Used to enable INTEL_shader_atomic_float_minmax.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
case PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIA:
case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
+ case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
return 0;
case PIPE_CAP_MAX_GS_INVOCATIONS:
* ``PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED``: True if driver handles
gl_LocalInvocationIndex and gl_GlobalInvocationID. Otherwise, state tracker will
lower those system values.
+* ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum,
+ maximum, exchange and compare-and-swap support to buffer and shared variables.
.. _pipe_capf:
PIPE_CAP_FRAGMENT_SHADER_INTERLOCK,
PIPE_CAP_FBFETCH_COHERENT,
PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED,
+ PIPE_CAP_ATOMIC_FLOAT_MINMAX,
};
/**
{ o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE },
{ o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
{ o(INTEL_conservative_rasterization), PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE },
+ { o(INTEL_shader_atomic_float_minmax), PIPE_CAP_ATOMIC_FLOAT_MINMAX },
{ o(MESA_tile_raster_order), PIPE_CAP_TILE_RASTER_ORDER },
{ o(NV_compute_shader_derivatives), PIPE_CAP_COMPUTE_SHADER_DERIVATIVES },
{ o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },