We can just check the polygon mode when updating the edge flag state.
Also, we can just flag ST_NEW_VERTEX_PROGRAM directly, which makes
ST_NEW_EDGEFLAGS_DATA useless.
static void check_attrib_edgeflag(struct st_context *st)
{
const struct gl_client_array **arrays = st->ctx->Array._DrawArrays;
- GLboolean vertdata_edgeflags, edgeflag_culls_prims;
+ GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled;
if (!arrays)
return;
- vertdata_edgeflags = arrays[VERT_ATTRIB_EDGEFLAG]->StrideB != 0;
+ edgeflags_enabled = st->ctx->Polygon.FrontMode != GL_FILL ||
+ st->ctx->Polygon.BackMode != GL_FILL;
+
+ vertdata_edgeflags = edgeflags_enabled &&
+ arrays[VERT_ATTRIB_EDGEFLAG]->StrideB != 0;
if (vertdata_edgeflags != st->vertdata_edgeflags) {
st->vertdata_edgeflags = vertdata_edgeflags;
- st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
}
- edgeflag_culls_prims = !vertdata_edgeflags &&
+ edgeflag_culls_prims = edgeflags_enabled && !vertdata_edgeflags &&
!st->ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0];
if (edgeflag_culls_prims != st->edgeflag_culls_prims) {
st->edgeflag_culls_prims = edgeflag_culls_prims;
* edgeflag semantics, and extend the vertex shader to pass through
* the input to the output. We'll need to use similar logic to set
* up the extra vertex_element input for edgeflags.
- * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA
*/
- key.passthrough_edgeflags = (st->vertdata_edgeflags && (
- st->ctx->Polygon.FrontMode != GL_FILL ||
- st->ctx->Polygon.BackMode != GL_FILL));
+ key.passthrough_edgeflags = st->vertdata_edgeflags;
key.clamp_color = st->clamp_vert_color_in_shader &&
st->ctx->Light._ClampVertexColor;
const struct st_tracked_state st_update_vp = {
"st_update_vp", /* name */
{ /* dirty */
- _NEW_POLYGON, /* mesa */
- ST_NEW_VERTEX_PROGRAM | ST_NEW_EDGEFLAGS_DATA /* st */
+ 0, /* mesa */
+ ST_NEW_VERTEX_PROGRAM /* st */
},
update_vp /* update */
};
#define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
#define ST_NEW_VERTEX_PROGRAM (1 << 2)
#define ST_NEW_FRAMEBUFFER (1 << 3)
-#define ST_NEW_EDGEFLAGS_DATA (1 << 4)
+/* gap, re-use it */
#define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
#define ST_NEW_VERTEX_ARRAYS (1 << 6)
#define ST_NEW_RASTERIZER (1 << 7)