler->scalar_stage[(*consumer)->info.stage];
+ const bool p_is_scalar = compiler->scalar_stage[producer->info.stage];
+ const bool c_is_scalar = compiler->scalar_stage[consumer->info.stage];
if (p_is_scalar && c_is_scalar) {
- NIR_PASS_V(*producer, nir_lower_io_to_scalar_early, nir_var_shader_out);
- NIR_PASS_V(*consumer, nir_lower_io_to_scalar_early, nir_var_shader_in);
- brw_nir_optimize(*producer, compiler, p_is_scalar, false);
- brw_nir_optimize(*consumer, compiler, c_is_scalar, false);
+ NIR_PASS_V(producer, nir_lower_io_to_scalar_early, nir_var_shader_out);
+ NIR_PASS_V(consumer, nir_lower_io_to_scalar_early, nir_var_shader_in);
+ brw_nir_optimize(producer, compiler, p_is_scalar, false);
+ brw_nir_optimize(consumer, compiler, c_is_scalar, false);
}
- if (nir_link_opt_varyings(*producer, *consumer))
- brw_nir_optimize(*consumer, compiler, c_is_scalar, false);
+ if (nir_link_opt_varyings(producer, consumer))
+ brw_nir_optimize(consumer, compiler, c_is_scalar, false);
- NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out);
- NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in);
+ NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out);
+ NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in);
- if (nir_remove_unused_varyings(*producer, *consumer)) {
- NIR_PASS_V(*producer, nir_lower_global_vars_to_local);
- NIR_PASS_V(*consumer, nir_lower_global_vars_to_local);
+ if (nir_remove_unused_varyings(producer, consumer)) {
+ NIR_PASS_V(producer, nir_lower_global_vars_to_local);
+ NIR_PASS_V(consumer, nir_lower_global_vars_to_local);
/* The backend might not be able to handle indirects on
* temporaries so we need to lower indirects on any of the
* varyings we have demoted here.
*/
- NIR_PASS_V(*producer, nir_lower_indirect_derefs,
- brw_nir_no_indirect_mask(compiler, (*producer)->info.stage));
- NIR_PASS_V(*consumer, nir_lower_indirect_derefs,
- brw_nir_no_indirect_mask(compiler, (*consumer)->info.stage));
+ NIR_PASS_V(producer, nir_lower_indirect_derefs,
+ brw_nir_no_indirect_mask(compiler, producer->info.stage));
+ NIR_PASS_V(consumer, nir_lower_indirect_derefs,
+ brw_nir_no_indirect_mask(compiler, consumer->info.stage));
- brw_nir_optimize(*producer, compiler, p_is_scalar, false);
- brw_nir_optimize(*consumer, compiler, c_is_scalar, false);
+ brw_nir_optimize(producer, compiler, p_is_scalar, false);
+ brw_nir_optimize(consumer, compiler, c_is_scalar, false);
}
- NIR_PASS_V(*producer, nir_lower_io_to_vector, nir_var_shader_out);
- NIR_PASS_V(*producer, nir_opt_combine_stores, nir_var_shader_out);
- NIR_PASS_V(*consumer, nir_lower_io_to_vector, nir_var_shader_in);
+ NIR_PASS_V(producer, nir_lower_io_to_vector, nir_var_shader_out);
+ NIR_PASS_V(producer, nir_opt_combine_stores, nir_var_shader_out);
+ NIR_PASS_V(consumer, nir_lower_io_to_vector, nir_var_shader_in);
- if ((*producer)->info.stage != MESA_SHADER_TESS_CTRL) {
+ if (producer->info.stage != MESA_SHADER_TESS_CTRL) {
/* Calling lower_io_to_vector creates output variable writes with
* write-masks. On non-TCS outputs, the back-end can't handle it and we
* need to call nir_lower_io_to_temporaries to get rid of them. This,
* in turn, creates temporary variables and extra copy_deref intrinsics
* that we need to clean up.
*/
- NIR_PASS_V(*producer, nir_lower_io_to_temporaries,
- nir_shader_get_entrypoint(*producer), true, false);
- NIR_PASS_V(*producer, nir_lower_global_vars_to_local);
- NIR_PASS_V(*producer, nir_split_var_copies);
- NIR_PASS_V(*producer, nir_lower_var_copies);
+ NIR_PASS_V(producer, nir_lower_io_to_temporaries,
+ nir_shader_get_entrypoint(producer), true, false);
+ NIR_PASS_V(producer, nir_lower_global_vars_to_local);
+ NIR_PASS_V(producer, nir_split_var_copies);
+ NIR_PASS_V(producer, nir_lower_var_copies);
}
}