END_CS;
}
+void r300_emit_vertex_buffer(struct r300_context* r300)
+{
+ CS_LOCALS(r300);
+
+ DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
+ "vertex size %d\n", r300->vbo,
+ r300->vertex_info.size);
+ /* Set the pointer to our vertex buffer. The emitted values are this:
+ * PACKET3 [3D_LOAD_VBPNTR]
+ * COUNT [1]
+ * FORMAT [size | stride << 8]
+ * OFFSET [offset into BO]
+ * VBPNTR [relocated BO]
+ */
+ BEGIN_CS(7);
+ OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
+ OUT_CS(1);
+ OUT_CS(r300->vertex_info.size |
+ (r300->vertex_info.size << 8));
+ OUT_CS(r300->vbo_offset);
+ OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
+ END_CS;
+}
+
void r300_emit_vertex_stream_state(struct r300_context* r300,
unsigned size, void* state)
{
assert(r300->dirty_state == 0);
*/
- /* Finally, emit the VBO. */
- /* r300_emit_vertex_buffer(r300); */
+ /* Emit the VBO for SWTCL. */
+ if (!r300screen->caps->has_tcl) {
+ r300_emit_vertex_buffer(r300);
+ }
r300->dirty_hw++;
}