linker: Count the number of samplers used by a shader during linking
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 8 Nov 2011 19:58:47 +0000 (11:58 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 14 Nov 2011 19:08:28 +0000 (11:08 -0800)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/link_uniforms.cpp
src/mesa/main/mtypes.h

index b9d5361b032297bda81a99d6528db86ed9ac08c4..11447f380bbe47fbf1f9acb0800abd0a75f1d22d 100644 (file)
@@ -113,11 +113,17 @@ uniform_field_visitor::recursion(const glsl_type *t, char **name,
 class count_uniform_size : public uniform_field_visitor {
 public:
    count_uniform_size(struct string_to_uint_map *map)
-      : num_active_uniforms(0), num_values(0), map(map)
+      : num_active_uniforms(0), num_values(0), num_shader_samplers(0),
+       map(map)
    {
       /* empty */
    }
 
+   void start_shader()
+   {
+      this->num_shader_samplers = 0;
+   }
+
    /**
     * Total number of active uniforms counted
     */
@@ -128,12 +134,27 @@ public:
     */
    unsigned num_values;
 
+   /**
+    * Number of samplers used
+    */
+   unsigned num_shader_samplers;
+
 private:
    virtual void visit_field(const glsl_type *type, const char *name)
    {
       assert(!type->is_record());
       assert(!(type->is_array() && type->fields.array->is_record()));
 
+      /* Count the number of samplers regardless of whether the uniform is
+       * already in the hash table.  The hash table prevents adding the same
+       * uniform for multiple shader targets, but in this case we want to
+       * count it for each shader target.
+       */
+      if (type->contains_sampler()) {
+        this->num_shader_samplers +=
+           type->is_array() ? type->array_size() : 1;
+      }
+
       /* If the uniform is already in the map, there's nothing more to do.
        */
       unsigned id;
@@ -267,6 +288,10 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
       if (prog->_LinkedShaders[i] == NULL)
         continue;
 
+      /* Reset various per-shader target counts.
+       */
+      uniform_size.start_shader();
+
       foreach_list(node, prog->_LinkedShaders[i]->ir) {
         ir_variable *const var = ((ir_instruction *) node)->as_variable();
 
@@ -280,6 +305,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
 
         uniform_size.process(var);
       }
+
+      prog->_LinkedShaders[i]->num_samplers = uniform_size.num_shader_samplers;
    }
 
    const unsigned num_user_uniforms = uniform_size.num_active_uniforms;
index deab97d3ec4ccdf58c4973fa803cdf8321b75170..47282c0aed5c82e4901fd48e71ac6a2dba28b725 100644 (file)
@@ -2158,6 +2158,9 @@ struct gl_shader
 
    unsigned Version;       /**< GLSL version used for linking */
 
+   unsigned num_samplers;      /**< Number of samplers used by this shader.
+                                * This field is only set post-linking.
+                                */
    struct exec_list *ir;
    struct glsl_symbol_table *symbols;