size was being calculated based on 3 bytes per pixel with 24 bit depth
instead of 4 bytes. This caused corruption in the bottom 25% of objects.
This finishes fixing the menu/text corruption in compiz/kde4.
Signed-off-by: Robert Noland <rnoland@2hip.net>
radeonTexObjPtr t = radeon_tex_obj(tObj);
int firstlevel = t->mt ? t->mt->firstLevel : 0;
const struct gl_texture_image *firstImage;
- uint32_t pitch_val, size, row_align;
+ uint32_t pitch_val, size, row_align, bpp;
if (!tObj)
return;
if (!offset)
return;
+ bpp = depth / 8;
+ if (bpp == 3)
+ bpp = 4;
+
firstImage = t->base.Image[0][firstlevel];
row_align = rmesa->radeon.texture_row_align - 1;
- size = ((firstImage->Width * (depth / 8) + row_align) & ~row_align) * firstImage->Height;
+ size = ((firstImage->Width * bpp + row_align) & ~row_align) * firstImage->Height;
if (t->bo) {
radeon_bo_unref(t->bo);
t->bo = NULL;