Call _swrast_DrawBuffer() too, to update the swrast state.
- Removed swrast->Driver.SetReadBuffer
- Added swrast->Driver.SetBuffer. This function should be implemented by
- _all_ device drivers. Mesa will call it to specify the buffer to use
- for span reading AND writing and point/line/triangle rendering. There
+ all device drivers that use swrast fallbacks (and the span functions).
+ Mesa will call this function to specify the buffer to use for span
+ reading AND writing and point/line/triangle rendering. There
should be no confusion between current read or draw buffer anymore.
8. GLfloat / GLchan changes:
- Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4].
+ - Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4].
ctx->Color.ClearColor is now GLfloat[4] too.
- Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan.
- ctx->Color.AlphaRef is now GLfloat.
- texObj->BorderColor is now GLfloat[4]. texObj->_BorderChan is GLchan[4].
+ - Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan.
+ - ctx->Color.AlphaRef is now GLfloat.
+ - texObj->BorderColor is now GLfloat[4]. texObj->_BorderChan is GLchan[4].
This is part of an effort to remove all GLchan types from core Mesa so
that someday we can support 8, 16 and 32-bit color channels dynamically
at runtime, instead of at compile-time.
+9. GLboolean ctx->Tranform.ClipEnabled[MAX_CLIP_PLANES] has been replaced
+ by GLuint ctx->Transform.ClipPlanesEnabled. The later is a bitfield.
+
+
+10. There's a new matrix_stack type in mtypes.h used for the Modelview,
+ Projection, Color and Texcoord matrix stacks.
+
+
+11. The ctx->Current.* fields have changed a lot. Now, there's a
+ ctx->Current.Attrib[] array for all vertex attributes which matches
+ the NV vertex program conventions.
+
+
----------------------------------------------------------------------
-$Id: RELNOTES-4.1,v 1.18 2002/10/05 18:32:38 brianp Exp $
+$Id: RELNOTES-4.1,v 1.19 2002/10/10 23:49:02 brianp Exp $